The Stand Still, Stay Silent Fan-Forum

Worlds and Stories => SSSS & ARTD Board => Topic started by: thegreyarea on February 27, 2020, 06:08:52 PM

Title: SSSS Monopoly game
Post by: thegreyarea on February 27, 2020, 06:08:52 PM
I'm not sure that this qualify as art... If you think it belongs to another thread please tell me.

Meanwhile here is the Monopoly SSSS Edition, inspired by page 235 on adventure 2. I hope you like it

(https://i.postimg.cc/g2kXRyJN/Monopoly-SSSS-Edition.jpg) (https://postimg.cc/cr2LGnfn)
Title: Re: SSSS Monopoly game
Post by: Róisín on February 27, 2020, 06:29:03 PM
Good, especially the Dream Duck, Kitty and the Grossling.
Title: Re: SSSS Monopoly game
Post by: Purple Wyrm on February 27, 2020, 09:54:41 PM
Excellent work!

Some suggestions. Rename the properties to SSSS locations with Finland at the cheap end and Iceland at the high end (maybe have Borholm as the most expensive, because of tropical flowers and palm trees ;)). Change 'Jail' to 'Quarantine' (as already mentioned) and make the 'Get out of jail free' card 'Proof of Immunity Papers'. Replace the railways with the Sveavagen line, the Saimaa Canal and two other transport routes (any suggestions people?). Rename the power company and water company to the Oresund base and the Icelancic mage college.
Title: Re: SSSS Monopoly game
Post by: thegreyarea on February 28, 2020, 05:56:04 AM
Excellent work!

Thanks! I love your suggestions, but I can't make them now. (real life...) But if I get some time on the weekend I may.

Meanwhile if anybody wishes to try please be welcome. I can send the .psd (photoshop) file with the layers by e-mail. Just tell me.
Title: Re: SSSS Monopoly game
Post by: Purple Wyrm on February 28, 2020, 10:36:22 AM
Here's a starting attempt at a board layout. It needs a lot of work!

(https://i.imgur.com/xd5zxGh.png)
Title: Re: SSSS Monopoly game
Post by: thegreyarea on February 28, 2020, 11:34:46 AM
Here's a starting attempt at a board layout. It needs a lot of work!

Hey, that's great! And very well done! This way you will really make me redo the board (which is a good thing, but will imply a lot of work...)!

I'd only point that it seems to be too little Iceland and too much Denmark, and that the Mage Academy would fit better in the Iceland section. Problem is we have 5 nations and just 4 sides on the board, unless some crazy maniac that likes to play with photoshop (and, in this case, with some vectorial graphic program) decides to create a pentagonal board, which could be filled, in the center, with the Nordic Council symbol and/or images from each country...
Title: Re: SSSS Monopoly game
Post by: Jitter on February 28, 2020, 06:09:20 PM
I see someones are getting carried away... it’s great!
Title: Re: SSSS Monopoly game
Post by: Alkia on February 28, 2020, 07:08:15 PM
Hee, this is awesome!! I especially love the little dog grossling thing. Also, if you want to assign nations to squares but the pentagon-board idea is too much work, maybe doing it by population would make sense? or would the board be too dominated by Iceland
Title: Re: SSSS Monopoly game
Post by: Purple Wyrm on February 28, 2020, 07:41:50 PM
Hey, that's great! And very well done! This way you will really make me redo the board (which is a good thing, but will imply a lot of work...)!

I'd only point that it seems to be too little Iceland and too much Denmark, and that the Mage Academy would fit better in the Iceland section. Problem is we have 5 nations and just 4 sides on the board, unless some crazy maniac that likes to play with photoshop (and, in this case, with some vectorial graphic program) decides to create a pentagonal board, which could be filled, in the center, with the Nordic Council symbol and/or images from each country...

Yeah, I considered re-arranging the squares to place the academy in Iceland but for this version at least I decided to just rename things in place rather than start moving them around. Swapping "Import Fees" and the Academy could work, as could reassigning one of the Danish squares to Iceland.

A five sided board? Hmmmmm...  ^-^

I see someones are getting carried away... it’s great!

I know no other way to live!  ;D
Title: Re: SSSS Monopoly game
Post by: thegreyarea on February 28, 2020, 07:46:22 PM
Hee, this is awesome!! I especially love the little dog grossling thing. Also, if you want to assign nations to squares but the pentagon-board idea is too much work, maybe doing it by population would make sense? or would the board be too dominated by Iceland
Thanks! I'll see if I can do the pentagonal board, because it would make our version unique :-) Let's see if I can make it in a reasonable time... I can't spend the whole weekend on that, even if I'd love to ;-)
The Known World Map (page 66) points that Iceland has a pop. of 190.600, and all the rest 58.900. So we would have 3 sides of the board with Iceland... So maybe it's better to return to the pentagonal board.
I thought that on the Danish side we could add Kastrup and Kastellet, where you would be able to build in a place already fortified :-) When a player hit Kastrup (no building allowed) it would roll the dice. 3 or less would mean being attacked and losing a turn.  :-)
Title: Re: SSSS Monopoly game
Post by: thegreyarea on February 28, 2020, 07:53:55 PM
A five sided board? Hmmmmm...  ^-^

I know no other way to live!  ;D

I'll try to make the pentagonal board. How hard can it be?
(Like you, I don't know other way to live...)
Title: Re: SSSS Monopoly game
Post by: Alkia on February 28, 2020, 07:57:36 PM
(Like you, I don't know other way to live...)
hey, wenn schon denn schon (translation: if you're gonna do something, go all out!)
Title: Re: SSSS Monopoly game
Post by: wavewright62 on February 28, 2020, 08:21:10 PM
I was going to suggest putting this in the memes & edits thread, but this is now far beyond that, and is a legit work of art.
Title: Re: SSSS Monopoly game
Post by: Purple Wyrm on February 28, 2020, 09:05:41 PM
If we're sticking with the traditional-ish layout a pentagonal board will need another "railway" and something special to go in the extra corner. The railways on my version are...

* The Saimaa Canal
* The Timber Carrier
* The Sveavagen Line
* The Tunfiskurrin

So maybe the Krabben Liner? The Oresund Bridge is another possibility, but I was going for transport systems that are still in use.

Another "Utility" (Oresund Base, Seithur Academy) could also be nice. Maybe the Cat Academy? There are branches everywhere except Finland.

No idea for the extra corner though!

I thought that on the Danish side we could add Kastrup and Kastellet, where you would be able to build in a place already fortified :-) When a player hit Kastrup (no building allowed) it would roll the dice. 3 or less would mean being attacked and losing a turn.  :-)

I like!

hey, wenn schon denn schon (translation: if you're gonna do something, go all out!)

I couldn't agree more!
Title: Re: SSSS Monopoly game
Post by: Grade E cat on February 29, 2020, 03:00:19 AM
Has the Keuruu-Pori waterway been susggested yet?
Title: Re: SSSS Monopoly game
Post by: Jitter on February 29, 2020, 07:52:23 AM
Suggestions for the fifth “railway”:
Bornholm harbour island
The Crate

The Kastellet could be the fifth corner?

It could be done on a four sided borad too but I think the groupings of the locations would need to change even if the same squares did remain streets / not streets
Title: Re: SSSS Monopoly game
Post by: Jitter on February 29, 2020, 07:54:47 AM
Or, the locations could be grouped by importance and population rather than nation, so that the two final ones were Mora and Reykjavik and down from there as per the original groupings.
Title: Re: SSSS Monopoly game
Post by: thegreyarea on February 29, 2020, 08:52:01 AM
Or, the locations could be grouped by importance and population rather than nation, so that the two final ones were Mora and Reykjavik and down from there as per the original groupings.
That would be a good solution if we stayed with the square board. But I really think that the pentagonal will work great, and give that feeling that you are traveling through the 5 countries :-)
Title: Re: SSSS Monopoly game
Post by: JoB on February 29, 2020, 11:20:55 AM
Problem is we have 5 nations and just 4 sides on the board, unless some crazy maniac that likes to play with photoshop (and, in this case, with some vectorial graphic program) decides to create a pentagonal board, which could be filled, in the center, with the Nordic Council symbol and/or images from each country...
Wouldn't we rather want the (hexagonal) SSSS logo? (He says, totally unrelated™ to the fact that the gaming industry's more accustomed to hexagonally structured game boards than pentagonal ones, which would promise lower production costs.)

The sixth "nation" ... I don't think that the Silent World would fit the bill, unless players get paid to "own" parcels there. ;D Maybe the "homelands" of magic, from havens in magespace (I'm pretty sure that Onni and Lalli would say they "own" their havens, they're sure the official decorators!) to posts of The Finnish Eyes?

Fitting additional corner: "(Have a) Prophetic Vision" (a sneak peek at the top card of each stack).
Fitting additional "railroad": Instant country-hopping as your luonto/fylgja? ;)
Title: Re: SSSS Monopoly game
Post by: thegreyarea on February 29, 2020, 01:42:37 PM
Suggestions for the fifth “railway”:
Bornholm harbour island
The Crate
I'm not seeing what's "the Crate", but Bornholm harbour island is an excellent idea.

I'm thinking in images from the comic to fill those "commodities" squares.
Title: Re: SSSS Monopoly game
Post by: thegreyarea on February 29, 2020, 02:05:16 PM
Wouldn't we rather want the (hexagonal) SSSS logo? (He says, totally unrelated™ to the fact that the gaming industry's more accustomed to hexagonally structured game boards than pentagonal ones, which would promise lower production costs.)

The sixth "nation" ... I don't think that the Silent World would fit the bill, unless players get paid to "own" parcels there. ;D Maybe the "homelands" of magic, from havens in magespace (I'm pretty sure that Onni and Lalli would say they "own" their havens, they're sure the official decorators!) to posts of The Finnish Eyes?

Fitting additional corner: "(Have a) Prophetic Vision" (a sneak peek at the top card of each stack).
Fitting additional "railroad": Instant country-hopping as your luonto/fylgja? ;)
Hi JoB! Thanks for the suggestions. I've though about the hexagonal board. Not because of "production costs" since I'm not exactly envisioning the SSSS edition to actually go on production. Eventually some Minnion could print one for himself, but then we would have to design also the adapted sets of cards, the stands for the player's tokens and so on. And them using pieces from a regular game to complement the set.
That's not impossible, but would demand some time. Let's stay with the board for now and, later, if popular demand increases, or if someone joins the "production line" we may reach the full set.
*starts thinking about a 3D printer to make the custom pieces...*
The dreamworld is an interesting proposal, since it plays a good part on our story. Maybe a place (a board side) where things happen to players, but not where you can build houses and hotels...

The "Prophetic Vision" is a great idea for a new corner! Hoping to another country of your choice is also excellent, but sine the luonto is (in-story) a temporary effect I'm not seeing how to justify the "teleportation" of the player without bringing said player back later.
 But, If we have 6 corners, we could simply have two "go to quarantine" and problem solved

Now, before I go much further, I'd like to hear you, my friends. 5 or 6 sides? I need to do some things now, and will come back later to check your opinions before moving ahead.
Butter good!
Title: Re: SSSS Monopoly game
Post by: LooNEY_DAC on February 29, 2020, 03:33:58 PM
I'm not seeing what's "the Crate"...
Why, Captain Ása's Special Reynir Delivery Service, of course!
Title: Re: SSSS Monopoly game
Post by: Jitter on February 29, 2020, 04:51:35 PM
LooNEY_DAC yes, that crate :reynir:
Title: Re: SSSS Monopoly game
Post by: thegreyarea on February 29, 2020, 06:51:21 PM
Why, Captain Ása's Special Reynir Delivery Service, of course!
LooNEY_DAC yes, that crate :reynir:
Oh, you mean the Túnfiskurinn (page 282)! Yes! I think it's a good choice!
So we would have, as commodities: Túnfiskurinn (Iceland), Sveavägen (Sweden), Keuruu-Pori waterway (Finland), Krabben line / Travel Hub (Denmark) and I was thinking on a Longboat from Dalsnes to have something from Norway.
Or we skip the longboat and fully follow Purple Wyrm suggestions, including the Saimaa Canal (Finland). Well, nobody said that you must have one "company" for each country...
Any suggestions?
Title: Re: SSSS Monopoly game
Post by: Alkia on February 29, 2020, 08:43:17 PM
I like the pentagon board because it is so unusual, and, well, longboats are just too good to pass up ;D! I can totally imagine  Sigrun leading the crew in a mini version (is there such a thing as a small longship??)
Title: Re: SSSS Monopoly game
Post by: Jitter on February 29, 2020, 08:57:12 PM
While the five-sided board is great as a concept, if we plan a second one for the normal board it could be possible to print paper slips to lay over an actual board one has at home and play on that. The card would have the normal names of course but if we added like a numbering on the locations it could be marked on the cards too with minimal effect on normal play. The Fate and Scavenging cards would be easy to print as well. You’d have to play with the normal pieces, or 3D print them (my hubby immediately said that hey I could print the pieces when I showed him the concept art). No reason why there couldn’t be plans for both!
Title: Re: SSSS Monopoly game
Post by: thegreyarea on February 29, 2020, 09:46:39 PM
I like the pentagon board because it is so unusual, and, well, longboats are just too good to pass up ;D! I can totally imagine  Sigrun leading the crew in a mini version (is there such a thing as a small longship??)
I agree on the pentagon and the longship. But now I'm starting to have doubts on which direction to go...
While the five-sided board is great as a concept, if we plan a second one for the normal board it could be possible to print paper slips to lay over an actual board one has at home and play on that. The card would have the normal names of course but if we added like a numbering on the locations it could be marked on the cards too with minimal effect on normal play. The Fate and Scavenging cards would be easy to print as well. You’d have to play with the normal pieces, or 3D print them (my hubby immediately said that hey I could print the pieces when I showed him the concept art). No reason why there couldn’t be plans for both!
I fully agree. It would be great to have a simple solution to adapt, without great effort or cost, a normal Monopoly board, so Minnions could really play the SSSS version. That would imply creating new sets of cards, that anyone could print (using a 120g paper to make them more resistant), printing the characters (again a resistant paper plus some folding and gluing) and creating some kind of "cover" for the board. Houses and Hotels would be the same, and any kind of plastic ring could work as a "fortification".
The five (or six) sided board would be more expansive to make. Minnions would have to print the whole board (ideally on photographic paper or, even better, vinyl) and fix it to a hardboard (or plywood?) base. The rest is basically the same from the 4 sided board, except you would have more places, so more cards to print. 3D printing is great, but few have access to it (in a few years that will change, for sure).
Right now I'd stay with creating the new boards (4 and 6 sides) so I can make images of the whole set, like that first one that I made. Once the boards are made we would have to work on all those cards... I'll try to do that tomorrow, using Purple Wyrm's version as the starting point.
Anyway I'm open to suggestions. See you soon :-)
Title: Re: SSSS Monopoly game
Post by: Róisín on February 29, 2020, 10:02:32 PM
There are small longships, we have a 16 footer at the Gumeracha Mediaeval Fair. The boatbuilding team is working on a 32footer now and hope to eventually do a hundred footer. (If you want to see pictures look up ‘Gumeracha Mediaeval Fair’ on the internet, I can’t do links. It may amuse you to know that the boat we have is named ‘Little Viking’. Our next Fair is going to be the first weekend in May. I will be storytelling and doing apothecary stuff in the Viking village down near the Gumeracha Creek. Don’t think I have yet put up a photo of Little Viking on the re-enactment thread, if I haven’t I should try.
Title: Re: SSSS Monopoly game
Post by: Purple Wyrm on February 29, 2020, 11:15:25 PM
I like the idea of a pentagonal board, but am not adverse to a hexagon as long as we can come up with something for the sixth side. JoB's suggestion of the dreamworld seems good - we just need to come up with enough spaces to fill it.

