Excellent work!
Here's a starting attempt at a board layout. It needs a lot of work!
Hey, that's great! And very well done! This way you will really make me redo the board (which is a good thing, but will imply a lot of work...)!
I'd only point that it seems to be too little Iceland and too much Denmark, and that the Mage Academy would fit better in the Iceland section. Problem is we have 5 nations and just 4 sides on the board, unless some crazy maniac that likes to play with photoshop (and, in this case, with some vectorial graphic program) decides to create a pentagonal board, which could be filled, in the center, with the Nordic Council symbol and/or images from each country...
I see someones are getting carried away... it’s great!
Hee, this is awesome!! I especially love the little dog grossling thing. Also, if you want to assign nations to squares but the pentagon-board idea is too much work, maybe doing it by population would make sense? or would the board be too dominated by IcelandThanks! I'll see if I can do the pentagonal board, because it would make our version unique :-) Let's see if I can make it in a reasonable time... I can't spend the whole weekend on that, even if I'd love to ;-)
A five sided board? Hmmmmm... ^-^
I know no other way to live! ;D
(Like you, I don't know other way to live...)hey, wenn schon denn schon (translation: if you're gonna do something, go all out!)
I thought that on the Danish side we could add Kastrup and Kastellet, where you would be able to build in a place already fortified :-) When a player hit Kastrup (no building allowed) it would roll the dice. 3 or less would mean being attacked and losing a turn. :-)
hey, wenn schon denn schon (translation: if you're gonna do something, go all out!)
Or, the locations could be grouped by importance and population rather than nation, so that the two final ones were Mora and Reykjavik and down from there as per the original groupings.That would be a good solution if we stayed with the square board. But I really think that the pentagonal will work great, and give that feeling that you are traveling through the 5 countries :-)
Problem is we have 5 nations and just 4 sides on the board, unless some crazy maniac that likes to play with photoshop (and, in this case, with some vectorial graphic program) decides to create a pentagonal board, which could be filled, in the center, with the Nordic Council symbol and/or images from each country...Wouldn't we rather want the (hexagonal) SSSS logo? (He says, totally unrelated™ to the fact that the gaming industry's more accustomed to hexagonally structured game boards than pentagonal ones, which would promise lower production costs.)
Suggestions for the fifth “railway”:I'm not seeing what's "the Crate", but Bornholm harbour island is an excellent idea.
Bornholm harbour island
The Crate
Wouldn't we rather want the (hexagonal) SSSS logo? (He says, totally unrelated™ to the fact that the gaming industry's more accustomed to hexagonally structured game boards than pentagonal ones, which would promise lower production costs.)Hi JoB! Thanks for the suggestions. I've though about the hexagonal board. Not because of "production costs" since I'm not exactly envisioning the SSSS edition to actually go on production. Eventually some Minnion could print one for himself, but then we would have to design also the adapted sets of cards, the stands for the player's tokens and so on. And them using pieces from a regular game to complement the set.
The sixth "nation" ... I don't think that the Silent World would fit the bill, unless players get paid to "own" parcels there. ;D Maybe the "homelands" of magic, from havens in magespace (I'm pretty sure that Onni and Lalli would say they "own" their havens, they're sure the official decorators!) to posts of The Finnish Eyes?
Fitting additional corner: "(Have a) Prophetic Vision" (a sneak peek at the top card of each stack).
Fitting additional "railroad": Instant country-hopping as your luonto/fylgja? ;)
I'm not seeing what's "the Crate"...Why, Captain Ása's Special Reynir Delivery Service, of course!
Why, Captain Ása's Special Reynir Delivery Service, of course!
LooNEY_DAC yes, that crate :reynir:Oh, you mean the Túnfiskurinn (page 282)! Yes! I think it's a good choice!
I like the pentagon board because it is so unusual, and, well, longboats are just too good to pass up ;D! I can totally imagine Sigrun leading the crew in a mini version (is there such a thing as a small longship??)I agree on the pentagon and the longship. But now I'm starting to have doubts on which direction to go...
While the five-sided board is great as a concept, if we plan a second one for the normal board it could be possible to print paper slips to lay over an actual board one has at home and play on that. The card would have the normal names of course but if we added like a numbering on the locations it could be marked on the cards too with minimal effect on normal play. The Fate and Scavenging cards would be easy to print as well. You’d have to play with the normal pieces, or 3D print them (my hubby immediately said that hey I could print the pieces when I showed him the concept art). No reason why there couldn’t be plans for both!I fully agree. It would be great to have a simple solution to adapt, without great effort or cost, a normal Monopoly board, so Minnions could really play the SSSS version. That would imply creating new sets of cards, that anyone could print (using a 120g paper to make them more resistant), printing the characters (again a resistant paper plus some folding and gluing) and creating some kind of "cover" for the board. Houses and Hotels would be the same, and any kind of plastic ring could work as a "fortification".
Here's an idea. Properties in the dreamworld are places where players can construct a Haven...
Haven spaces would be separated by chance and scavenging spaces, so moving through the dreamworld would be a bit hazardous and unpredictable. Or maybe we could have a third deck specifically for dreamworld encounters.
Here are the properties anyway in descending order of importance
Possible dreamworld “transport”:
Stepping stones
Spirit guide
The Bird’s Path (sorry)
I can provide a suggestion of the properties in order of importance for a square board later today if you think it would be helpful. I can also try and come up with at least some of the Fate and Scavenging cards.
I would ask out esteemed Skald for an opinion whether this should be made into a thread of its own after all? I am under the impression you can move bits around so maybe take the last ten or so for the start of the separate thread? Or advise us what to do.
And transport in the dreamworld......