Maybe we could reduce the number of spaces on each side? Each side of standard board has nine spaces consisting of...

Side One: 1 Railroad, 5 Properties, 1 Chance, 1 Community Chest, 1 Tax
Side Two: 1 Railroad, 6 Properties, 1 Utility, 1 Community Chest
Side Three: 1 Railroad, 6 Properties, 1 Utility, 1 Chance
Side Four: 1 Railroad, 5 Properties, 1 Chance, 1 Community Chest, 1 Tax

With the four corners this makes for 40 spaces total. If we followed the same pattern for a hexagonal board we'd have 60 spaces, which seems a bit high. Reducing the spaces on each side to 8 would result in 54 spaces, to 7 would give us 48.

In terms of railroads, I like the idea of having one per nation. My personal choices would be...

Finland: Saimaa Canal
Sweden: The Sveavagen Line
Norway: Longboats
Denmark: Bornholm harbour island
Iceland: Krabben Line
Dreamworld: ????

For the corners (in no particular order)
* Go
* Quarantine
* Safe Zone (the troll piece has no effect here)
* Go to Quarantine
* Kastellet Fort (roll to see what happens)
* Prophetic Vision (as per JoB)

And finally the Utilities as per my board design - the Oresund Base, the Seithur Academy and the Cat Academy.

I drew up my board as an SVG file in Inkscape - I've uploaded it to Dropbox if anyone wants a copy to play around with Download Link (https://www.dropbox.com/s/tbfkio1zzuo2gbc/ssss_monopoly.svg?dl=0)

A final thought - would it be best to spin this out into another thread? We've fully moved into game design instead of just speculative art now ;D
Title: Re: SSSS Monopoly game
Post by: Róisín on February 29, 2020, 11:57:55 PM
Don’t we have a game thread already? Somewhere. I’m not a gamer so haven’t been following it, but do remember when one was started.

And transport in the dreamworld......Onni flies, Reynir both runs on the water and can bear other people up on the surface as in Lalli treading in his footsteps to reach Onni’s haven or Reynir hustling Onni across the water to visit Pastor Anne, and he also has a boat there. I guess stepping stones are an option, since that seems to be what Lalli uses to get out into the Dream Sea when he is trying to call Onni. I am not so familiar with Finnish folklore as to know what other options exist, but since most of the cultures that have Dreamworlds or equivalents also have some means to get about in them I think there might be one. The only Finnish folktales I remember that have such a concept have the shaman/noita using a rowing boat, then swimming, and there was one in which a woman sends her soul out in the form of a small bird to get to where she needs to go so as to give someone a warning of danger.

 Some of the modern Ásatrú have a ritual for soul retrieval which is done by a group, in which the person leading the attempt sits his helpers in the formation they would be in if rowing a boat, and starts a chant which the ‘rowers’ then carry on while he ‘steers’. I guess what this does is to lend the strength of the helpers to that of the godhi.

Then there are the Celtic tales in which the Otherworld transport is usually a boat, a horse or somebody leading a person by the hand. The tale of Oisín comes to mind, and that of Thomas of Ercildoune. There are even some where the transport is a salmon, a seal, or an eagle. Many possibilities!
Title: Re: SSSS Monopoly game
Post by: Purple Wyrm on March 01, 2020, 02:26:30 AM
Here's an idea. Properties in the dreamworld are places where players can construct a Haven. They all cost the same amount and players can only ever own one of them. If another player lands on your haven you don't charge them rent, but you can roll a die each and if you roll higher you can kick them out (http://sssscomic.com/comic.php?page=326) by moving them back a space.

Haven spaces would be separated by chance and scavenging spaces, so moving through the dreamworld would be a bit hazardous and unpredictable. Or maybe we could have a third deck specifically for dreamworld encounters.
Title: Re: SSSS Monopoly game
Post by: wavewright62 on March 01, 2020, 02:29:03 AM
There's also mines and hydro.  The waterfall was a rather significant feature in the dream realm, even if we've never seen it again. Also the mysterious dream serpent.
Title: Re: SSSS Monopoly game
Post by: Jitter on March 01, 2020, 04:11:37 AM
Possible dreamworld “transport”:
Stepping stones
Spirit guide
The Bird’s Path (sorry)

I can provide a suggestion of the properties in order of importance for a square board later today if you think it would be helpful. I can also try and come up with at least some of the Fate and Scavenging cards.

I would ask out esteemed Skald for an opinion whether this should be made into a thread of its own after all? I am under the impression you can move bits around so maybe take the last ten or so for the start of the separate thread? Or advise us what to do.
Title: Re: SSSS Monopoly game
Post by: Jitter on March 01, 2020, 04:44:12 AM
Here are the properties anyway in descending order of importance i.e. counterclockwise from GO. There are six locations in Iceland and four each for the others. Sweden may have had more based on overall population, but their villages are small (this is true for Sweden nowadays too, their cities are small although not quite this small).

Iceland is obviously underrepresented but the other towns are just names on the map which would be boring (I already used one of those). Let me know if you’d like me to tweak this in any way.

Reykjavik IS
Mora SE

Rønne DK
Aurland NO
Saimaa FI

Akureyri IS
Selfoss IS
Leikanger NO

Keuruu FI
Nexø DK
Älvdalen SE

Isafjörthur IS
Östersund SE
Dalsnes NO

Akranes IS
Luleå SE
Steinsundsøyna NO

Aakirkeby DK
Joutenvesi FI
Bruardalur IS

Gudhjem DK
Eno FI
Title: Re: SSSS Monopoly game
Post by: Purple Wyrm on March 01, 2020, 08:02:56 AM
No Toivosaari? It's being prepared for rebuilding after all!
Title: Re: SSSS Monopoly game
Post by: Jitter on March 01, 2020, 10:58:33 AM
I think Toivosaari is part of Joutenvesi, and in any case was a few dozen people and based on apparent size of island, not likely to ever become much larger. I took the biggest settlements based on the lists on the map of the Known World.
Title: Re: SSSS Monopoly game
Post by: thegreyarea on March 01, 2020, 11:31:34 AM
Here's an idea. Properties in the dreamworld are places where players can construct a Haven...
Haven spaces would be separated by chance and scavenging spaces, so moving through the dreamworld would be a bit hazardous and unpredictable. Or maybe we could have a third deck specifically for dreamworld encounters.

Love the suggestions! I'll work on that.

Here are the properties anyway in descending order of importance

That's great! I'll also work over that

Possible dreamworld “transport”:
Stepping stones
Spirit guide
The Bird’s Path (sorry)

I can provide a suggestion of the properties in order of importance for a square board later today if you think it would be helpful. I can also try and come up with at least some of the Fate and Scavenging cards.

I would ask out esteemed Skald for an opinion whether this should be made into a thread of its own after all? I am under the impression you can move bits around so maybe take the last ten or so for the start of the separate thread? Or advise us what to do.

Those are also nice suggestions. I need some time to try to put it all together for the 4 and 6 sided boards...

I'm feeling that this is turning in a kind of collaborative work of... art? Maybe it should have a thread of it's own, as it's growing and adding people like a giant, which may clutter the space for other artists to show their work.

And transport in the dreamworld......

That's fascinating, Róisín! That said I think that a boat (Reynir's dream boat) would be our best choice (so far)

I like the idea of a pentagonal board, but am not adverse to a hexagon as long as we can come up with something for the sixth side. JoB's suggestion of the dreamworld seems good - we just need to come up with enough spaces to fill it...

That's also amazing and very helpful, Purple! As I said in the beginning I need some time to put it all together, but I want to thank all of you for those fantastic contributions!
BTW I've noticed that today is your birthday! So, congratulations! And I hope that's a very happy day!

See you soon!
Title: Re: SSSS Monopoly game
Post by: Jitter on March 01, 2020, 03:48:58 PM
Here are the Fate (Chance) and Scavenging (Community Chest) cards

The sums in (parentheses) are the ones listed on the Monopoly wiki and are based on the payment on GO neing $200.

FATE (Chance)

Advance to GO - collect xx (200)
Advance to KEURUU - if you pass GO collect xx (200)
Advance to RANA (not STEINSUNDSØYNA) - if you pass GO collect xx (200)
Advance to nearest Utility. If unowned, you may buy it from the Bank. If owned, throw dice and pay owner 10 times the amount thrown.
Advance to the nearest Transport and pay owner twice the normal rent. If Transport is unowned, you may buy it from the Bank (there are two of these)
Books collector buys a rare volume. Collect xxx (50, for dividend)
Proof of Immunity! Get out of quarantine. This card may be saved until used (I suggest removing the option to sell the card because immunity is personal!)
Scratch by a grossling! Go to quarantine. Go directly to quarantine without passing GO.
Engine failure! Go back 3 spaces.
Turret maintenance for all properties! For each house pay xx (25j for each hotel xx (100)
Take a trip on the Krabben Line (advance to Krabben line, if you pass GO, collect xx)
Holiday in Reykjavik! Advance to Reykjavik (if owned, pay normal rent, if unowned, you can buy it)
Payday for expedition crew. Pay each player xx (50)
Your expedition returns! Receive xx (150) in proceedings.
You need boat tickets. Pay xx (15) to Bank
Your drawing wins an art competition. Receive xx (100)


SCAVENGING (Community chest)

Advance to GO
Your expedition loots a University library. Collect xx (200)
Buy Medic kits and bandages for your crew. Pay xx (50)
You find usable equipment in a ruined storage room. Receive xx (50)
Proof of Immunity! Get out of quarantine. This card may be saved until used (I suggest removing the option to sell the card because immunity is personal!)
Scratch by a grossling! Go to quarantine. Go directly to quarantine without passing GO.
Your cookbook “Candle Soup and Other Delicacies” publishing party. Collect xx (50) from each player for tickets.
Refund for returning “rental” rowboat. Collect xx (100)
Payment for exclusive interview on your adventures, receive xx (20)
It’s your birthday! Collect xx (10) from each player.
Against all odds you return from the Silent World. Collect life insurance, receive xx (100) from Bank
Hospital fees, pay xx (50)
Mage school tuition, pay xx (50)
Payment for your services as scout, receive xx (25)
City walls need repair!  Pay xx (40) per house and xx (115) per hotel you own.
You win second prize in a beauty contest. Receive xx (10)
You find rare maps. Collect xx (100)

Other suggestions:
Language barrier! Lose one turn trying to buy tickets.
Crate of candles! You have taken wrong equipment! Pay xx.
Your transport is attacked. Throw one d6. Even - guards defeat it. Proceed as normal Odds - the giant breaks the engine and eats the driver / captain. Go back three spaces.
You perform Kallohonka on a slain beast. Lose one turn.
You have valuable intel for the Sentinel Mage. Receive xx in thanks. (50?)
Fishing yields a good catch. Sell extras fish, collect xx from Bank (20?)
You join the Cleansers for a campaign. Lose 2 turns and collect xx (200?) as payment.
Cunning Plan! You manage to get yourself smuggled along in a crate. Go forward two spaces.
You kill a sjødraug. Local fishermen give you a prize, receive xx (50?)

EDITED 2nd March - change location to Rana, grammar corrections
Title: Re: SSSS Monopoly game
Post by: JoB on March 01, 2020, 05:42:01 PM
Hoping to another country of your choice is also excellent, but sine the luonto is (in-story) a temporary effect I'm not seeing how to justify the "teleportation" of the player without bringing said player back later.
Wait, wait, I was suggesting that one as a "railroad", not as a corner field! (The railroads do not actually move players' pieces around, do they? Been a while since I actually played Monopoly ...)

(is there such a thing as a small longship??)
A high length-to-width ratio is the main method to make a ship fast. If you want a "small longship", look no further than at racing rowboats. ;)
Title: Re: SSSS Monopoly game
Post by: thegreyarea on March 01, 2020, 07:12:59 PM
Here are the Fate (Chance) and Scavenging (Community Chest) cards
That's fantastic! Great work! I'm considering the "Omen" image (page 580, to be cropped) for the Fate cards, and the bigger view of Mikkel, Emil and Lalli entering the Varasto (page 229, also cropped) for the "Scavenging" image.

Would you (all) consider too bad to replace STEINSUNDSØYNA with RANA? I know it's not on the "Map of The World" list, but it's such a long name (and also harder to pronounce... at least for me.)

I spent (with great pleasure) some hours selecting images and planning the board (using Purple Wyrm's as the starting point). It's not done yet, but I have things organized and maybe tomorrow I'll be able to show you a initial solution.
See you soon :-)
Title: Re: SSSS Monopoly game
Post by: Purple Wyrm on March 02, 2020, 01:12:56 AM
Love those cards Jitter!

I've thrown together a rough version of a hexagonal board...

(https://i.imgur.com/lwJ0a4B.png)

One thought that occurs to me is that with more spaces to traverse, players are going to end up spending more money each time they go around the board. So the 'Go' space should probably award more than 200.

Thanks for the birthday wishes thegreyarea, I had a good day! :D
Title: Re: SSSS Monopoly game
Post by: thegreyarea on March 02, 2020, 06:11:12 AM
I've thrown together a rough version of a hexagonal board...
I'm glad that you had a nice day, and hope that your ear is 100% ok now.

That's an amazing work, Purple! I see that you are quite able to work on the graphical side of things!
I'd only suggest that the corners were "sharp", making it a true Hexagon, just because I think that graphically it would look better.
This is an example:
(https://i.postimg.cc/wBWBGyjq/corner-example-1.png) (https://postimages.org/)
Do you agree?

And this could be the adapted monopoly logo:
(https://i.postimg.cc/xTYSLj9t/monopoly-logo-SSSS-version.jpg) (https://postimages.org/)
I hope you like it :-)

Through the day I'll come with more "parts" that I'm working on.
See you soon :-)
Title: Re: SSSS Monopoly game
Post by: Purple Wyrm on March 02, 2020, 07:08:28 AM
> I'd only suggest that the corners were "sharp"

Oh yes, that looks much better!