I like the idea of a pentagonal board, but am not adverse to a hexagon as long as we can come up with something for the sixth side. JoB's suggestion of the dreamworld seems good - we just need to come up with enough spaces to fill it...
Hoping to another country of your choice is also excellent, but sine the luonto is (in-story) a temporary effect I'm not seeing how to justify the "teleportation" of the player without bringing said player back later.Wait, wait, I was suggesting that one as a "railroad", not as a corner field! (The railroads do not actually move players' pieces around, do they? Been a while since I actually played Monopoly ...)
(is there such a thing as a small longship??)A high length-to-width ratio is the main method to make a ship fast. If you want a "small longship", look no further than at racing rowboats. ;)
Here are the Fate (Chance) and Scavenging (Community Chest) cardsThat's fantastic! Great work! I'm considering the "Omen" image (page 580, to be cropped) for the Fate cards, and the bigger view of Mikkel, Emil and Lalli entering the Varasto (page 229, also cropped) for the "Scavenging" image.
I've thrown together a rough version of a hexagonal board...I'm glad that you had a nice day, and hope that your ear is 100% ok now.
Oh yes, that looks much better!I'm happy that you liked it!
On the logo side, we really shouldn't use any official Monopoly stuff. I don't think Hasbro can stop us making a Monopoly style game (as long as we don't try and *sell* it) but putting actual Hasbro art on it is begging for a lawsuit!
I'm happy to switch to Rana, I only picked Steinsundsöyna from the list of settlements by inhabitants. Rana has a power plant so it's important because of that, so a good choice!I'm glad that you agree. :-)
They look wonderful! Both in the sense of looking great and in emanating wonder :)Thanks! I'm very glad that you like them! And the "wonder" is what I was after! I believe that this game we are making should be wonderful to look at, just like the comic. It should be a treat for our eyes, no less. I have a nice idea for the board that I'm working on now. I hope to post it here today... let's see if I manage.
Do you have ideas for what the Dreamworld cards would be? Do you still basically get or lose money? I can provide ideas for what exactly they could say.
Another thing about the cards. Do we wish to stay close to original monopoly, or could we add completely different cards? Such as:
On the cards content I have no ideas so far, but maybe they should not be about money.
In fact I believe that we will end not with a "SSSS monopoly" but with a "SSSS game inspired by monopoly", one that is more interesting to play, going beyond just driving your friends into bankruptcy :-)
That vision would imply that we are free to add new cards, like the ones you mentioned. So, please go forth with those ideas!
is there a reason the text on the back of the cards is in Latin? (that is Latin, right...) Is it just a placeholder?
ooo, those are really cool! I haven't read through this whole thread (which I probably should) and so this is probably an unnecessary question, but is there a reason the text on the back of the cards is in Latin? (that is Latin, right...) Is it just a placeholder?Purple Wyrm is 100% right. Wiki has a nice page over that : https://en.wikipedia.org/wiki/Lorem_ipsum
Those are beautiful thegreyarea! XoXThanks! Those cards were bubbling on my head the whole weekend, And I'm quite happy with them and, more important, that you and Jitter liked the concept. :-)
Absolutely agree on every point! Looking forward to seeing your board too!
But the true* reason is that we're making a version in Latin! We contacted the Catholic Church and they were very interested in a martyr that sacrificed her own life to guide souls to the afterlife, and that a column of fire (very old testament) came to collect them. So we're going to include Pastor Anne and her church in the game and sell it on Vatican City stores.
Ah yes, Sile Silere, coming soon to a Catholic church near you! ;DWe just have to not tell their God has been forgotten for most people... :-)
Edit: Sudden Crazy idea - what if landing on the Kastellet space (assuming we have one) can (depending on dice roll maybe) spawn a murderghost piece that moves around the board like the troll piece, except that THERE CAN BE MORE THAN ONE! So over time the entire board gets clogged up with murderghosts? Then Pastor Anne cards from the dreamworld deck can be used to remove one or more of them?
I love the murderghosts idea! There could be one Pastor Anne card in Fate and another in Dreamworld decks.It's good that we agree in so many things. :-)
And I'm happy we are drifting away from the original monopoly thing. Although as I'm not a game designer and I assume no one else on this thread isn't either, I see a distinct possibility our first "finished" version will turn out completely unplayable :) I mean the more potential player death we include the less likely it is that anyone will ever finish. That would be "realistic" in the SSSS setting, but would not necessarily make a good game. What is the finish anyways? Being the last survivor?
Now this is NOT a complaint! Just doing this is fun even if it never gets printed and played at all. But it's best to bear in mind that likely there will be lots of rule changes needed after the first test games.
...
I suggest we take a moment to think and agree about what would be the win scenario(s). After that it'll be easier (and good fun!) to come up with new cards and other rules. I'm also thinking about a personal rule for each of the players depending on which team member they are, but I don't want to go into that before we know what is the thing the players should be striving for.
If we go with multiple murderghosts on the board at a time I think there should be a few cards that remove one ghost (drawer's choice), and one special Pastor Anne card that removes every one on the board.
Another thought was if too many murderghosts occupy the same space, they turn into Sliepnope. We'd obviously need a mechanic to move the ghosts around without over-complicating things - rolling a dice for each one each turn would get really tedious!
Instant death by troll is a bit harsh, the saving throw seems a sensible compromise. If we have different coloured dice they could be rolled at the same time and the save dice only read if appropriate.
I was actually thinking about win conditions - what if the aim of the game is to collect enough money to found an Exploration agency? So the first player to have a certain amount (5,000? 10,000?) at the start of their move wins. Getting everyone else eaten by trolls would still be an option, but not the primary way to win!
Some ideas concerning Murderghosts...Those rules sound good. But should we exclude the death (out of game) possibility? Maybe not at first, but what if that happens when player is injured 3 times?
ALERT! I get a virus warning visiting the image! My anti-virus program (AVG) blocks it, but everyone should be wary!Thanks! Thanks! Thanks!
That said...
XoX XoX XoX XoX XoX XoX XoX XoX
That looks amazing! XoX
Two Comments...
1: Is there space for four houses in each circle?
2: Shouldn't the Dreamspace squares be "HAVEN" rather than "HEAVEN"?
Apart from that - wow!
Regarding death - three injuries sounds workable. For ease of tracking I guess each player would have three tokens and have to discard one each time they get injured.
Woo! Wonderful! You have done great! Of course the central flag logo / snowflake needs to be minnaized but the board details such as the border details are spot on!Thanks! Thanks! Thanks! (again) :-) I'm so happy that you and Purple liked the board. I was quite sure of that, but you can never be 100% sure...
The font Minna uses is her own making and therefore, I assume, not available. The ones you have chosen work well!
Will the properties be grouped into set of 2 or 3 like they are in Monopoly? This has rule relevance, because in M you have to hold the whole set to be allowed to build houses (and by extension, hotels).If so, how will this be marked? I suggest it would be possible to build the fortifications even on single property and there would be some increase in rent, but for the buildings the set would be required.
I think we should retain possibility that a player dies, but it should be somewhat rare...
Yeah, the flag logo should be less sharply defined and kind of faded...Yes, I see what you mean. Thanks for the suggestions. I'll think about it and try to do something following that aesthetic.
I think the lines that make up the “rune” are perfect for the property group indicator...
Character specific bonuses are easy, if it’s just a minor adjustment. Actually I have them already...
I suspect the virus warning I've been getting is because one of the included advertisements is from a site that AVG blacklisted...It's good to know. But you still get the warning every time?
I thought the Heaven/Haven thing might be a translation issue. I have to say your English is fantastic Grey, I would never have picked it as a second language!
Fading back the flags should look good (I initially read 'minnaized' as 'minimized' and wasn't quite sure what you meant Jitter! ;D). The font selections are excellent as well - Minna did make her own font for the comic and hasn't released it, but it looks great with the ones selected.
Colouring the Elegant Runes seems like the obvious choice for property groups. We could start with the colours on the flags as a base, and expand from there - clearly different shades of red, blue, white and yellow should do the trick - particularly if each base colour is only used once per country. Putting the country names on the Deed cards should minimise confusion as well.
On thinking about it, player death definitely should be included. I'm not so sure about instant death though...
One final note with the board. On my hex-design I placed prophetic vision adjacent to the dream world section because it seemed appropriate...
Grey, I agree with avoiding image overload! On that subject, the squares where you take cards have the card background picture on them, right? I’m sure you were already planning this, but maybe see whether the picture should be faded on the square. The places where the decks go on the board will have the picture as well?Yes, I'm planning to use the cards image on those places. And also images for the travel companies, the other companies and the tax collectors. Also on the placers for the decks. And that may be enough :) It would be nice to have a final list agreed among us. On properties and their groups too.
For Tuuri the bonus could be +0-2 (or 3?) squares of movement as she’s the driver? Or lower rent on all properties for being such a smooth talker. And yeah, I meant the character rules to be optional. And tested :)
Grey* the properties I had were for the square board, in other words there are too few. For Finland we could add Toivosaari like Purple* suggested, or some other place from the map. I can take a look at the others or you can pick them?
* should I also pick a color for myself? Professor Purple**, in the Games room, with a very large deck of cards!
** I have noticed you are usually called “Wyrm” rather than “Purpe” for short, but there’s another Wyrm on the forum now. Nevertheless let us know which one you would prefer:)
There's another Wyrm on the board? OUTRAGEOUS!! But seriously, I prefer Wyrm but will happily answer to Purple, Purp, Purple One or any variation thereof. Call me what you like as long as you don't call me late for dinner! ;DSince you prefer Wyrm that shall be! Dinner is late back at home, around 21 (GMT). Today should be stuffed meat with spaghetti (if you prefer vegetarian we will manage something)
Transport companies / infrastructure: We talked about changing Stage Coach for Iceland. Krabben line travels between Iceland and (at least) Denmark.So we would have:
That way we would have one railway, one canal, one harbour and the coach network. Transport by sea is arguably the most important mode in the Known World and, and important in Norway nowadays as well.
Looking at the map I notice there is a shipping line marked along the coast, which most likely is by far the main way of travel in Norway. I suggest we take that call it just the Coastal Ferry (image being an excerpt of the map). Another possibility would be to name it Hurtigruten, which is the established name for the coastal line nowadays and could well make it to the future as well. See here: https://en.wikipedia.org/wiki/Hurtigruten
For the Dream World I'd either call it Reynir's boat or Spirit boat but not both. Will all the spaces between Havens in the Dream World be Dream World cards?
On the tax collectors, should one of those be something else? Something that gives you money instead of taking it?
I'll try and do a remake of the cards, dropping some of the more boring ones. Since we are far removed from the Monopoly now we don't need the decks to resemble the originals very much. I do intend to keep the Go to Quarantine and Proof of Immunity Papers though :) And several of the others too. What do you say, 20 cards on each deck? There are 16 on Monopoly I think.
Speaking of Qurarantine, will the corners also have a picture or just the text?