On the logo side, we really shouldn't use any official Monopoly stuff. I don't think Hasbro can stop us making a Monopoly style game (as long as we don't try and *sell* it) but putting actual Hasbro art on it is begging for a lawsuit!
Title: Re: SSSS Monopoly game
Post by: Jitter on March 02, 2020, 08:33:40 AM
I agree with the copyright thing. As long as it were just new cards and slips to go on top of an actual set of Monopoly it could be argued it's more likely to make someone buy the game rather than the opposite, but the further modified board(s) are arguably quite removed from the original :)

On the cards, the listed ones are more or less faithful version of what is listed on the actual cards in the Monopoly wiki page, which is why some of them are a bit boring :) Thinking up events that will result in losing money was easy, thinking about reasons to get some was way harder! I might edit them a bit still, I will edit that post and make a note if I have.

Btw should we change hotels to... citadels? forts? or just inns, because it sounds more suitable than hotel, for any other properties than Reykjavik and Mora :)

I'm happy to switch to Rana, I only picked Steinsundsöyna from the list of settlements by inhabitants. Rana has a power plant so it's important because of that, so a good choice!
Title: Re: SSSS Monopoly game
Post by: thegreyarea on March 02, 2020, 10:31:10 AM
Oh yes, that looks much better!

On the logo side, we really shouldn't use any official Monopoly stuff. I don't think Hasbro can stop us making a Monopoly style game (as long as we don't try and *sell* it) but putting actual Hasbro art on it is begging for a lawsuit!
I'm happy that you liked it!
As for the Monopoly stuff, I did dig a little. From what I read we could use it with no problems if we just intended to do an image, and not a full game set, and, more important, we did not sell or make any profit from it in any way. That would include sharing it, even as free, on a website that make profit on ads. Also, no company will, theoretically, be able to legally produce the items for us, because then they would make profit over the copyrighted material. Of course if you do it all at home to yourself there's no problem.

My original intention was just to make a image, as fan art. But since then our collaborative work evolved to a full game set that some minnions could print and use. That considered I believe that's far more comfortable to us all to avoid using any monopoly items.
Our cards already have different names. The hotels and houses could, as Jitter said, be called "inns" and "cottages", and we already changed the rest, like "go to jail" to "go to quarantine". We also have to change the small rectangular coloured areas over the locations, because that seems to be a "distinctive element" for copyright matters. We can change for anything, so I was thinking on a circle or hexagon. Both could work as locations for placing the "fortifications" around the buildings.
So we can go forward with our SSSSopoly (yes, naming games with "opoly" is permitted. There are even companies selling them legaly on the web).

I'm happy to switch to Rana, I only picked Steinsundsöyna from the list of settlements by inhabitants. Rana has a power plant so it's important because of that, so a good choice!
I'm glad that you agree. :-)

Now, before moving further, two questions:
1 - About the fortifications: It doesn't make much sense to include fortifications in fully safe areas, don't you agree? I'd suggest that all Iceland and the other capital cities were considered already as fortified (which should be reflected on their acquisition value).
Of course if we think a little more every location that we could put on the board has, in-story, its fortifications, with the exceptions of Kastrup and Kastellet. So, does it makes sense to keep with that concept?
2 - Should I keep thinking on the rectangular board? The hexagonal one seems more interesting and unique...
Butter good!
Title: Re: SSSS Monopoly game
Post by: Jitter on March 02, 2020, 03:38:11 PM
I think we shouldn’t get too deep into “does this make sense in SSSS world” because the Monopoly idea and the SSSS world are at odds anyway :)

As for the boards, I agree the hexagonal one is way cooler! The only reason I hung on to the square one was thinking that it could be used as an addition to the normal game set. The locations I listed were based on the number and grouping of properties on the normal board. So they will need to modified once it’s decided how many property tiles exactly there will be on the board for each country.

On the Dreamworld side of Purple Wyrm’s board there are the havens and then spaces titled Dreamworld. Should these be a third set of chance cards? If the middle property on that side were the dreamworld transport (spirit boat?) there would be four havens, which could be Onni’s Island, Reynir’s Meadow, Lalli’s Swamp and ... dun dun duuun ... Ensi’s Fog? Which you probably wouldn’t want to land on!

Speaking of transportation squares, Krabben Line is good but as Iceland is the center of the world, it seems more like a way to get to Denmark from there rather than the other way around. For definitely Iceland specific we could also use Stage Coach.

On the question of money, maybe the “tax” squares (I understand the idea is to think of a better name) or one of them could be a square where the player gets money. In any case, do we want that the game is won by driving everyone else bankrupt or as survival of the bravest i.e. the one who stays alive longest wins? :)

And thank you Wave! It’s generating a number of messages :) I
Title: Re: SSSS Monopoly game
Post by: Purple Wyrm on March 02, 2020, 07:15:38 PM
Thematically I'd go with Houses (Hasbro can't copyright a house!- I hope...) and Inns for the pieces. And for consistency's sake I'd allow fortifications in Iceland and capitals - you can never be too safe after all! :)

Replacing the coloured strips is no problem - as long as there's still an indication for the number of houses/inns that can be built.

On my board (which is just my concept! Please don't anyone get locked into thinking it has to be that way!) I've assumed a third deck of cards for the dreamworld with dreamworld specific stuff on them. That way no one's encountering mundane stuff in the dreamworld, and no one's running into Handsy-moose in the middle of Mora. I've also left out a transport in the dreamworld as (thematically) it seems weird that you could charge people money for landing on it. I've also left the havens unspecified so players can set up their own house on them and establish their own havens, rather than having them predefined.

Good point on the Krabben line Jitter - the Stage Coach network is more sensible!

In the original game the two 'Tax' squares cost money, but changing them to something else (including getting money) is entirely sensible :)

Finally I don't see why we can't make a full, hexagonal version of the game, then create a cut down square version that can be overlaid on the standard Monopoly board.
Title: Re: SSSS Monopoly game
Post by: thegreyarea on March 03, 2020, 11:26:49 AM
Hello!
I've been quite busy, so it was hard to finish things.. But I finally managed to prepare the cards backside, considering 3 sets: Fate, Scavenge and Dream World.
Cards dimensions would be 10,5 x 5,8 mm, so you could print 10 cards in one A4 sheet.
The font in Papyrus.
The front side could consist just of the title, in black over white background, and the relevant text, topped by the six-pointed SSSS logo.

Here they are. I hope you like it, and, as usual, suggestions are welcomed.

(https://i.postimg.cc/jdspSHq6/cards-1.jpg) (https://postimg.cc/hh5yC7dh)
Title: Re: SSSS Monopoly game
Post by: thegreyarea on March 03, 2020, 02:24:59 PM
And here are my suggestion for the cards front.

(https://i.postimg.cc/507McgD2/cards-1-front.jpg) (https://postimg.cc/sQhL7YVk)

Now I've noticed that this thread is helping me, a lot, to reach the safe-zone! Soon I won't have to ask Reynir to draw a stave around me every night :-)
Title: Re: SSSS Monopoly game
Post by: Jitter on March 03, 2020, 02:46:55 PM
They look wonderful! Both in the sense of looking great and in emanating wonder :)

Do you have ideas for what the Dreamworld cards would be? Do you still basically get or lose money? I can provide ideas for what exactly they could say.

Another thing about the cards. Do we wish to stay close to original monopoly, or could we add completely different cards? Such as:

Grandma’s rifle - when the Troll lands on your square and you have to fight it, add +2 to your throw. (Keep this card in your player area, text face up)
Either one use, after which it goes back into the Scavenging cards pile (shuffled in perhaps) or “Pay 20 for ammo each time you pass GO to keep the rifle. If you fail to pay, return card to pile”.
Title: Re: SSSS Monopoly game
Post by: thegreyarea on March 03, 2020, 03:06:30 PM
They look wonderful! Both in the sense of looking great and in emanating wonder :)

Do you have ideas for what the Dreamworld cards would be? Do you still basically get or lose money? I can provide ideas for what exactly they could say.

Another thing about the cards. Do we wish to stay close to original monopoly, or could we add completely different cards? Such as:
Thanks! I'm very glad that you like them! And the "wonder" is what I was after! I believe that this game we are making should be wonderful to look at, just like the comic. It should be a treat for our eyes, no less. I have a nice idea for the board that I'm working on now. I hope to post it here today... let's see if I manage.

On the cards content I have no ideas so far, but maybe they should not be about money.
In fact I believe that we will end not with a "SSSS monopoly" but with a "SSSS game inspired by monopoly", one that is more interesting to play, going beyond just driving your friends into bankruptcy :-)
That vision would imply that we are free to add new cards, like the ones you mentioned. So, please go forth with those ideas!

Of course this is just my view. I'm open to hear what all the others have to say.

 
Title: Re: SSSS Monopoly game
Post by: Alkia on March 03, 2020, 05:43:42 PM
ooo, those are really cool! I haven't read through this whole thread (which I probably should) and so this is probably an unnecessary question, but is there a reason the text on the back of the cards is in Latin? (that is Latin, right...) Is it just a placeholder?
Title: Re: SSSS Monopoly game
Post by: Purple Wyrm on March 03, 2020, 06:29:27 PM
Those are beautiful thegreyarea! XoX

On the cards content I have no ideas so far, but maybe they should not be about money.
In fact I believe that we will end not with a "SSSS monopoly" but with a "SSSS game inspired by monopoly", one that is more interesting to play, going beyond just driving your friends into bankruptcy :-)
That vision would imply that we are free to add new cards, like the ones you mentioned. So, please go forth with those ideas!

Absolutely agree on every point! Looking forward to seeing your board too!

is there a reason the text on the back of the cards is in Latin? (that is Latin, right...) Is it just a placeholder?

"Lorem Ipsum" is garbled Latin (based on a text by Cicero) that has been used as placeholder since (probably) the 15th century. It was popularised in the 1960s when Letraset used it on their dry transfer sheets. It's used because it resembles English in word and sentence length, but is complete gibberish and hence doesn't distract from layout and design.
Title: Re: SSSS Monopoly game
Post by: thegreyarea on March 03, 2020, 07:05:45 PM
ooo, those are really cool! I haven't read through this whole thread (which I probably should) and so this is probably an unnecessary question, but is there a reason the text on the back of the cards is in Latin? (that is Latin, right...) Is it just a placeholder?
Purple Wyrm is 100% right. Wiki has a nice page over that : https://en.wikipedia.org/wiki/Lorem_ipsum

But the true* reason is that we're making a version in Latin! We contacted the Catholic Church and they were very interested in a martyr that sacrificed her own life to guide souls to the afterlife, and that a column of fire (very old testament) came to collect them. So we're going to include Pastor Anne and her church in the game and sell it on Vatican City stores.

* Sorry, but it's not true :-) However it made me think that we should consider a way to include her, even if through cards, because Pastor Anne, Sleipnope and the murderghosts played such an important part in the first story.

Those are beautiful thegreyarea! XoX

Absolutely agree on every point! Looking forward to seeing your board too!
Thanks! Those cards were bubbling on my head the whole weekend, And I'm quite happy with them and, more important, that you and Jitter liked the concept. :-)
Now to the board!

BTW I'm limiting myself, for the moment, to create a graphical concept that pleases us. I'm passing by on the game mechanic.
(We will have to, at some point, organize this (ad)venture in tasks...)
Title: Re: SSSS Monopoly game
Post by: Purple Wyrm on March 03, 2020, 08:55:42 PM
But the true* reason is that we're making a version in Latin! We contacted the Catholic Church and they were very interested in a martyr that sacrificed her own life to guide souls to the afterlife, and that a column of fire (very old testament) came to collect them. So we're going to include Pastor Anne and her church in the game and sell it on Vatican City stores.

Ah yes, Sile Silere, coming soon to a Catholic church near you!  ;D

Edit: Sudden Crazy idea - what if landing on the Kastellet space (assuming we have one) can (depending on dice roll maybe) spawn a murderghost piece that moves around the board like the troll piece, except that THERE CAN BE MORE THAN ONE! So over time the entire board gets clogged up with murderghosts? Then Pastor Anne cards from the dreamworld deck can be used to remove one or more of them?
Title: Re: SSSS Monopoly game
Post by: thegreyarea on March 04, 2020, 05:00:21 AM
Ah yes, Sile Silere, coming soon to a Catholic church near you!  ;D

Edit: Sudden Crazy idea - what if landing on the Kastellet space (assuming we have one) can (depending on dice roll maybe) spawn a murderghost piece that moves around the board like the troll piece, except that THERE CAN BE MORE THAN ONE! So over time the entire board gets clogged up with murderghosts? Then Pastor Anne cards from the dreamworld deck can be used to remove one or more of them?
We just have to not tell their God has been forgotten for most people... :-)

I lost account on how many times things that started like that "Hey, here's a crazy idea" turned out to be key pieces on a project. I love crazy ideas, and I love your idea! :-)
Now I think we must have a Kastellet space! We just have to refine and integrate that concept into the game "flow". Should the church be a place in the board or just a special card (a Fate one, I suppose, and maybe more than just one card, a few of them...)
Title: Re: SSSS Monopoly game
Post by: Jitter on March 04, 2020, 05:17:29 AM
I love the murderghosts idea! There could be one Pastor Anne card in Fate and another in Dreamworld decks.

And I'm happy we are drifting away from the original monopoly thing. Although as I'm not a game designer and I assume no one else on this thread isn't either, I see a distinct possibility our first "finished" version will turn out completely unplayable :) I mean the more potential player death we include the less likely it is that anyone will ever finish. That would be "realistic" in the SSSS setting, but would not necessarily make a good game. What is the finish anyways? Being the last survivor?

Now this is NOT a complaint! Just doing this is fun even if it never gets printed and played at all. But it's best to bear in mind that likely there will be lots of rule changes needed after the first test games.

One of the points I'm concerned is immediate player death by Troll. I would suggest to include either a "damage throw" or a "saving throw" if the Troll wins the first battle roll, that would include the possibility that the player dies but also that they are injured and just lose turns. If it were a saving throw, it could be e.g. 1 - you die and leave the game immediately, 2-3 badly injured, lose 3 turns 4-5 injured, lose 2 turns, 6 - minor injury, lose 1 turn only. Or the other way around if it's a damage roll by the Troll. It's a balance between easy rules for battle (I don't think we want to end up with a Tome of Rules) and the likelihood of it being overly disruptive, I think. In any case I suggest we keep to normal cubic dice only although I personally think the roleplaying dice are both lovely and cool.

I suggest we take a moment to think and agree about what would be the win scenario(s). After that it'll be easier (and good fun!) to come up with new cards and other rules. I'm also thinking about a personal rule for each of the players depending on which team member they are, but I don't want to go into that before we know what is the thing the players should be striving for.
Title: Re: SSSS Monopoly game
Post by: Purple Wyrm on March 04, 2020, 08:21:47 AM
If we go with multiple murderghosts on the board at a time I think there should be a few cards that remove one ghost (drawer's choice), and one special Pastor Anne card that removes every one on the board.