On the subject of playtesting- roll20 can be quite clunky when it comes to card decks, but you could whip up a dodgy digital version if people are serious about trying it out! That at least would allow for a shared board, although the concept of everyone printing their own is charming for sure :D Also permits easyYou mean a 20-sided dice? Our beloved Google can provide! https://www.google.com/search?q=dice+roller (https://www.google.com/search?q=dice+roller) (I swear I didn't knew that until now. What more those guys will do? It's fantastic and let's you choose the type, and number, of dice XoX ). But I (and we, I believe) was thinking on using 2 normal cubic dice, the ones that come with Monopoly, for practical reasons.hit pointtroll injury tracking and digital dice rollin'!
Also- the design work looks great! Love the hexagon. Y'all are so talented.
You mean a 20-sided dice?No; read this (https://en.wikipedia.org/wiki/Roll20).
The picture for the coastal ferry could be an area from the Map of the Known World near Dalsnes...Hi!
An online version of the boardgame would require quite a bit of further work, and the kind of work I for example have no idea about how to do. But like I said before, even if not a single game ever gets played this is fun :)
(Although I should be writing the Fandom for Australia fics for our dear winner... or at least doing research*)...
No; read this (https://en.wikipedia.org/wiki/Roll20).Thank you so much, LooNEY_DAC! As you can see from my answer to steadfastjewel I didn't get the reference of Roll20, at all!
We could use a story to set the beginning of the game, one that worked as an introduction.Ideas so far:
You see, our idea for the game (so far) is that the whole team is alive (including Tuuri) and they decided to compete against each other to raise money for creating an Expedition Agency. I would place that moment in the beginning of adventure 2, when said agency is mentioned.
Maybe if Tuuri survived Onni wouldn't go away, canceling the adventure 2 arc, and the team decided to stay together... But why travel to the 5 countries, competing to raise money? Maybe a bet? Whoever wins would rule the business? Did they loose all the money they won with the first expedition on gamble? Already spent it on useless things? The bank where the money was went bankrupt?
It would be fantastic to have a story to set this whole situation, to immerse the players in this game, and you, I'm sure, would make it a great story. :)
So, what do you think of that? I would love to have you in the team!
I am in awe, you folks are so creative! I've thoroughly enjoyed reading this thread and wish very much that I had anything to contribute besides my admiration. I'll keep checking in... and if you need a test player, I'd love to try.Thanks! This thread began very small, just as a funny picture, and is becoming more and more fascinating. :)
The design and concepts for how to play are brilliant. Well done, you lot!
Ideas so far:Wow! I assume that his means that you joined the team! I'm very happy with that! ;D (did I tell that I'm a fan of yours?)Also, it occurs to me that there should be some sort of co-operative mechanism so players can team up against the trolls and murder-ghosts.
- Tuuri and Reynir got into the office area just as the troll broke through the floor
- The race is to prove conclusively that going on an expedition with their service won't be an automatic death sentence, which is why they have to go through each of the nations
- Our Crew and the Stingy Quartet have pooled all their profits as the prize; the seed money for each of the racers comes from sponsors found through Trond's extensive network of contacts
Thanks! This thread began very small, just as a funny picture, and is becoming more and more fascinating. :)
As for contributions, besides suggestions and already being enlisted* as a beta player :) , maybe we could think on something if we know a little more.You can send your CV to my email. You can tell what you like to do, or your profession. You're not by any chance a video game designer, are you? :)
* Should I say "conscripted"? :)
So we’ll sign you up as editor for the Tome of Rules? Thank you Vulpes :DYou mean that Vulpes will be the editor of that book containing all the rules, regular and optional, that we created (or will soon create) for The Game? You mean this book?
I haven’t done anything about the cards, I’m sorry! Stupid family things over the weekend! :onni:
Hey I have an idea for a cooperative version of the game (again as optional rules...) All players pool together and must raise a total of 10.000 kr and have headquarters (=hotel) in every country. If they manage this before anybody dies, the team wins. If someone dies, the team loses.That seems a great idea! It works because The Game* is not just about money anymore. :)
I like the irregular borders! Also the pictures you chose are great. The card for the base however looks a bit overly bright on my screen at least. I know it’s because the picture is like that originally, but it stands out among these and the card backs. Could you try how it would look if you faded it just a little?Hi! And I like that you like it! Now I'll go on with the "travel" ones :)
Hello Wyrm! How is the ear healing?
Well, thank you! Still crackling and bleeding a little bit now and then, but good overall!
I'M IN AWE! <3Thanks! We are putting our <3 for SSSS in, and it's great to know that you like what comes out! :)
This SSSS monopoly looks so wonderful already! I especially love the hexagon-shaped board and the rules that have been done so far (as well as the background story for this monopoly).
I would love for this to be printable in future. It would be fun to play SSSS monopoly with friends - monopoly lover here :D
Hi! And I like that you like it! Now I'll go on with the "travel" ones :)
As for the Oresund image, I agree, and I already toned it down just a little (saturation -10%, brightness -5%). Please tell me if that's enough or if it needs more (or less) tweaking. :)
I'M IN AWE! <3
This SSSS monopoly looks so wonderful already! I especially love the hexagon-shaped board and the rules that have been done so far (as well as the background story for this monopoly).
I would love for this to be printable in future. It would be fun to play SSSS monopoly with friends - monopoly lover here :D
So we’ll sign you up as editor for the Tome of Rules? Thank you Vulpes :D
You mean that Vulpes will be the editor of that book containing all the rules, regular and optional, that we created (or will soon create) for The Game? You mean this book?
(https://i.postimg.cc/pLRQ7bbR/The-Game-Rulebook.jpg) (https://postimages.org/)
Thank you guys!Again, your ideas for the cards are really great!
BTW the original ideas for the Troll, Dream Duck and Kitty are not on this thread. Could you repost here? I have forgotten what the Kitty piece is supposed to do. I was first thinking to include “items” Grade A cat and Grade C cat but then remembered we have the Kitty piece. I’d also love to include “Incendiary device” if there aren’t too many cards already?
Grey's original ideas are on Discord comments for episode 235 ;DThank you Wyrm! See, I didn't remember well. I had Kitty just protecting you, not the option to engage or not (but I believe that I thought about that), and the dream duck idea I completely forgot, but sounds nice. However, now that we have the Dream World cards, maybe in addition to rolling the dice the player could also take a card...
The game would also include some specific SSSS elements, and the associated rules:
Fortifications: the purple rings around houses and hotels. You would have to buy them after building in that slot. They offer protection against trolls and beasts
Kitty: Our favorite kitten goes around, moving on each turn. If you are on Kitty's square trolls or beasts won't attack you
Dream Duck: It sits in a random fixed square. If you hit that square you can roll the dice again. As dreams can be in the past or the future you can choose to move forward or backward.
The Beast: Since the original board had a dog I chose Spiderdog for this role. It goes around the board each turn, as any player. If it comes to your current square both roll the dice. You can loose, and get eaten (out of game), have the same value (you and the beast are wounded and skip a turn) or win (the beast skips 3 turns and the other players have to pay you).
I didn't had time to replace "jail" by "quarantine", but it would make sense.
Ok I added them to the list of cards. The squirrel cookie effects are yet to be determined.Nice! We could have a separate sheet with 12 different effects. People choose to roll 1 or 2 D6 and see what they get. I was thinking in something like the improbability drive :D
The dream duck could also mean the Troll can’t ever attack on that square, because the dream duck in the comic appeared in the Trashcan of Protection :)
The original money came from a grant by the Nordic Council, perhaps they can be the 'Bank"?
Hmmm... I'm in two minds about having Reykjavik come first. If it's going to be the irritatingly expensive place like Broadway is, is it good or bad that it's right after go? Temteno, do you have any opinion on this?I thought about that "first" problem, but it only happens if you draw a 1, right? And everybody will eventually hit it, wherever we put it... But I'm no specialist, so I think you are right and we should hear more opinions.
The "salary" could actually come from the Council I think. Not directly perhaps, but if the Council has given a grant and the team has decided to be creative about it and use it as starters for their effort to raise more? But in that case it would still be in the bank. BTW the bank must be called BANKI (see p. 22 / A2) if it's to be written anywhere :) In any case I like the design for the corner!
BTW Grey, 2d6 has 11 alternatives as you can't roll 1 on two dice :) The more we come up with the more dice we can add, I mean even if you have just the one you can roll three (or more) times!That's true, but that's why I said that the player could choose to roll 1 or 2 (so the chance to have just 1 existed). Anyway we could have just 11 effects, or roll more times, as you said. I think that will depend on our imagination: how many effects we will create? :)
A question on the cards. Should we change "summons" to "summons from family" at which Reynir would have to go to Brualadalur, Lalli and Tuuri to Keuruu, Sigrun to Dalsnes etc?
I think I had some ideas for the Dream world cards yesterday or probably last night, but now I have forgotten them! I only have one:
Shared dream - move one other player (random, roll to determine) to your location immediately, with no passing of Council St
No, actually, here’s anothe oneI like that one!
Handsy moose - move the Troll to your location, battle as normal (no chance to SSSS)
I’m thinking that the item cards should have an image on the text side so that it’s easy to see who is holding whar. If I select the images can you do the editing?Sure! Sounds like a good idea! And I'll do all the editing we may need, with pleasure! :) (and if you select the images you are already making the work a lot easier).
What do you think about Dream World cards that have monetary effect? Because money is the way we keep score here. Such as:
I think the Base is good now. We don’t want to go far from the original I think. And the Feast Hall is great, both as a concept and as the illustration you made.I thought that we would use the Krabben Line as the company that provides the coastal ferry service (which is plausible) to employ an image recognizable by all readers and not only the map. But the map (that we all love) also works. I did a version with only the map, using the ship just as a decorative element. Later we can choose which we use.
Of the transports the Saimaa Canal and Sveavagen are also great, I would leave them as is. But I thought we ditched Krabben Line? Or is your idea that Krabben also does the coastal ferry service in Norway? I would just call it Coastal Ferry (or Hurtigruten) and use only the map for it, to indicate it means the service that is the main transportation system in Norway (we haven’t specifically been told this but I’m sure it is the case).
All looks fantastic Grey! The Feast Hall is particularly great ;D
The idea was indeed raised that the Krabben line does coastal transport for Norway. I'm happy with it, but open to other opinions.
BTW I now bookmarked the delicious "The Lovecraft Engine" and go there every day to get a sweet new description! :)
Second comes the new "company" that would replace the "tax" square in Norway. We have very little on Y90 Norway, but we do have the scene when Sigrun is in a party. So I created this "Dalsnes Feast Hall" card(FWIW, we do have Word of God that the Norwegians are the shipwrights of the Known World, so quite a lot of the ships in the comic should have some relation to Norway and we can rest assured that they have shipyards, if you insist on an actual company.)
(FWIW, we do have Word of God that the Norwegians are the shipwrights of the Known World, so quite a lot of the ships in the comic should have some relation to Norway and we can rest assured that they have shipyards, if you insist on an actual company.)Thanks! I think I heard that, but I don't remember when. It can be useful...
I prefer the “coastal ferry” with just the map, because the only known route for Krabben is between Reykjavik and Bornholm. But both are fine! It is quite possible they could do that as well, although in that case it would probably be a Norwegian company (no reason to think it couldn’t be). There are also a number of ships looking like longships in the background around the first part of Adventure 1 is you want to add a ship on the image, however those are not named.