Another thought was if too many murderghosts occupy the same space, they turn into Sliepnope. We'd obviously need a mechanic to move the ghosts around without over-complicating things - rolling a dice for each one each turn would get really tedious!

Instant death by troll is a bit harsh, the saving throw seems a sensible compromise. If we have different coloured dice they could be rolled at the same time and the save dice only read if appropriate.

I was actually thinking about win conditions - what if the aim of the game is to collect enough money to found an Exploration agency? So the first player to have a certain amount (5,000? 10,000?) at the start of their move wins. Getting everyone else eaten by trolls would still be an option, but not the primary way to win!
Title: Re: SSSS Monopoly game
Post by: thegreyarea on March 04, 2020, 08:30:52 AM
I love the murderghosts idea! There could be one Pastor Anne card in Fate and another in Dreamworld decks.

And I'm happy we are drifting away from the original monopoly thing. Although as I'm not a game designer and I assume no one else on this thread isn't either, I see a distinct possibility our first "finished" version will turn out completely unplayable :) I mean the more potential player death we include the less likely it is that anyone will ever finish. That would be "realistic" in the SSSS setting, but would not necessarily make a good game. What is the finish anyways? Being the last survivor?

Now this is NOT a complaint! Just doing this is fun even if it never gets printed and played at all. But it's best to bear in mind that likely there will be lots of rule changes needed after the first test games.
...
I suggest we take a moment to think and agree about what would be the win scenario(s). After that it'll be easier (and good fun!) to come up with new cards and other rules. I'm also thinking about a personal rule for each of the players depending on which team member they are, but I don't want to go into that before we know what is the thing the players should be striving for.
It's good that we agree in so many things. :-)
I'm also happy to deviate from tho original monopoly. As I said, I think we will come up with a better game. However we should balance things so we can use components from the original game to make it easier for anyone that wants to really make the thing. Dices, Money and the small houses and hotels come to mind. Many people have a Monopoly, so those are already available.
But I'm 100% on making new rules and cards, and even more on creating new game mechanics. As you said it will not be that easy, and the initial tests are going to be fun...
(Now talking about that, we should find a way to play it online...)

Most important, you're very right on the necessity to define the winning conditions. It is determinant. Anyway I don't know if a game so dangerous that the winner is the lone survivor is the best choice (but it can be. I really don't know).
However in the beginning I was thinking more in inserting some peril on the game, so it goes beyond just accumulating money. And now with the dream world set + locations we could also insert... quests?
We will need to become (a bit) game designers, it seems... I'll think about that :-)

BTW The board is coming very nice, I think. I modulated to be 81cm. This way it fits on a A0 sheet, making it easier and cheaper to print (although it would be better in photographic paper). The cards, as I said, are fit to A4, so one can print 10 on each sheet. The tokens can also be made in paper, with a little cut+fold&glue. I've already been thinking on a solution for that.

If we go with multiple murderghosts on the board at a time I think there should be a few cards that remove one ghost (drawer's choice), and one special Pastor Anne card that removes every one on the board.

Another thought was if too many murderghosts occupy the same space, they turn into Sliepnope. We'd obviously need a mechanic to move the ghosts around without over-complicating things - rolling a dice for each one each turn would get really tedious!

Instant death by troll is a bit harsh, the saving throw seems a sensible compromise. If we have different coloured dice they could be rolled at the same time and the save dice only read if appropriate.

I was actually thinking about win conditions - what if the aim of the game is to collect enough money to found an Exploration agency? So the first player to have a certain amount (5,000? 10,000?) at the start of their move wins. Getting everyone else eaten by trolls would still be an option, but not the primary way to win!

All good ideas! I like the money target option!
Title: Re: SSSS Monopoly game
Post by: Jitter on March 04, 2020, 10:19:27 AM
Haha, great minds think alike! I was going to suggest the same solution for winning! I didn’t think of an exploration agency (which is great!) but the same basic idea that the goal would be to accumulate enough money for some type of dream (your own farm / ship / children’s hospital / remote wilderness fort) but exploration agency is spot on! It’s very good it has to do with money because that makes it so much easier and adaptability from Monopoly concepts is easier. But collecting money for something rather than for the purpose of just becoming rich is much more in line with SSSS.

I’ll try to think up more cards and maybe ditch some if the more boring ones. With the Troll and also the murderghosts, the lose turns penalties are actual penalties, since they add risk when stuck, which is also very useful in terms of how many new mechanics we want to introduce.

Title: Re: SSSS Monopoly game
Post by: Jitter on March 04, 2020, 10:36:05 AM
Speaking of the murderghosts. I suggest they just advance one square each turn. They are slow but persistent, whereas the Troll is more mobile and less predictable. And the Troll is there all the time while the ghosts come and go.

Adding the ghosts could be an optional rule, and have the further option of having them turn into Sleipnope. However they will never just land into the same square if they move one step at a time. Maybe enough total ghosts on board => Sleipnope? Or Troll and murderghost in the same square? Sleipnope could then be either faster (but stop at any player it passes) or stronger but I suggest not both.

Another (optional?) suggestion for the Troll. If Troll steps into the square the player is in, it always attacks. But if player proceeds into a square where the Troll is already, the player may attempt to Stand Still Stay Silent (throw) and if successful, avoids the Troll.

I 100% agree on the playing online thing. It could be done over Skype or something like that with video chat, if each player has the board and moves all pieces according to what happens. Of course all participants will then need to reveal their face, or wear a paper bag over head 😆
Title: Re: SSSS Monopoly game
Post by: thegreyarea on March 04, 2020, 01:06:53 PM
Excellent ideas!

I think that the paper bag thing would be much fun  ;D

If we had cameras that were not built-in on our laptops (I had, before) we could just point them to the board, and just show our hands. Or maybe share screens?
Anyway, I have no problem on showing my face, just warn me so I can shave first :-D
Title: Re: SSSS Monopoly game
Post by: Purple Wyrm on March 05, 2020, 02:20:54 AM
Some ideas concerning Murderghosts
* There should be a few cards in all three decks that...
   * Spawn a murderghost at the drawer's square
   * Spawn a murderghost at the Kastellet
   * Move all murderghosts 1 space
* Every murderghost moves 1 square after all players/kitties/trolls move (they are slow, but relentless!)
* If a murderghost moves into (or spawns on) a player's square they suffer a Ghost Attack. They roll 1d6...
   1-3 The player is injured (see below)
   4-5 Nothing happens (they dodge the ghost)
   6 The ghost is banished! (removed from the board)
* If there is more than one player in a square when a ghost moves into it they must all suffer a Ghost Attack. If one or more of them gets a six the ghost is removed after all players have rolled.
* If a ghost and the troll are even in the same square...
   * The troll is moved to the 'Go' space
   * The ghost is removed from the board and replaced with Sleipnope
* Sleipnope behaves like a murderghost, but moves 3 spaces each turn. If it enters a space with a player, it stops and a Ghost Attack takes place.

Injured Players
* If a player is injured they place their piece on it's side and in their next turn they stand it back up instead of rolling the dice. They then have their turn as if they landed on that square.
* Alternatively they can spend 5 currency on First Aid and have their turn as normal

Regarding troll attacks - instead of failing to fight off a troll attack ending the game for a player what if they are injured and moved back a space?
Title: Re: SSSS Monopoly game
Post by: thegreyarea on March 05, 2020, 07:35:14 AM
Some ideas concerning Murderghosts...
Those rules sound good. But should we exclude the death (out of game) possibility? Maybe not at first, but what if that happens when player is injured 3 times?

Well, I finally can present my first proposal for the board.

Its incomplete, because I want to hear you all before moving further (and because it's time-consuming).

I still didn't include images for the companies/commodities, for tax and for corners (like Prophetic Vision or Kastellet). For that reason I also didin't include the cards images in the board (they would be too out of context without the others), but my idea was to use the same images from the cards on those positions.

All the images would come, of course, from the comic. I already selected most.

As for the board itself, I tried to copy Minna's style, particularly page 87 (Mages) because it would be nice if the board looked as if she had drawn it herself.
I think that I managed to come to something that respects the comic style, but you will tell me.

The image for the heaven place was adapted over Lalli's dream on page 213.
The stave for the properties places (that mark were you would put your houses/inns - inside the circle, and fortifications - over the circle) was adapted from Reynir's protective stave on the murderghost attack on page 477 (the lines ended too thin, but I will adjust that later).
Fonts are Gabriola and Papyrus (for the cards). BTW We don't have the font that Minna uses, right?

So it's here. A small image, to respect the Forum rules. But please check this link and download the larger scale image: https://postimg.cc/sM99YFc3.
(you will see the details better if you download it so you can zoom in your computer - the board itself is draw in vectors (in AutoCAD) so the final version could match the A0 size that I mentioned before - the "real" size of the image would be, as it is now, 84x97cm).

Please remember that this is a beginning, not an end. There are still many adjustments to do and details to correct. Suggestions are always welcomed!

I hope you like it as much as I enjoyed doing it :-)

(https://i.postimg.cc/90vRQ8db/Board-1-TEST-1-cards-FORUM-SMALL.jpg) (https://postimg.cc/tnNCrzmn)
Title: Re: SSSS Monopoly game
Post by: Purple Wyrm on March 05, 2020, 08:41:12 AM
ALERT! I get a virus warning visiting the image! My anti-virus program (AVG) blocks it, but everyone should be wary!

That said...

 XoX XoX XoX XoX XoX XoX XoX XoX

That looks amazing! XoX

Two Comments...
1: Is there space for four houses in each circle?
2: Shouldn't the Dreamspace squares be "HAVEN" rather than "HEAVEN"?

Apart from that - wow!

Regarding death - three injuries sounds workable. For ease of tracking I guess each player would have three tokens and have to discard one each time they get injured.
Title: Re: SSSS Monopoly game
Post by: thegreyarea on March 05, 2020, 10:25:34 AM
ALERT! I get a virus warning visiting the image! My anti-virus program (AVG) blocks it, but everyone should be wary!

That said...

 XoX XoX XoX XoX XoX XoX XoX XoX

That looks amazing! XoX

Two Comments...
1: Is there space for four houses in each circle?
2: Shouldn't the Dreamspace squares be "HAVEN" rather than "HEAVEN"?

Apart from that - wow!

Regarding death - three injuries sounds workable. For ease of tracking I guess each player would have three tokens and have to discard one each time they get injured.
Thanks! Thanks! Thanks!

About the virus, I get nothing. I use MalwareBytes Professional and it sees no problem in the site. And I've been using it for some time without any issues. I searched in the web (albeit not extensively) and found issues many years ago, the most recent reference in a Avast forum from 2016.

So, as far as I know it's safe. but if you keep having problems let me know. I can create an account elsewhere and post two links.

As for the houses I checked and I will have to make the circles larger, from 2.9cm to 3.5cm, to accommodate 4 houses, and that's considering the outer circle as the base of our fortification. Thanks for pointing it.

On the Heaven issue you are also right. My head was more in Heaven (paradise) than Haven (sanctuary)...  (in Portuguese we have both words but it's common to use "Paraíso" (paradise) to describe a Haven. Like "Um paraíso para a vida selvagem" - "A haven for wildlife")
I'll correct that.

For tracking how many "lives" each player still have the tokens are nice, but it means adding another element to the list. If we go that way we could use the margins outside the board to create a list of the players (Sigrun, Mikkel...) and add 3 markers (empty circles). Each time a player is injured a small piece (?) would be placed on the marker.
If we choose to keep it more simple I'd suggest that people could simply make a list on paper and add a tick each time.

See you soon, and thanks again! :-)
Title: Re: SSSS Monopoly game
Post by: Jitter on March 05, 2020, 11:45:08 AM
Woo! Wonderful! You have done great! Of course the central flag logo / snowflake needs to be minnaized but the board details such as the border details are spot on!

The font Minna uses is her own making and therefore, I assume, not available. The ones you have chosen work well!

Will the properties be grouped into set of 2 or 3 like they are in Monopoly? This has rule relevance, because in M you have to hold the whole set to be allowed to build houses (and by extension, hotels).If so, how will this be marked? I suggest it would be possible to build the fortifications even on single property and there would be some increase in rent, but for the buildings the set would be required.

I think we should retain possibility that a player dies, but it should be somewhat rare. The wounds / hit points approach is a possibility but it’s another set of rules and a full new element. Alternatively the battle throws could be done with 2d6 with death by 2 only, so it would be more rare. I don’t know. Hit points would allow easy variations between characters (as optional rule). But then we come to the question of how they can heal back etc and it will be complicated.
Title: Re: SSSS Monopoly game
Post by: thegreyarea on March 05, 2020, 12:27:46 PM
Woo! Wonderful! You have done great! Of course the central flag logo / snowflake needs to be minnaized but the board details such as the border details are spot on!

The font Minna uses is her own making and therefore, I assume, not available. The ones you have chosen work well!

Will the properties be grouped into set of 2 or 3 like they are in Monopoly? This has rule relevance, because in M you have to hold the whole set to be allowed to build houses (and by extension, hotels).If so, how will this be marked? I suggest it would be possible to build the fortifications even on single property and there would be some increase in rent, but for the buildings the set would be required.

I think we should retain possibility that a player dies, but it should be somewhat rare...
Thanks! Thanks! Thanks! (again) :-) I'm so happy that you and Purple liked the board. I was quite sure of that, but you can never be 100% sure...
And yes, the central flags must be Minnaized, which I understand as getting a more rough look, like something (slightly) eroded by time, and get less defined borders. Am I right?

It would be nice to have the font, but I also like those two, that I've never used before but work fine in this situation.

I've though about the grouping of properties (in graphic terms). What if the "protective runes" had different colours? Anyway I intend to make then more evident that in this first try, and we will have to make them larger to fit 4 houses, so this could be our group indicator. And I also agree on the rules of fortifications/buildings. sounds good!

Variations between characters sound a little too complicated to implement.
The player death, even if it's a rare event, seems in tune with our comic.
Why not explore both ways? A player could die by 3 wounds or one direct hit, as you suggested. Noting the points on a sheet designed by us (or any sheet) is simple. You just print 2 or 3 as you need them.
I think the chance of immediate death makes each encounter with trolls or ghosts much more exciting.

So you think that I can move forward with the board? And Purple? Anyone else wants to add anything?

And thanks again!

Oh, BTW, if any of you want to refer me you can just write "grey" for short, instead of "thegreyarea", like we do with other minnions (wave, windy, ran...)

Title: Re: SSSS Monopoly game
Post by: Jitter on March 05, 2020, 01:41:09 PM
Yeah, the flag logo should be less sharply defined and kind of faded. I have it in mind so I think it’s somewhere in the comic! I’ll try to see if I can find it. But you know what I mean already.

I think the lines that make up the “rune” are perfect for the property group indicator. It would be cool if the  colors came from the flags, but As Norway and Iceland only have three colors between them it probably doesn’t work. For Finland it could be white with a little blue and blue with a little white and so on, but we run out if colors :) So maybe use a fuller palette. I was also thinking about taking some element from the wide panoramas depicting each of the countries but just the rune circle is very elegant!

Character specific bonuses are easy, if it’s just a minor adjustment. Actually I have them already:
Sigrun: +1 bonus on battle roll
Emil: +3 or -1 on battle roll (extra throw before actual battle is thrown)
Mikkel: when you land on Scavenging, you can take two cards (if you want)
Reynir: same but Fate
Lalli: you may take +-1 step when moving
Title: Re: SSSS Monopoly game
Post by: Jitter on March 05, 2020, 02:26:03 PM
Oh the Nordic Council logo has only five points, but has the faded colouring, see page 64 of the Prologue. The Map of the Known World on p 66 has a different snowflake logo but it probably is the color scheme I had in mind. On 65 there is a cool monochrome logo too. The little x markings around the points look good too, but I suppose it depends on where the places for the card decks will be.
Title: Re: SSSS Monopoly game
Post by: thegreyarea on March 05, 2020, 07:41:37 PM
Yeah, the flag logo should be less sharply defined and kind of faded...

I think the lines that make up the “rune” are perfect for the property group indicator...

Character specific bonuses are easy, if it’s just a minor adjustment. Actually I have them already...
Yes, I see what you mean. Thanks for the suggestions. I'll think about it and try to do something following that aesthetic.

I like the Rune as a indicator too. I thought about other images but I'm afraid to make the whole board too "heavy", like some adaptations of monopoly that I saw. They are so image saturated that it's hard to actually see the board...
And I think that we will need a full palette. If we create 2 groups per country we have 10 groups, and it would be hard to differentiate them using just Red, Blue, White and Yellow...  Shall I use that list that you posted some time ago (when I asked to switch that land started with "S" for Rana, or you made further changes?
BTW the Rune sends thanks for calling it "elegant" and says that it will do its best to remain that way, even with the perimeter increase :)

The characters bonuses sounds good, but you forgot Tuuri. Paying less for some things? Our smart girl could be a better negotiator...
Title: Re: SSSS Monopoly game
Post by: Purple Wyrm on March 05, 2020, 11:47:26 PM
I suspect the virus warning I've been getting is because one of the included advertisements is from a site that AVG blacklisted - in any case as long as everyone's virus checkers are up to date it should be a problem.

I thought the Heaven/Haven thing might be a translation issue. I have to say your English is fantastic Grey, I would never have picked it as a second language!

Fading back the flags should look good (I initially read 'minnaized' as 'minimized' and wasn't quite sure what you meant Jitter! ;D). The font selections are excellent as well - Minna did make her own font for the comic and hasn't released it, but it looks great with the ones selected.

Colouring the Elegant Runes seems like the obvious choice for property groups. We could start with the colours on the flags as a base, and expand from there - clearly different shades of red, blue, white and yellow should do the trick - particularly if each base colour is only used once per country. Putting the country names on the Deed cards should minimise confusion as well.

I think character specific bonuses are a neat idea, but maybe have them as an optional rule? Game testing will be necessary to make sure they're not unbalanced with each other. I'll think about a rule for Tuuri, and we should also include Onni - even if he would be reluctant to go running all around the known world!

On thinking about it, player death definitely should be included. I'm not so sure about instant death though - getting a bad roll on your very first ghost/troll encounter could kick you right out of the game. I like the idea of injuries adding up because it gives you a couple of guaranteed survivable encounters before things get pushed to the brink - rolling badly the first few times just inconveniences you. An official way to keep track of injuries is probably not necessary - just writing them down will do!

One final note with the board. On my hex-design I placed prophetic vision adjacent to the dream world section because it seemed appropriate (mage stuff and all that) and because if we implement my idea of kicking players out of occupied Havens (moving them back a space) it means getting kicked out of the first Haven space guarantees a vision (as opposed to the others which draw a Dreamworld card). Is this worth thinking about? Or does it make the first Haven space less valuable to purchase? (kicking people out of your Haven gives them an advantage by letting them look at the decks).
Title: Re: SSSS Monopoly game
Post by: Jitter on March 06, 2020, 02:24:11 AM
Grey, I agree with avoiding image overload! On that subject, the squares where you take cards have the card background picture on them, right? I’m sure you were already planning this, but maybe see whether the picture should be faded on the square. The places where the decks go on the board will have the picture as well?

For Tuuri the bonus could be +0-2 (or 3?) squares of movement as she’s the driver? Or lower rent on all properties for being such a smooth talker. And yeah, I meant the character rules to be optional. And tested :)

Grey* the properties I had were for the square board, in other words there are too few. For Finland we could add Toivosaari like Purple* suggested, or some other place from the map. I can take a look at the others or you can pick them?

* should I also pick a color for myself? Professor Purple**, in the Games room, with a very large deck of cards!

** I have noticed you are usually called “Wyrm” rather than “Purpe” for short, but there’s another Wyrm on the forum now. Nevertheless let us know which one you would prefer:)
Title: Re: SSSS Monopoly game
Post by: Purple Wyrm on March 06, 2020, 03:34:59 AM
Could we work out something with Tuuri about languages? She's the polyglot of the group after all!

There's another Wyrm on the board? OUTRAGEOUS!! But seriously, I prefer Wyrm but will happily answer to Purple, Purp, Purple One or any variation thereof. Call me what you like as long as you don't call me late for dinner! ;D
Title: Re: SSSS Monopoly game
Post by: Jitter on March 06, 2020, 04:53:51 AM
If we can, let’s! The character specific rules are hardly the first or even second priority :)

The other Wyrm has promised (been recruited?) to do forum maintenance stuff mostly, I saw their introduction somewhere i.e. probably the introduction thread. Anyways they don’t appear in this thread and as long as that stays so I’m happy to call you Wyrm as you prefer :)
Title: Re: SSSS Monopoly game
Post by: thegreyarea on March 06, 2020, 05:41:00 AM
I suspect the virus warning I've been getting is because one of the included advertisements is from a site that AVG blacklisted...

I thought the Heaven/Haven thing might be a translation issue. I have to say your English is fantastic Grey, I would never have picked it as a second language!

Fading back the flags should look good (I initially read 'minnaized' as 'minimized' and wasn't quite sure what you meant Jitter! ;D). The font selections are excellent as well - Minna did make her own font for the comic and hasn't released it, but it looks great with the ones selected.

Colouring the Elegant Runes seems like the obvious choice for property groups. We could start with the colours on the flags as a base, and expand from there - clearly different shades of red, blue, white and yellow should do the trick - particularly if each base colour is only used once per country. Putting the country names on the Deed cards should minimise confusion as well.

On thinking about it, player death definitely should be included. I'm not so sure about instant death though...

One final note with the board. On my hex-design I placed prophetic vision adjacent to the dream world section because it seemed appropriate...
It's good to know. But you still get the warning every time?

Thanks! I try my best, but it's a WIP. I'm trying to improve since I started commenting and writing. Before I got involved in SSSS things I just read in English. Now I'm getting some practice on writing, but sometimes I have to check on a dictionary to be sure or a word writing and/or meaning... If you had read my first (and only) fanfic*, particularly in the first, non-proofread version**, you would surely see that English is not my native language :)

Now I'll work on the flags, and I'm glad that you and Jitter approved the fonts. It's not easy to find the right one, but I think that those work well.

I agree on your suggestions for the runes and cards. I'll try to use a limited palette... Let's see how it works. And adding the country names seems good.

On instant death I'm not 100% sure, just because it could be demotivating to get kicked out with just one moment of bad luck. On the other hand it adds emotion to each roll :)

I have no problem at all in switching the places to put Prophetic Vision next to the Dream World. I'll do that on the next board version.

* https://archiveofourown.org/works/21430231 (https://archiveofourown.org/works/21430231)
** Thanks to my daughter, the actual, updated version is much better. The poor girl is now suffering through proofreading my second story, that's in the making

Grey, I agree with avoiding image overload! On that subject, the squares where you take cards have the card background picture on them, right? I’m sure you were already planning this, but maybe see whether the picture should be faded on the square. The places where the decks go on the board will have the picture as well?

For Tuuri the bonus could be +0-2 (or 3?) squares of movement as she’s the driver? Or lower rent on all properties for being such a smooth talker. And yeah, I meant the character rules to be optional. And tested :)

Grey* the properties I had were for the square board, in other words there are too few. For Finland we could add Toivosaari like Purple* suggested, or some other place from the map. I can take a look at the others or you can pick them?

* should I also pick a color for myself? Professor Purple**, in the Games room, with a very large deck of cards!

** I have noticed you are usually called “Wyrm” rather than “Purpe” for short, but there’s another Wyrm on the forum now. Nevertheless let us know which one you would prefer:)
Yes, I'm planning to use the cards image on those places. And also images for the travel companies, the other companies and the tax collectors. Also on the placers for the decks. And that may be enough :) It would be nice to have a final list agreed among us. On properties and their groups too.

On each country we have 9 spaces. It could be 5 properties, 1 travel company, 1 Fate, 1 Scavenge and 1 Tax/Commodity (2 countries with tax, 3 with commodities)

I was thinking on 2 properties groups on each side/country. A group of 3 and other of 2. They should be consecutive on the board, but not necessarily adjacent. I fully agree on whatever you choose on that, since you already agreed with me on Rana ;)

Then we have the central space that would be for the travel company.
I have the following on my list, but its (as everything) open to suggestions:
FIN - Saimaa Canal
SWE - Sveavägen Line
DEN - Bornholm Harbour Island
ICE - Kraben Line
NOR - Longboat (?) - that would come from Dalsnes, since we have very little on Norway
Dream World (DW) - Reynir Dream Boat

Fate and Scavenge would be distributed among properties.

For commodities I have 3:
ICE - Tuna Fishing Company AND Seithur (Mages) Academy - but the tuna fishing could be in Sweden, maybe they have offices there...
DEN - Oresund Base

That would leave tax collectors for Norway and Finland sides. I'm sure Jitter as a Finnish will agree on that...

For Tuuri bonus I think less rent is nice and appropriate. :)

And so I'll be Mr. Grey, in the Library, with a painting brush!
There's another Wyrm on the board? OUTRAGEOUS!! But seriously, I prefer Wyrm but will happily answer to Purple, Purp, Purple One or any variation thereof. Call me what you like as long as you don't call me late for dinner! ;D
Since you prefer Wyrm that shall be! Dinner is late back at home, around 21 (GMT). Today should be stuffed meat with spaghetti (if you prefer vegetarian we will manage something)

(Jitter, of course you're welcomed too)




Title: Re: SSSS Monopoly game
Post by: Jitter on March 06, 2020, 10:36:32 AM
Transport companies / infrastructure:

We talked about changing Stage Coach for Iceland. Krabben line travels between Iceland and (at least) Denmark.

That way we would have one railway, one canal, one harbour and the coach network. Transport by sea is arguably the most important mode in the Known World and, and important in Norway nowadays as well.

Looking at the map I notice there is a shipping line marked along the coast, which most likely is by far the main way of travel in Norway. I suggest we take that call it just the Coastal Ferry (image being an excerpt of the map). Another possibility would be to name it Hurtigruten, which is the established name for the coastal line nowadays and could well make it to the future as well. See here: https://en.wikipedia.org/wiki/Hurtigruten

For the Dream World I'd either call it Reynir's boat or Spirit boat but not both. Will all the spaces between Havens in the Dream World be Dream World cards?

On the tax collectors, should one of those be something else? Something that gives you money instead of taking it?

I'll try and do a remake of the cards, dropping some of the more boring ones. Since we are far removed from the Monopoly now we don't need the decks to resemble the originals very much. I do intend to keep the Go to Quarantine and Proof of Immunity Papers though :) And several of the others too. What do you say, 20 cards on each deck? There are 16 on Monopoly I think.

Speaking of Qurarantine, will the corners also have a picture or just the text?

Title: Re: SSSS Monopoly game
Post by: thegreyarea on March 06, 2020, 11:07:36 AM
Transport companies / infrastructure: We talked about changing Stage Coach for Iceland. Krabben line travels between Iceland and (at least) Denmark.

That way we would have one railway, one canal, one harbour and the coach network. Transport by sea is arguably the most important mode in the Known World and, and important in Norway nowadays as well.

Looking at the map I notice there is a shipping line marked along the coast, which most likely is by far the main way of travel in Norway. I suggest we take that call it just the Coastal Ferry (image being an excerpt of the map). Another possibility would be to name it Hurtigruten, which is the established name for the coastal line nowadays and could well make it to the future as well. See here: https://en.wikipedia.org/wiki/Hurtigruten

For the Dream World I'd either call it Reynir's boat or Spirit boat but not both. Will all the spaces between Havens in the Dream World be Dream World cards?

On the tax collectors, should one of those be something else? Something that gives you money instead of taking it?

I'll try and do a remake of the cards, dropping some of the more boring ones. Since we are far removed from the Monopoly now we don't need the decks to resemble the originals very much. I do intend to keep the Go to Quarantine and Proof of Immunity Papers though :) And several of the others too. What do you say, 20 cards on each deck? There are 16 on Monopoly I think.

Speaking of Qurarantine, will the corners also have a picture or just the text?
So we would have:

FIN - Saimaa Canal
SWE - Sveavägen Line
DEN - Bornholm Harbour Island
ICE - Stage Coach
NOR - Hurtigruten? Makes sense, but we don't have anything about it. We could use the image of a longboat (on the left of the third panel on page 199) for Hurtigruten? But then nobody but us know anything about it... Or we could assume that Kraben line does this service too on Y91, replacing Hurtigruten, and then we could use their image (from page 78). :)
Dream World (DW) - Spirit Boat seems better to avoid linking it directly with one of the players, even if Reynir shows in the image.

BTW did you notice that the ship from Hurtigruten that appears on the wiki is the Trollfjord?  ;D https://en.wikipedia.org/wiki/MS_Trollfjord (https://en.wikipedia.org/wiki/MS_Trollfjord)

On the  tax collectors issue, I believe that we have the GO corner where you get money, to balance things. How much to receive and how much to pay on TAX is something to think...

The papers and what you say about the cards sounds perfect. and 20 cards will be enough, I believe. When the last one is taken we shuffle them and the pile starts again.

As for the corners pictures I'm not sure. I have some ideas, but on the other side I fear to overload the board.
I was thinking on developing the rest first, and after that I'd try to make images for the corners (the triangular shape doesn't help, though) and we try to get a consensus.
Title: Re: SSSS Monopoly game
Post by: steadfastjewel on March 06, 2020, 11:08:39 AM
On the subject of playtesting- roll20 can be quite clunky when it comes to card decks, but you could whip up a dodgy digital version if people are serious about trying it out! That at least would allow for a shared board, although the concept of everyone printing their own is charming for sure  :D Also permits easy hit point troll injury tracking and digital dice rollin'!