Or, one of those could be used as picture for a Shipyard company!
Ooh I love the fishing shop! It’s one of my favorite interiors in the whole comic as it’s just the right blend of familiar and homely contrasted by the lake beast skeleton! Very good!It's so good to see that you like it! Thanks!
Is there chance of making a mock version of the board where the allocated spaces are marked (text only is enough) so that we can get the whole picture and see what there are in terms of the transport and companies, take a card squares etc and how many properties there currently are?
I agree with the Dream World side, gotta have lots of chances to get in trouble! Btw I think I’ll change the Pastor Anne into the Dream World deck and then Scavenging and Fate will both have one card (rune) that will banish one ghost.Your idea sounds good. :)
I’m also slower with this (and the writing!) than I’d like to be. Schools are closed as of today, and I’ll be working on my actual work by event shift as the kids need support with their home study. Although today went much better than I feared! I suppose the novelty will wear off, but at least this gives me courage - we can do it!
Ps you made it to the Safe Zone! I posted it on the Promotion Celebrations thread.
Ooh! You know what :V... is eating?Spoiler: show
Ooh! You know what :V... is eating?Spoiler: show
I love everything I'm seeing here - the Dalsnes feast hall is particularly good, and Saimaa fishing. It's all good. Not good, great! Most best!
Looking forward to having some more time to devote to this, if there's anything I can contribute. Our last two weeks of semester are going online, and once I get everything posted, I'llhave a bit more slackwill collapse from exhaustion and sleep for a week. Then I can chip in!
I currently have a lot less time available, because with the kids studying at home I can’t seem to get much done during the day and thus spend the evening working. I don’t know if it’s their presence (they have been miraculously quiet so far*!) or just that I’m on edge with the virus. I hope it will get better. I’m exhausted.These have been hard days for all of us. Everybody is tired and worried, and it's hard to concentrate on work. But I'm sure that we will adapt to this new situation.
* it’s only been two days so this might well change...
Wow! It’s great! Really a work of art!
I like the way you introduced the flag colors to the staves for propertie. However (there is always however...) ... Visually this perhaps could be done by using two different colors of the stave markings? So that they would be “Finland dark” and “Finland light” and so on?
Despite having gobbled the power bananas I’m still kinda shattered. My company has not had any problems with business and it’s looking good for the time being (unless we get a curfew because the elderly are refusing to stay home!) but as I’m a personnel representative I’m also very worried about if we lose work and can’t pay our people. This on top of the health concerns. So I was talking with my boss today and he asked if I have something to help me relax and I told him I’m into this comic and the creative community around it. We were rather amused when I mentioned it’s about a post-pandemic-apocalypse. Also he’s been suffering from issues related to Nordic cooperation :) I sent him the link, we’ll see if I manage make him a Minnion.
I think the placing is good although only time will tell if the proportion of properties to other spaces is good. We don’t have the rent rules yet either.Yes, this is a new game and we will have to balance a lot of things, including rules and values.
I have forgotten what Kastrup will be?
The first spirit boat (with just the lantern) is the most bestest of all! The other one is good too, but the first one is perfect. It’s beautiful, and mysterious, and and and. Ilove it!
I also think the grouping of properties is clear enough. And everything about the example side is great!
I haven’t done anything about the cards all week :( I was really coping somewhat badly with the situation, but I think I’m better now. I have been doing some writing at least!
Grey, is the small board in the dropbox? Our printer is broken!! But my husband will need to visit his work so maybe I can have him print it for me to be able to take a comprehensive look at the whole.
That looks great Grey!
Oh, that works surprisingly well! And it also works as a good schematic table for consideration of the various types of squares!Thanks Wrym and Jitter! Actually it started as a schematic table to evaluate the distribution of squares on each side of the main board, so I didn't had to rotate the drawing all the time and/or exercise my ability to read things upside down... :)
Haha I love the instructions picture :D Is the product Böärd Gåme?I'd say that SSSSBÖÄRDGÅME (with everything in uppercase and all the words together) looks more like IKEA :)
But it's ... AWESOME. Everything is so well thought out! The assembly and design of the cards is great, what are you working on, Grey? Photoshop? :)
In any case, I will check asap if I still have ink in the printer! Do you already think of making the small "figurines" (no idea how it's called in english...) to walk on the game board ?
(characters figurines ? Cat looking characters ? I have a 3D printer at work. It's too bad that I can't go there otherwise I could have tried to do something to help you ...)
After with cardboard and paper, it is also possible (by taking the character presentation page).
Well in all cases, bravo ! :D
In an ideal world (or in a few years in the future) we would all have 3D printers at home and somebody could be using Poser or Maya to make 3D figurines (the word exists in English, but to refer decoration https://www.ldoceonline.com/dictionary/figurine (https://www.ldoceonline.com/dictionary/figurine) I'm no native speaker but I think they use just "figures" in this situation.
Your are welcome ! This is a great project. I didn't play Monopoly for ages but with those well-adapted rules, it can be really fun (especially with Minna's great illustrations in background).
I can use Photoshop, Inkscape, SketchUp and SolidWorks (I used them a lot in my previous job but I learned by myself....it's certainly not perfect ) I can use Blender a little. That's all. I am not sure if that can help you much ?
Never use AutoCAD even if we have it with the 3D printer at work. It looks quite difficult ! Guess that you have to need it to learn how it works (and if you are an Architect, no doubt that's useful).
Fold-and-glue is still a great option. Many board game used this and it looks good !
If you need help to do something, do not hesitate. I will be happy to help !
BTW, you planned to do other games ? I mean, not complicated ones (I mostly think of card game, like "7 families" or a "the werewolves" because your hands are quite full with this project.
Possibly we could make figures on Hero Forge (https://www.heroforge.com/)
As for the figurines i'll try to put up something. You can help by trying to make them at home and verifying how they fit in your hand and on the mini-board. I'm going to make a set for the mini-board and another, bigger, for the main board. Now I'll focus on the mini-board, considering our present limitationsGot it ! I look forward to try it.
AutoCAD is very technical. So it helps a lot to know technical drawing. But it's an amazing program that allows you, if you master it, to make basically anything with as much accuracy as you want.
Other games would be fun, but right now I cannot take more things... I'm doing this project, making the occasional reminder, writing a fan-fic and preparing an art piece for the upcoming chapter break... And I still have lots of real life work to do. Luckily I don't have many places to go in the coming weeks... :-)
Possibly we could make figures on Hero ForgeIt is too entertaining to be true. My work pause was worth it !
It is too entertaining to be true. My work pause was worth it !
Lalli for the fun :
(https://i.postimg.cc/5XNVLwnR/lalli.png) (https://postimg.cc/5XNVLwnR)
(https://i.postimg.cc/Yj6KPXPP/lalli2.png) (https://postimg.cc/Yj6KPXPP)
Grey, I agree. I have had the cards in a hiatus for a bit but I actually do have a bit more than the ones I have listed here. Can promise to provide a list of 20 each by Easter. Can they still include items? Those could be separate tokens on just paper one holds, or simply have everyone have a sheet of paper and write any items on it, and cross when used.
Give me a week and a half to finish off the semester - just a bit more marking, exams, then submit grades - and I'll have time to help out in whatever way I can. I will need something totally different to wind down my brain after the last few weeks!
At least nobody spoke about introducing insects in the game... so far. ;)
Wow! That is not a little, it%u2019s so much! Thank you grey! (Why do you want to have glue applied to you??)
They all look so cool, I love it!
The table of rents should have the transports too, no?
Hello Temteno!
We don't have all the rules gathered yet, but we plan to do so. First the rules that are different from normal Monopoly, but I suppose the basic rules about buying and selling properties, building and rent can be written down on it. Would you like to share any insight as to the rent levels and other payments? Does it look balanced to you? There are more properties to pass (I think! I didn't actually count) during each round.
It would also be awesome to be able to play online but we haven't really looked into that yet. Best to concentrate on MVP game first rather than spread out too thin :)
What I quickly glance out, it looks pretty balanced (I have to mention though that I'm branched to mathematics and not to economics, but I would say that it looks good for now what I compare it to Monopoly money)! You all have done really good work with this <3
As people always say KISS (Keep It Simple, Stupid), it's good if there isn't too much either. However, I will say that there's enough flavor for this to fit perfectly into the SSSS world and be distinct from the basic Monopoly.
Maybe have on the board arrows to show which way you should go? What I understood, the game starts from the Nordic Council and then goes from there left to right. However, does it continue from Akureyri to Lulea or from Akureyri to Quarantine? Does it jump also from Prophetic vision (or if the board goes differently, from Haven 4) back to the Nordic Council? The readability is a little problem to me, but I will say that it's mostly because of my brain :D
(Exactly, better to focus on one thing at a time.)
Here are finally the cards! There's 20 in each category now, but I have several more for Fate and Scavenging. Dream World is a bit trickier, I already moved several of the ones related to magic into it.
...
Any comments and suggestions are welcome! For the full version there could be maybe 25 of each at least on Fate and Scavenging, on Dream World I need help. I left out Squirrel cookies from this one since creating the effects table should probably happen only after the key rules are established.
Soo, I’m thinking I could try and collect the rules we have into a first draft, and supplement from Monopoly rules on the basic stuff.(Just being paranoid here, and assuming that we won't copy stuff over rule by rule (copyright issues!), are we sure that "The Monopoly Rules" are the same, down to the details, in all licensed versions of the game?)
Here are finally the cards! There's 20 in each category now, but I have several more for Fate and Scavenging. Dream World is a bit trickier, I already moved several of the ones related to magic into it.It just occurred to me - in this game, you will be playing as SSSS characters, right? If so, maybe it would be cool if some of those cards had additional effects if you play a certain character? (Sorry for suggesting more work for you, feel free to ignore me.)
FATE
1. Council summons. Advance to Council St - collect 200 kr
2. Item: Proof of Immunity! Get out of quarantine. This card may be saved until used
3. Scratch by a grossling! Go to quarantine. Go directly to quarantine without passing Council St.
4. Rune of banishment. Remove one ghost (your choice) on board. Use immediately. If no ghosts, no effect.
5. Cunning Plan! You manage to get yourself smuggled along in a crate. Go forward 2 spaces.
6. Engine failure! Go back 3 spaces.
7. Your transport is attacked. Throw one d6:
6 - crew nopes outta here fast. Go forward 2 spaces.
4-5 - guards defeat it. Proceed as normal
2-3 - the giant breaks the engine, lose one turn
1 - the giant eats the driver / captain. Go back 3 spaces.