Also- the design work looks great! Love the hexagon. Y'all are so talented.
Title: Re: SSSS Monopoly game
Post by: thegreyarea on March 06, 2020, 11:38:39 AM
On the subject of playtesting- roll20 can be quite clunky when it comes to card decks, but you could whip up a dodgy digital version if people are serious about trying it out! That at least would allow for a shared board, although the concept of everyone printing their own is charming for sure  :D Also permits easy hit point troll injury tracking and digital dice rollin'!

Also- the design work looks great! Love the hexagon. Y'all are so talented.
You mean a 20-sided dice? Our beloved Google can provide! https://www.google.com/search?q=dice+roller (https://www.google.com/search?q=dice+roller) (I swear I didn't knew that until now. What more those guys will do? It's fantastic and let's you choose the type, and number, of dice XoX ). But I (and we, I believe) was thinking on using 2 normal cubic dice, the ones that come with Monopoly, for practical reasons.

Fully digital playing would be very very fun. I'm imagining Forum tournaments... But we will have to see how to do that...

Printing is nice, making things more palpable (he, he) and that's the general direction we are following. Let's see how it turns out.

Anyway thanks, and you are welcomed anytime to contribute. :)
Title: Re: SSSS Monopoly game
Post by: Jitter on March 07, 2020, 06:46:41 AM
The picture for the coastal ferry could be an area from the Map of the Known World near Dalsnes where the shipping route makes many loops and it’s clear to see it’s a route along the coast calling at all towns on the coast.

An online version of the boardgame would require quite a bit of further work, and the kind of work I for example have no idea about how to do. But like I said before, even if not a single game ever gets played this is fun :)

(Although I should be writing the Fandom for Australia fics for our dear winner... or at least doing research*)

*bingeing on even more sweet EmiLalli fics
Title: Re: SSSS Monopoly game
Post by: LooNEY_DAC on March 07, 2020, 09:24:58 AM
You mean a 20-sided dice?
No; read this (https://en.wikipedia.org/wiki/Roll20).
Title: Re: SSSS Monopoly game
Post by: thegreyarea on March 07, 2020, 05:27:59 PM
The picture for the coastal ferry could be an area from the Map of the Known World near Dalsnes...

An online version of the boardgame would require quite a bit of further work, and the kind of work I for example have no idea about how to do. But like I said before, even if not a single game ever gets played this is fun :)

(Although I should be writing the Fandom for Australia fics for our dear winner... or at least doing research*)...
Hi!
That's a good suggestion! I'll try that, together with the others, and post here to see what you, Wyrm and the others think. I fell that it's important to develop the travel companies together to reach a reasonable degree of visual coherence between them, as I did with the cards.

I'd love to have a online version, but, as you, I'm no game designer, and my programming experience was 30 or more years ago... (a game that works like the old DOS, with a written command line, does not sound very exciting). But I know that to make a nice online version, or any version, we have to define our rules, cards, board and so on, and that's what we are doing now. :-)
Meanwhile we can find (or be found) by a Minnion with the proper skills to develop and adapt our ideas. But, as you said, I think we are enjoying, much, the making of this game :-)

I can talk with that "dear winner" of Fandom For Australia, but from what I know you shouldn't worry with him :-) However, reading sweet EmiLalli stories will do you no harm (except, maybe, to your sugar levels).
Title: Re: SSSS Monopoly game
Post by: thegreyarea on March 07, 2020, 06:18:00 PM
No; read this (https://en.wikipedia.org/wiki/Roll20).
Thank you so much, LooNEY_DAC! As you can see from my answer to steadfastjewel I didn't get the reference of Roll20, at all!
BTW my apologies for steadfastjewel, too.

As far as I could see the Roll20 site is very interesting. However it seems focused on RPG games (D&D style). Maybe its possible, with some (lots of?) work, to create a version of our game on that platform. If we manage that it would be great.
However, before attempting to do that we have to advance a lot in the development of our game.

Maybe there's a Minnion familiarized with Roll20 that can advise us on that, or one of us can try to dig for it... But since we want something quite different from the usual D&D game it may be hard to get there. So I would choose to put that path on hold until we have perfected the game. Then we can go back to it. What do you think, friends?

That said, I had an idea that may interest our fellow LooNEY_DAC.

LooNEY_DAC, since you are such a great (and prolific) writer of SSSS stories (I'm quite enjoying the Redux and the Pirates series), wouldn't you want to give a try and write a short story for our game?

We could use a story to set the beginning of the game, one that worked as an introduction.

You see, our idea for the game (so far) is that the whole team is alive (including Tuuri) and they decided to compete against each other to raise money for creating an Expedition Agency. I would place that moment in the beginning of adventure 2, when said agency is mentioned.

Maybe if Tuuri survived Onni wouldn't go away, canceling the adventure 2 arc, and the team decided to stay together... But why travel to the 5 countries, competing to raise money? Maybe a bet? Whoever wins would rule the business? Did they loose all the money they won with the first expedition on gamble? Already spent it on useless things? The bank where the money was went bankrupt?

It would be fantastic to have a story to set this whole situation, to immerse the players in this game, and you, I'm sure, would make it a great story. :)
So, what do you think of that? I would love to have you in the team!
Title: Re: SSSS Monopoly game
Post by: Vulpes on March 07, 2020, 07:11:17 PM
I am in awe, you folks are so creative! I've thoroughly enjoyed reading this thread and wish very much that I had anything to contribute besides my admiration. I'll keep checking in... and if you need a test player, I'd love to try.

The design and concepts for how to play are brilliant. Well done, you lot!
Title: Re: SSSS Monopoly game
Post by: LooNEY_DAC on March 07, 2020, 11:00:09 PM
We could use a story to set the beginning of the game, one that worked as an introduction.

You see, our idea for the game (so far) is that the whole team is alive (including Tuuri) and they decided to compete against each other to raise money for creating an Expedition Agency. I would place that moment in the beginning of adventure 2, when said agency is mentioned.

Maybe if Tuuri survived Onni wouldn't go away, canceling the adventure 2 arc, and the team decided to stay together... But why travel to the 5 countries, competing to raise money? Maybe a bet? Whoever wins would rule the business? Did they loose all the money they won with the first expedition on gamble? Already spent it on useless things? The bank where the money was went bankrupt?

It would be fantastic to have a story to set this whole situation, to immerse the players in this game, and you, I'm sure, would make it a great story. :)
So, what do you think of that? I would love to have you in the team!
Ideas so far:
Also, it occurs to me that there should be some sort of co-operative mechanism so players can team up against the trolls and murder-ghosts.
Title: Re: SSSS Monopoly game
Post by: thegreyarea on March 08, 2020, 06:50:23 AM
I am in awe, you folks are so creative! I've thoroughly enjoyed reading this thread and wish very much that I had anything to contribute besides my admiration. I'll keep checking in... and if you need a test player, I'd love to try.

The design and concepts for how to play are brilliant. Well done, you lot!
Thanks! This thread began very small, just as a funny picture, and is becoming more and more fascinating. :)

As for contributions, besides suggestions and already being enlisted* as a beta player :) , maybe we could think on something if we know a little more. You can send your CV to my email. You can tell what you like to do, or your profession. You're not by any chance a video game designer, are you? :)

* Should I say "conscripted"? :)
Title: Re: SSSS Monopoly game
Post by: thegreyarea on March 08, 2020, 07:14:10 AM
Ideas so far:
  • Tuuri and Reynir got into the office area just as the troll broke through the floor
  • The race is to prove conclusively that going on an expedition with their service won't be an automatic death sentence, which is why they have to go through each of the nations
  • Our Crew and the Stingy Quartet have pooled all their profits as the prize; the seed money for each of the racers comes from sponsors found through Trond's extensive network of contacts
Also, it occurs to me that there should be some sort of co-operative mechanism so players can team up against the trolls and murder-ghosts.
Wow! I assume that his means that you joined the team! I'm very happy with that!  ;D (did I tell that I'm a fan of yours?)

I'm sure that your story will be great and help us making everything better. Those ideas are already very interesting!

Maybe they will also help with the cards, or at least some of them, providing a context for the "game story".

As for the co-op, it's something to think on. Maybe if the other player is in an adjacent space you could ask for help, and then if they succeed the player that helped get paid? What do you think, friends?
Title: Re: SSSS Monopoly game
Post by: Vulpes on March 08, 2020, 10:17:52 AM
Thanks! This thread began very small, just as a funny picture, and is becoming more and more fascinating. :)

As for contributions, besides suggestions and already being enlisted* as a beta player :) , maybe we could think on something if we know a little more. You can send your CV to my email. You can tell what you like to do, or your profession. You're not by any chance a video game designer, are you? :)

* Should I say "conscripted"? :)

Haha, I'm pretty near useless for this! I'm not even a big player of board games, although that's more a function of circumstance than interest. I'm a biology prof, and my research area is insect ecology, so unless you want biologically accurate details on bugs of some sort, my professional qualifications are no help.  :))  I can do a decent biological drawing, slowly and painfully, but I'm no artist. My computer skills are limited to the usual things one uses for work, the uni's "learning management system" (hateful thing), a bit of photoshop back when I had time for serious photography, and the only thing I really nerd out on is statistics, for which I use R. So sorry, no video game design skills at all! I suppose my most useful skill is editing... I guess that comes with reading lots of student work and doing peer reviews. I'm detail-oriented but also big picture, I like understanding how things fit together, which is perhaps what interests me about this mad endeavor.

Four weeks left of semester... so I will probably pop in sporadically to cheer you on, but have little time to do more than that! But I look forward to checking in when I'm procrastinating, and if I have anything useful to say, I'll say it.
Title: Re: SSSS Monopoly game
Post by: Jitter on March 08, 2020, 05:42:19 PM
So we’ll sign you up as editor for the Tome of Rules? Thank you Vulpes :D

I haven’t done anything about the cards, I’m sorry! Stupid family things over the weekend! :onni:
Title: Re: SSSS Monopoly game
Post by: Jitter on March 08, 2020, 07:35:49 PM
Hey I have an idea for a cooperative version of the game (again as optional rules...) All players pool together and must raise a total of 10.000 kr and have headquarters (=hotel) in every country. If they manage this before anybody dies, the team wins. If someone dies, the team loses.
Title: Re: SSSS Monopoly game
Post by: thegreyarea on March 08, 2020, 08:21:00 PM
So we’ll sign you up as editor for the Tome of Rules? Thank you Vulpes :D

I haven’t done anything about the cards, I’m sorry! Stupid family things over the weekend! :onni:
You mean that Vulpes will be the editor of that book containing all the rules, regular and optional, that we created (or will soon create) for The Game? You mean this book?
(https://i.postimg.cc/pLRQ7bbR/The-Game-Rulebook.jpg) (https://postimages.org/)

Well, this is amazing! Thanks again, Vulpes!
Spoiler: show
(better not tell that this is just the first tome...)


As for weekends, family and not having time, I know exactly what you mean. Don't worry. It will just delay our payment :)
Title: Re: SSSS Monopoly game
Post by: thegreyarea on March 08, 2020, 08:46:13 PM
Hey I have an idea for a cooperative version of the game (again as optional rules...) All players pool together and must raise a total of 10.000 kr and have headquarters (=hotel) in every country. If they manage this before anybody dies, the team wins. If someone dies, the team loses.
That seems a great idea! It works because The Game* is not just about money anymore. :)
I'm glad that we will have an editor for all those rules...
* So far it's the name...

I had some time and tried to organize and produce the cards for Companies and for Travel. It took some time to select images and adapt a solution that was coherent with the FATE, SCAVENGE and DREAM WORLD cards (the size and proportions is different). But I think that I managed something that you will like.

Keep in mind that the space (each game square) is not that big. Each image, that I inserted in the available "frame", has 70x35mm. So the text has to be that size, or it will be too small (I think). That's also why I broke the TÚNNFISK URINN. I hope it's not a bad thing...

On the academy I had an image with a text rectangle and borrowed Wyrm idea of the stave as a symbol.

I also did a little experimenting with the irregular borders for each image, to match with the "rough" look that Minna uses and that I will. later, use in everything else, including the board, if you agree.
I hope you like it. As always, suggestions are welcomed.

(https://i.postimg.cc/bNbkLn82/Company-Card-ORESUND-BASE-v2.jpg) (https://postimg.cc/zVzyGVyJ)

(https://i.postimg.cc/T36msPYN/Company-Card-MAGES-ACADEMY-v2.jpg) (https://postimg.cc/PPSPpTD1)

(https://i.postimg.cc/tTVzFM4L/Company-Card-T-NFISKURINN-v2.jpg) (https://postimg.cc/hzcxBMxr)

EDIT: This is the second version of the message, because I replaced the images for better ones.
Title: Re: SSSS Monopoly game
Post by: Jitter on March 09, 2020, 04:38:10 PM
I like the irregular borders! Also the pictures you chose are great. The card for the base however looks a bit overly bright on my screen at least. I know it’s because the picture is like that originally, but it stands out among these and the card backs. Could you try how it would look if you faded it just a little?
Title: Re: SSSS Monopoly game
Post by: thegreyarea on March 09, 2020, 07:09:27 PM
I like the irregular borders! Also the pictures you chose are great. The card for the base however looks a bit overly bright on my screen at least. I know it’s because the picture is like that originally, but it stands out among these and the card backs. Could you try how it would look if you faded it just a little?
Hi! And I like that you like it! Now I'll go on with the "travel" ones :)
As for the Oresund image, I agree, and I already toned it down just a little (saturation -10%, brightness -5%). Please tell me if that's enough or if it needs more (or less) tweaking. :)

(https://i.postimg.cc/52m3qrWr/Company-Card-ORESUND-BASE-v2-1.jpg) (https://postimg.cc/yDkc7vdh)
Title: Re: SSSS Monopoly game
Post by: Purple Wyrm on March 10, 2020, 12:28:00 AM
Been AWOL for a few days and will likely remain so for a bit, but popping my head up to say I like what I see!
Title: Re: SSSS Monopoly game
Post by: Róisín on March 10, 2020, 03:37:52 AM
Hello Wyrm! How is the ear healing?
Title: Re: SSSS Monopoly game
Post by: Temteno on March 10, 2020, 03:56:33 AM
I'M IN AWE! <3
This SSSS monopoly looks so wonderful already! I especially love the hexagon-shaped board and the rules that have been done so far (as well as the background story for this monopoly).
I would love for this to be printable in future. It would be fun to play SSSS monopoly with friends - monopoly lover here :D
Title: Re: SSSS Monopoly game
Post by: Purple Wyrm on March 10, 2020, 07:25:46 AM
Hello Wyrm! How is the ear healing?

Well, thank you! Still crackling and bleeding a little bit now and then, but good overall!
Title: Re: SSSS Monopoly game
Post by: thegreyarea on March 10, 2020, 07:49:05 AM
Well, thank you! Still crackling and bleeding a little bit now and then, but good overall!

It's very good to hear (he, he) from you, friend! And it's also good to know that things are getting better. :)

I'M IN AWE! <3
This SSSS monopoly looks so wonderful already! I especially love the hexagon-shaped board and the rules that have been done so far (as well as the background story for this monopoly).
I would love for this to be printable in future. It would be fun to play SSSS monopoly with friends - monopoly lover here :D
Thanks! We are putting our <3 for SSSS in, and it's great to know that you like what comes out! :)
My idea, so far, is to make it fully printable. A set of files that any Minnion could download and print, although with some care in selecting appropriate papers. And of course most won't have an A0 plotter at hand... But there are places where you can print that, and being just one sheet it won't be that expansive. Recently we talked about an online version, but we still don't know how to implement that...
But we still have a long way to go to reach that point. And along that way you can help us, with suggestions and, since you are a monopoly lover, helping in the test phase :)
Title: Re: SSSS Monopoly game
Post by: Jitter on March 10, 2020, 01:08:52 PM
Hi! And I like that you like it! Now I'll go on with the "travel" ones :)
As for the Oresund image, I agree, and I already toned it down just a little (saturation -10%, brightness -5%). Please tell me if that's enough or if it needs more (or less) tweaking. :)


Hmm, maybe juuust a little bit more, or less.. I mean reduce the values a little further.

I'M IN AWE! <3
This SSSS monopoly looks so wonderful already! I especially love the hexagon-shaped board and the rules that have been done so far (as well as the background story for this monopoly).
I would love for this to be printable in future. It would be fun to play SSSS monopoly with friends - monopoly lover here :D

Thank you Temteno, you are now conscripted invited to the team! We haven't really collected the rules being thrown around into anything that would be even beginnings of a coherent set of rules but when we have that, comments from someone who plays a lot of monopoly are extremely welcome! If you have any ideas, particularly related to how to treat the properties and the buildings in this framework, anything is very welcome!
Title: Re: SSSS Monopoly game
Post by: Vulpes on March 10, 2020, 01:21:16 PM
So we’ll sign you up as editor for the Tome of Rules? Thank you Vulpes :D

Okay, play to my strengths. I will try not to nit-pick too much!
Title: Re: SSSS Monopoly game
Post by: Vulpes on March 10, 2020, 01:22:25 PM
You mean that Vulpes will be the editor of that book containing all the rules, regular and optional, that we created (or will soon create) for The Game? You mean this book?
(https://i.postimg.cc/pLRQ7bbR/The-Game-Rulebook.jpg) (https://postimages.org/)

AAaaaaaaahhhh!

That is awesome!  XoX
Title: Re: SSSS Monopoly game
Post by: Jitter on March 10, 2020, 02:49:55 PM
So here is finally the next version of the Fate and Scavenging cards. There are currently 22 of each, let me know what you think.

FATE

Advance to GO - collect xx (200)
Proof of Immunity! Get out of quarantine. This card may be saved until used
Scratch by a grossling! Go to quarantine. Go directly to quarantine without passing GO.

Pastor Anne – remove all ghosts (and Sleipnope) on board. Use immediately.
Rune of banishment – remove one ghost (your choice) on board. Use immediately.

Cunning Plan! You manage to get yourself smuggled along in a crate. Go forward two spaces.
Engine failure! Go back 3 spaces.

Your transport is attacked. Throw one d6:
6 - crew nopes outta here fast. Go forward 2 spaces.
4-5 - guards defeat it. Proceed as normal 
2-3 - the giant breaks the engine, lose one turn
1 - the giant eats the driver / captain. Go back 3 spaces.

Holiday in Reykjavik! Advance to Reykjavik (if owned, pay normal rent, if unowned, you can buy it)
Summons from the cousin. Go to KEURUU - if you pass GO collect xx (200)
Last minute tickets. Advance to the nearest Transport and pay owner twice the normal rent. If Transport is unowned, you may buy it from the Bank

You perform Kallohonka on a slain beast. Lose one turn.
Language barrier! Lose one turn trying to buy tickets.

You join the Cleansers for a campaign. Lose 2 turns and collect xx (200?) as payment.
Your cookbook “Candle Soup and Other Delicacies” published. Everyone wants it. Collect xx (20) from each player.
Payday for expedition crew. Pay each player xx (50)
Your expedition returns! Receive xx (150) in proceedings.
Against all odds you return from the Silent World. Collect life insurance, receive xx (100) from Bank
You win second prize in a beauty contest. Receive xx (10)
It’s your birthday! Collect xx (10) from each player.
Mage school tuition, pay xx (50)
Cat academy fees, pay xx

City walls need repair!  Pay xx (40) per house and xx (115) per hotel you own.

SCAVENGING

Advance to GO

Proof of Immunity! Get out of quarantine. This card may be saved until used
Scratch by a grossling! Go to quarantine. Go directly to quarantine without passing GO.

Your expedition loots a University library. Collect xx (200)
You find usable equipment in a ruined storage room. Receive xx (50)
Rare maps! You sell them - collect) xx (100).
Refund for returning “rental” rowboat. Collect xx (100)
Fishing yields a good catch. Sell extra fish, collect xx from Bank (20?)
You kill a sjødraug. Local fishermen give you a prize, receive xx (50?)
Books collector buys a rare volume. Collect xxx (50)
Scavenger team finds shiny round objects. No value.
Squirrel cookies.

Crate of candles! You have taken wrong equipment! Pay xx.
Buy Medic kits and bandages for your crew. Pay xx (50)
Hospital fees, pay xx (50)
You need boat tickets. Pay xx (15) to Bank

You have valuable intel for the Sentinel Mage. Receive xx in thanks. (50?)
Payment for your services as scout, receive xx (25)
Payment for exclusive interview on your adventures, receive xx (20)
Your drawing wins an art competition. Receive xx (100)

Rune of protection – when a ghost tries to attack you, it is banished. You suffer no harm. Keep card until used.
Grandma’s rifle - +2 to battle roll as long as you have this item. Keep card with you. Every time you pass GO, pay 10 for ammo. If you fail to pay, return rifle to the deck.
Incendiary device - when used in battle, roll d6 (keep card until used)
6 - opponent shredded with no further battle
2-5 +3 to battle roll
1 - oops counted to four instead of three! Take one wound / lose one hit point.

Turret maintenance for all properties! For each house pay xx (25) for each hotel xx (100)

Edited 12.3: added cat academy fees, incendiary device, squirrel cookie (effect to be decided)
Title: Re: SSSS Monopoly game
Post by: Purple Wyrm on March 10, 2020, 07:52:38 PM
Great work Jitter!

In terms of money, I figure since our board has (more or less) an extra 33% properties over the normal board, cards should award/cost an extra 33%. So passing 'Go' for instance should provide 300 rather than 200.

Also, we need at least one card that refers to Kitty training! ;D
Title: Re: SSSS Monopoly game
Post by: thegreyarea on March 10, 2020, 09:04:18 PM
Jitter, they are amazing! I'm impressed by the many references for different points in the story :) It's really very well done! Congratulations!
I'll agree with Wrym on the "Training Kitty" card, that is very nice, and on the extra value. Unless instead of putting the "salary" up we push all the rest down. It would be a way to prevent any shortage of money (I'm presuming that we would use monopoly money).

I was also thinking on replacing the "GO" for something else, more adapted to our game. What do you say about calling it "Bank"? The players would start the game on the Bank, after they pooled all their money, as LooNEY_DAC suggested, and that's the place where they collect their salary. I'd put the BANK next to Iceland, since that's were they are in the beginning.
Title: Re: SSSS Monopoly game
Post by: Jitter on March 11, 2020, 02:05:31 AM
Thank you guys!

BTW the original ideas for the Troll, Dream Duck and Kitty are not on this thread. Could you repost here? I have forgotten what the Kitty piece is supposed to do. I was first thinking to include “items” Grade A cat and Grade C cat but then remembered we have the Kitty piece. I’d also love to include “Incendiary device” if there aren’t too many cards already?
Title: Re: SSSS Monopoly game
Post by: thegreyarea on March 11, 2020, 05:28:29 AM
Thank you guys!

BTW the original ideas for the Troll, Dream Duck and Kitty are not on this thread. Could you repost here? I have forgotten what the Kitty piece is supposed to do. I was first thinking to include “items” Grade A cat and Grade C cat but then remembered we have the Kitty piece. I’d also love to include “Incendiary device” if there aren’t too many cards already?
Again, your ideas for the cards are really great!

Curiously I also couldn't find the ones you mentioned. Lost in translation transportation from the other thread?
The board image that I edited in the beginning had several figures, among them a cat, a duck and a dog. I erased the others, added the "collar" to kitty, changed the color of the duck from silver to gold and added the "ribs" on the dog.
Originally those were the ideas (IIRC):
The dog (beast/troll) was supposed to move on the board as any player (someone roll the dice for it) and when it landed in the same square the player was it started a "battle". You could win big, and the beast was out of the board for 3 turns, loose and be wounded, skipping a turn, or die, leaving the game.
The cat (Kitty!) moved like the dog. If it was on the same square the player was warned of the beast arrival, and so could choose between normal battle or hide, and the beast cause no effects. Now I'm thinking that if we keep this option Kitty should help in battle, adding some value to the dice roll :)
The duck was fixed on a random square. When a player landed there... I honestly don't remember! :D

However I suppose not all monopoly games have those pieces, particularly the duck. (cat and dog are standard, it seems, as the wheelbarrow...)
Maybe I should create printable versions of those pieces, as I'm planning to do for the team, and as I also have to do for the murderghosts and sleipnope.

I don't think there are too many cards.
Incendiary Device and Kitty Training are good ideas.
I also think that we should do our own fan-service and include a Squirrel Cookie card on Scavenge :D
It would be a card with unpredictable results, good or bad, depending on the dice. You could store it for a moment of need, hoping to be lucky.
Title: Re: SSSS Monopoly game
Post by: Purple Wyrm on March 11, 2020, 07:05:42 AM
Grey's original ideas are on Discord comments for episode 235  ;D

The game would also include some specific SSSS elements, and the associated rules:
Fortifications: the purple rings around houses and hotels. You would have to buy them after building in that slot. They offer protection against trolls and beasts
Kitty: Our favorite kitten goes around, moving on each turn. If you are on Kitty's square trolls or beasts won't attack you
Dream Duck: It sits in a random fixed square. If you hit that square you can roll the dice again. As dreams can be in the past or the future you can choose to move forward or backward.
The Beast: Since the original board had a dog I chose Spiderdog for this role. It goes around the board each turn, as any player. If it comes to your current square both roll the dice. You can loose, and get eaten (out of game), have the same value (you and the beast are wounded and skip a turn) or win (the beast skips 3 turns and the other players have to pay you).
I didn't had time to replace "jail" by "quarantine", but it would make sense.
Title: Re: SSSS Monopoly game
Post by: thegreyarea on March 11, 2020, 07:40:55 AM
Grey's original ideas are on Discord comments for episode 235  ;D

The game would also include some specific SSSS elements, and the associated rules:
Fortifications: the purple rings around houses and hotels. You would have to buy them after building in that slot. They offer protection against trolls and beasts
Kitty: Our favorite kitten goes around, moving on each turn. If you are on Kitty's square trolls or beasts won't attack you
Dream Duck: It sits in a random fixed square. If you hit that square you can roll the dice again. As dreams can be in the past or the future you can choose to move forward or backward.
The Beast: Since the original board had a dog I chose Spiderdog for this role. It goes around the board each turn, as any player. If it comes to your current square both roll the dice. You can loose, and get eaten (out of game), have the same value (you and the beast are wounded and skip a turn) or win (the beast skips 3 turns and the other players have to pay you).
I didn't had time to replace "jail" by "quarantine", but it would make sense.
Thank you Wyrm! See, I didn't remember well. I had Kitty just protecting you, not the option to engage or not (but I believe that I thought about that), and the dream duck idea I completely forgot, but sounds nice. However, now that we have the Dream World cards, maybe in addition to rolling the dice the player could also take a card...
I also forgot the players paying you if you win the beast, but it makes sense.
If we want the troll to become Sleipnope (as Jitter suggested), however, we should perhaps use a troll (which?) instead of Spiderdog, right?

I'll have to check that Discord thing... :)
Title: Re: SSSS Monopoly game
Post by: Jitter on March 11, 2020, 06:13:37 PM
Ok I added them to the list of cards. The squirrel cookie effects are yet to be determined.

The dream duck could also mean the Troll can’t ever attack on that square, because the dream duck in the comic appeared in the Trashcan of Protection :)
Title: Re: SSSS Monopoly game
Post by: wavewright62 on March 12, 2020, 03:28:54 AM
The original money came from a grant by the Nordic Council, perhaps they can be the 'Bank"?
Title: Re: SSSS Monopoly game
Post by: thegreyarea on March 12, 2020, 06:11:52 AM
Ok I added them to the list of cards. The squirrel cookie effects are yet to be determined.

The dream duck could also mean the Troll can’t ever attack on that square, because the dream duck in the comic appeared in the Trashcan of Protection :)
Nice! We could have a separate sheet with 12 different effects. People choose to roll 1 or 2 D6 and see what they get. I was thinking in something like the improbability drive :D
( https://hitchhikers.fandom.com/wiki/Infinite_Improbability_Drive ), so we should put our imagination on work over it...

The Dream Duck effect seems perfect! And I didn't knew that the can had a name, but Trashcan of Protection seems more then perfect! (now I'm imagining Reynir developing the "Stave of Trashcan Protection" that magically envelops anyone that steps into it in a trashcan :) , best used to roll downhill to escape your enemies...)

The original money came from a grant by the Nordic Council, perhaps they can be the 'Bank"?

I like the idea to put the Nordic Council in the board (with the Pentagonal Symbol), because it's were adventure 1 began, but it's hard to see a reason for the crew to meet there and receive money, since they don't work for the Council.

What if we call that corner "Nordic Council Street", as if it was a central location on Reykjavik? That street could have the Council Office and also a Bank. If we do that it would make sense to put Iceland in the side that comes just after that, and Reykjavik as the first location, so you step out of the Nordic Council Street into the city of Reykjavik.
We could also try to use the image on the bottom of page 56... If it fits in the available space... I'll try to make something, ok?
Title: Re: SSSS Monopoly game
Post by: thegreyarea on March 12, 2020, 09:37:58 AM
Hi! Following my last comment here is my idea for the "Nordic Council Street" corner, that would replace the original "Go". It includes the view from page 56, the Council Logo and the Arrow.
I've already put Reykjavik next to it, and inserted the Dream World and Scavenge cards (while maybe in Iceland we should replace Scavenge for Fate, since after 90 years there shouldn't be much left to scavenge on Iceland :) ).
The stave is still the same as before. I didn't had the opportunity to remake those.
Here's the link to the original: https://i.postimg.cc/Z5CT9hJc/Nordic-Council-Corner.jpg
(I hope nobody gets false warnings this time)

And below an image with 700 px to follow the Forum rules.