8. Holiday in Reykjavik! Advance to Reykjavik (if owned, pay normal rent, if unowned, you can buy it)
9. Last minute tickets. Advance to the nearest Transport and pay owner twice the normal rent. If Transport is unowned, you may buy it from the Banki
10. Language barrier! Lose 1 turn trying to buy tickets.
11. You join the Cleansers for a campaign. Lose 2 turns and collect 200 kr as payment.
12. Your cookbook Candle Soup and Other Delicacies published. Everyone wants it. Collect 20 kr from each player.
13. Payday for expedition crew. Pay each player 50 kr
14. Snowed in. Your transport is stuck in a surprise snowstorm. Lose 1 turn.
15. Your expedition returns! Receive 200 kr in proceedings.
16. Against all odds you return from the Silent World. Collect life insurance, receive 100 kr from Banki
17. You win second prize in a beauty contest. Receive 10 from Banki
18. Cat academy fees, pay 30 kr to Banki
19. Incomplete report. You are surprised by trolls. (Move the Troll to your location, battle as normal)
20. City walls need repair! Pay 30 kr for each Property you own.
SCAVENGING
1. Item:Proof of Immunity! Get out of quarantine. This card may be saved until used
2. Scratch by a grossling! Go to quarantine. Go directly to quarantine without passing Council St.
3. Your expedition loots a University library. Collect 200 kr
4. You find usable equipment in a ruined storage room. Collect 50 kr from Banki
5. Refund for returning rental rowboat. Collect 100 kr
6. Scavenger team finds shiny round objects. No value.
7. Pier, my old nemesis! You leave your bag behind. Pay 50 kr for new equipment.
8. Stolen meat. You pilfer a teammate's food. Random player must pay you 10 kr.
9. Crate of candles! You have taken wrong equipment. Pay 50 kr for replacements.
10. Buy Medic kits and bandages for your crew. Pay 50 kr.
11. Dirty Secret. You persuade a ship captain to deliver food supplies. Collect 50 kr.
12. You need boat tickets. Pay 20 kr to Banki.
13. Payment for exclusive interview on your adventures, receive 20 kr from Banki.
14. Books collector buys a rare volume. Collect 50 kr from Banki.
15. Your drawing wins an art competition. Receive 100 kr.
16. Rare maps! You sell them - collect 100 kr.
17. Item: Rune of protection when a ghost tries to attack you, it is banished. You suffer no harm. Keep card until used.
18. Item: Grandma's rifle - +2 to battle roll as long as you have this item. Keep card with you. Every time you pass Council St, pay 10 for ammo. If you fail to pay, return rifle to the deck.
19. Item: Incendiary device - when used in battle, roll d6 (keep card until used)
6 - opponent shredded with no further battle
2-5 +3 to battle roll
1 - oops counted to four instead of three! Take one wound / lose one hit point.
20. Turret maintenance for all properties! For each house owned pay 25 kr for each hotel 100 kr.
DREAM WORLD
1. Shared dream. Random player moves to your space.
2. Handsy moose! Move Troll to your location, battle as normal
3. Vision of Prosperity. Your fylgja points to a spot, after waking you find valuable items there. Collect 100 kr.
4. Vellamo's blessing. Advance to Saimaa Canal.
5. Scary reed place. Turn around. Go back 2 spaces.
6. Nightmares. Too tired to travel. Lose 1 round.
7. Item: Rune of confusion. Use when an enemy approaches (after use return to deck). The enemy will not attack you, but will move 1-3 spaces forward (1-3) or backward (4-6)
8. "Item": Onni ex machina. You establish a connection to Onni's haven. You may call upon him when attacked. Kokko will obliterate the enemy. Keep card until used.
9. Kuutar's blessing. You are safe from attacks for the next 2 turns.
10. Path of lilypads. You may go forward 1-2 spaces (optional)
11. Summons from the cousin. Go to KEURUU - if you pass Council St collect 200 kr
12. You perform Kallohonka on a slain beast. Lose one turn.
13. Mage school tuition, pay 50 kr
14. Who disturbs my slumber? You irritate a spirit. Spawn 1 murderghost at your location.
15. Sensory overload. The spirits cause a racket. Lose 1 turn to recover.
16. Unbeliever! You have to demonstrate the might of the Gods to a Swede. Lose 1 turn.
17. Empty(?) nesters: too many pods to check. You call your Luonto to help. Lose 2 turns recovering.
18. Pastor Anne: remove all ghosts (and Sleipnope) on board. Use immediately.
19. Dream ocean serpent! Move the Troll to your space, battle, Troll gets +1 on battle roll.
20. Dream of childhood. You spend time looking around your home village. Lose 2 turns.
The Onni ex machina isn't exactly an item, but it's supposed to adhere to same rules, i.e. keep until used.
Any comments and suggestions are welcome! For the full version there could be maybe 25 of each at least on Fate and Scavenging, on Dream World I need help. I left out Squirrel cookies from this one since creating the effects table should probably happen only after the key rules are established.
It just occurred to me - in this game, you will be playing as SSSS characters, right? If so, maybe it would be cool if some of those cards had additional effects if you play a certain character? (Sorry for suggesting more work for you, feel free to ignore me.)
As for the cards, my idea is that all events apply to anyone. So Mikkel can keep the Onni ex Machina card Lalli has to pay the Mage Academy fees and Reynir can have Grandma’s Rifle etc. In the case of the Summons from Cousin it can easily be changed to Summons from Family and anybody will to their own hometown, but in general I suggest the events are the same for everyone.
Well, some things... such as playing as different characters. Or are we giving different skillsets and/or a nationality?Hmm... Last time I put this idea forward, it's been deemed too difficult to balance. Let's see if you're luckier than me with this.
Such as... language barrier depends on the languages you speak... and where your token is. Then there's the similarity of Swedish/Norwegian/Danish to be considered. So you may need to solve it with a dice...
The Academy payment... Sigrun/Mikkel pay for Kitty's cat-training, Reynir attends the Academy, Lalli/Onni get lessons from some other Finnish mage, and Tuuri would be learning something else.