(https://i.postimg.cc/pX0WXdMr/Nordic-Council-Corner-small.jpg) (https://postimages.org/)
Title: Re: SSSS Monopoly game
Post by: Jitter on March 12, 2020, 12:58:27 PM
Hmmm... I'm in two minds about having Reykjavik come first. If it's going to be the irritatingly expensive place like Broadway is, is it good or bad that it's right after go? Temteno, do you have any opinion on this?

The "salary" could actually come from the Council I think. Not directly perhaps, but if the Council has given a grant and the team has decided to be creative about it and use it as starters for their effort to raise more? But in that case it would still be in the bank. BTW the bank must be called BANKI (see p. 22 / A2) if it's to be written anywhere :) In any case I like the design for the corner!
Title: Re: SSSS Monopoly game
Post by: Jitter on March 12, 2020, 01:03:59 PM
BTW Grey, 2d6 has 11 alternatives as you can't roll 1 on two dice :) The more we come up with the more dice we can add, I mean even if you have just the one you can roll three (or more) times!

A question on the cards. Should we change "summons" to "summons from family" at which Reynir would have to go to Brualadalur, Lalli and Tuuri to Keuruu, Sigrun to Dalsnes etc?

I think I had some ideas for the Dream world cards yesterday or probably last night, but now I have forgotten them! I only have one:
Shared dream - move one other player (random, roll to determine) to your location immediately, with no passing of Council St
Title: Re: SSSS Monopoly game
Post by: thegreyarea on March 12, 2020, 02:36:44 PM
Hmmm... I'm in two minds about having Reykjavik come first. If it's going to be the irritatingly expensive place like Broadway is, is it good or bad that it's right after go? Temteno, do you have any opinion on this?

The "salary" could actually come from the Council I think. Not directly perhaps, but if the Council has given a grant and the team has decided to be creative about it and use it as starters for their effort to raise more? But in that case it would still be in the bank. BTW the bank must be called BANKI (see p. 22 / A2) if it's to be written anywhere :) In any case I like the design for the corner!
I thought about that "first" problem, but it only happens if you draw a 1, right? And everybody will eventually hit it, wherever we put it... But I'm no specialist, so I think you are right and we should hear more opinions.

I still didn't feel the need to write it anywhere (the banki is outside the board, right?). But if we decide to make notes it will be necessary :)

And I'm glad that you like it!
BTW Grey, 2d6 has 11 alternatives as you can't roll 1 on two dice :) The more we come up with the more dice we can add, I mean even if you have just the one you can roll three (or more) times!

A question on the cards. Should we change "summons" to "summons from family" at which Reynir would have to go to Brualadalur, Lalli and Tuuri to Keuruu, Sigrun to Dalsnes etc?

I think I had some ideas for the Dream world cards yesterday or probably last night, but now I have forgotten them! I only have one:
Shared dream - move one other player (random, roll to determine) to your location immediately, with no passing of Council St
That's true, but that's why I said that the player could choose to roll 1 or 2 (so the chance to have just 1 existed). Anyway we could have just 11 effects, or roll more times, as you said. I think that will depend on our imagination: how many effects we will create? :)

I like "summons from family"! It's a nice adaptation.

As for the ideas, that's how dreams work! We have them, and later forget :) But I like the remaining one, the Shared Dream. Maybe the Dream Duck should be moved to the same location, avoiding it being "stuck" in the same place the whole game.
Anyway, seems that you are being effected by the cards magic! Better be careful with the Squirrel Cookie ones... :D
Title: Re: SSSS Monopoly game
Post by: Jitter on March 12, 2020, 03:33:39 PM
Some of the cards say ”collect from Banki”

The dream cards still haven’t come back to me! Irritating!
Title: Re: SSSS Monopoly game
Post by: Jitter on March 12, 2020, 03:35:17 PM
No, actually, here’s anothe one

Handsy moose - move the Troll to your location, battle as normal (no chance to SSSS)
Title: Re: SSSS Monopoly game
Post by: thegreyarea on March 13, 2020, 10:14:42 PM
No, actually, here’s anothe one

Handsy moose - move the Troll to your location, battle as normal (no chance to SSSS)
I like that one!

I was thinking on having different pieces for the troll. Sleipnope forms, IIRC, after the original ghost absorbs 3 trolls: the wounded leaf-troll, the trapped water-troll and the horse beast...

I did very little for our game today. But, as I mentioned, I'll be working from home for some time, and I believe that it will have more time for this. I'll try to have at least one image each day. Butter good all!
Title: Re: SSSS Monopoly game
Post by: Jitter on March 14, 2020, 10:32:31 AM
I’m thinking that the item cards should have an image on the text side so that it’s easy to see who is holding whar. If I select the images can you do the editing?

What do you think about Dream World cards that have monetary effect? Because money is the way we keep score here. Such as:

Vision of prosperity
Your fylgja indicates a place for you. Checking it you find an ancient tome. Collect 50 kr.

A non-monetary one: Scary reef place. You must turn back. Go backwards 2 spaces.

(Don’t worry, I’ll collect these into a list like the other cards)
Title: Re: SSSS Monopoly game
Post by: thegreyarea on March 14, 2020, 07:22:00 PM
I’m thinking that the item cards should have an image on the text side so that it’s easy to see who is holding whar. If I select the images can you do the editing?

What do you think about Dream World cards that have monetary effect? Because money is the way we keep score here. Such as:
Sure! Sounds like a good idea! And I'll do all the editing we may need, with pleasure! :) (and if you select the images you are already making the work a lot easier).

I see no problem in the monetary effect. It's a way to make the card have a consequence in the game, as valid as moving three steps backward.

I'm working on that idea to replace the tax squares that would be on Norway and Finland. I'll try to get it ready today or tomorrow (Sunday) morning. :)
Title: Re: SSSS Monopoly game
Post by: thegreyarea on March 14, 2020, 09:39:21 PM
Hi! I managed to advance two small steps :)

First, I corrected the Oresund Base card again, reducing saturation (now 20% less then the original) and brightness (10% less). Jitter, does this now look ok or you think it needs to go down a little more?

Second comes the new "company" that would replace the "tax" square in Norway. We have very little on Y90 Norway, but we do have the scene when Sigrun is in a party. So I created this "Dalsnes Feast Hall" card, with the text prompting the player to "Party like a viking!" That, however, implies paying some rounds to everybody! And that costs money. How much? Depends on how much drunk the player gets! So the dice rolls and gets multiplied by 10 (or more, or less, we will have to find out...)

(I think it's funny to have Trond saying that, but if you don't like the balloon I can remove it. Just tell me)

So, here they are. I hope everyone likes. And now to the Finnish "tax" replacement! :)

(https://i.postimg.cc/0ydKt6tV/Company-Card-ORESUND-BASE-v2-2.jpg) (https://postimg.cc/ZWnqnqzN)

(https://i.postimg.cc/1zmnb92s/Company-Card-DALSNES-FEAST-HALL.jpg) (https://postimg.cc/PC75wkdR)

I'll put both on our project dropbox. Butter good!
Title: Re: SSSS Monopoly game
Post by: thegreyarea on March 15, 2020, 02:13:05 PM
Hi, again!

Three more steps today :) (so far...)
Three more company cards: Saimaa Canal, Krabben Line and Sveavägen Railway. Krabben was harder because the boat image is very horizontal, so I tried to mix it with a part of Norway, from the Known World Map, as Jitter suggested. I like the result. :)

But now I'd like to know if you like it, and any suggestions. Later I'll try to do the remaining cards.

(https://i.postimg.cc/pdVZwPYx/Company-Card-SAIMAA-CANAL.jpg) (https://postimg.cc/VJTnMQVH)

(https://i.postimg.cc/ZRCLqjMM/Company-Card-KRABBEN-LINE.jpg) (https://postimg.cc/cgG397ZR)

(https://i.postimg.cc/cH2Btwq4/Company-Card-SVEAVAGEN-RAILWAY.jpg) (https://postimg.cc/mz3H0c20)
Title: Re: SSSS Monopoly game
Post by: Jitter on March 15, 2020, 05:18:58 PM
I think the Base is good now. We don’t want to go far from the original I think. And the Feast Hall is great, both as a concept and as the illustration you made.

Of the transports the Saimaa Canal and Sveavagen are also great, I would leave them as is. But I thought we ditched Krabben Line? Or is your idea that Krabben also does the coastal ferry service in Norway? I would just call it Coastal Ferry (or Hurtigruten) and use only the map for it, to indicate it means the service that is the main transportation system in Norway (we haven’t specifically been told this but I’m sure it is the case).
Title: Re: SSSS Monopoly game
Post by: Purple Wyrm on March 15, 2020, 07:36:05 PM
All looks fantastic Grey! The Feast Hall is particularly great ;D

The idea was indeed raised that the Krabben line does coastal transport for Norway. I'm happy with it, but open to other opinions.
Title: Re: SSSS Monopoly game
Post by: thegreyarea on March 16, 2020, 04:47:57 AM
I think the Base is good now. We don’t want to go far from the original I think. And the Feast Hall is great, both as a concept and as the illustration you made.

Of the transports the Saimaa Canal and Sveavagen are also great, I would leave them as is. But I thought we ditched Krabben Line? Or is your idea that Krabben also does the coastal ferry service in Norway? I would just call it Coastal Ferry (or Hurtigruten) and use only the map for it, to indicate it means the service that is the main transportation system in Norway (we haven’t specifically been told this but I’m sure it is the case).
I thought that we would use the Krabben Line as the company that provides the coastal ferry service (which is plausible) to employ an image recognizable by all readers and not only the map. But the map (that we all love) also works. I did a version with only the map, using the ship just as a decorative element. Later we can choose which we use.

I'm glad that you like the others. :) BTW I saw your message in the moment you posted, but I was soooo sleepy that I was unable to make the Coastal Ferry immediately... I haven't even seen Minna's update yet...

All looks fantastic Grey! The Feast Hall is particularly great ;D

The idea was indeed raised that the Krabben line does coastal transport for Norway. I'm happy with it, but open to other opinions.

Thanks! I also loved the idea, and I'm trying to make something on the same line for Finland. I was thinking on "Fishing in Saimaa" (or "Saimaa Fishing") and using that image where Lalli meets the fishing supplies man, on page 93.

What do you, and Jitter, think of it? I'm open to suggestions.

BTW I now bookmarked the delicious "The Lovecraft Engine" and go there every day to get a sweet new description! :)

(https://i.postimg.cc/tJR4h6D6/Company-Card-COASTAL-FERRY.jpg) (https://postimg.cc/wyPzz7Cx)
Title: Re: SSSS Monopoly game
Post by: Purple Wyrm on March 16, 2020, 07:32:50 AM
BTW I now bookmarked the delicious "The Lovecraft Engine" and go there every day to get a sweet new description! :)

Glad you like it! I must get around to updating it for modern screen sizes and devices.
Title: Re: SSSS Monopoly game
Post by: JoB on March 16, 2020, 05:29:30 PM
Second comes the new "company" that would replace the "tax" square in Norway. We have very little on Y90 Norway, but we do have the scene when Sigrun is in a party. So I created this "Dalsnes Feast Hall" card
(FWIW, we do have Word of God that the Norwegians are the shipwrights of the Known World, so quite a lot of the ships in the comic should have some relation to Norway and we can rest assured that they have shipyards, if you insist on an actual company.)
Title: Re: SSSS Monopoly game
Post by: thegreyarea on March 16, 2020, 08:32:11 PM
(FWIW, we do have Word of God that the Norwegians are the shipwrights of the Known World, so quite a lot of the ships in the comic should have some relation to Norway and we can rest assured that they have shipyards, if you insist on an actual company.)
Thanks! I think I heard that, but I don't remember when. It can be useful...
Anyway, when I call it a "company" the objective is to differentiate from a "property", meaning that those places on the board work more like the "railway" or "water" companies on the original Monopoly. So it wouldn't need to be a proper company. We still have to think about the rules for that :)
Title: Re: SSSS Monopoly game
Post by: Jitter on March 17, 2020, 11:15:51 AM
I prefer the “coastal ferry” with just the map, because the only known route for Krabben is between Reykjavik and Bornholm. But both are fine! It is quite possible they could do that as well, although in that case it would probably be a Norwegian company (no reason to think it couldn’t be). There are also a number of ships looking like longships in the background around the first part of Adventure 1 is you want to add a ship on the image, however those are not named.

Or, one of those could be used as picture for a Shipyard company!
Title: Re: SSSS Monopoly game
Post by: thegreyarea on March 17, 2020, 08:42:42 PM
I prefer the “coastal ferry” with just the map, because the only known route for Krabben is between Reykjavik and Bornholm. But both are fine! It is quite possible they could do that as well, although in that case it would probably be a Norwegian company (no reason to think it couldn’t be). There are also a number of ships looking like longships in the background around the first part of Adventure 1 is you want to add a ship on the image, however those are not named.

Or, one of those could be used as picture for a Shipyard company!

The Shipyard company sounds nice, but for Norway we already have The Coastal Ferry (transport), Dalsnes Feast Hall (company) and Fate and Scavenge cards, leaving 5 squares (of 9) for properties. Should we introduce the Shipyard we would have more "non-property" than "property" on that side of the board... but why not?

So here we have two more companies, the Bornholm Trade and Travel Hub (transportation for Denmark) and the Fishing in Saimaa, that works like the Dalsnes Hall in Finland. I thought that Trade and Travel Hub sounded better then "Harbour Island". It was also harder to make because the images we had were small, so I decided to try a 3 panel composition...

Here they go. i hope you enjoy them.

(https://i.postimg.cc/zX5JJHyn/Company-Card-BORNHOLM-TRADE-AND-TRAVEL-HUB.jpg) (https://postimg.cc/bdCXgJHJ)

(https://i.postimg.cc/bNTqdYn4/Company-Card-FISHING-IN-SAIMAA.jpg) (https://postimg.cc/w77CGp0k)


Title: Re: SSSS Monopoly game
Post by: Jitter on March 18, 2020, 09:33:25 AM
Ooh I love the fishing shop! It’s one of my favorite interiors in the whole comic as it’s just the right blend of familiar and homely contrasted  by the lake beast skeleton!  Very good!

Is there chance of making a mock version of the board where the allocated spaces are marked (text only is enough) so that we can get the whole picture and see what there are in terms of the transport and companies, take a card squares etc and how many properties there currently are?
Title: Re: SSSS Monopoly game
Post by: thegreyarea on March 18, 2020, 10:25:48 AM
Ooh I love the fishing shop! It’s one of my favorite interiors in the whole comic as it’s just the right blend of familiar and homely contrasted  by the lake beast skeleton!  Very good!

Is there chance of making a mock version of the board where the allocated spaces are marked (text only is enough) so that we can get the whole picture and see what there are in terms of the transport and companies, take a card squares etc and how many properties there currently are?
It's so good to see that you like it! Thanks!

Of course I can do that board version. It will be useful to define what we want. But I'll have to do it later, because work awaits... Anyway I was thinking (as referred above) that we could have, on each country side, 5 Properties, 1 Fate, 1 Scavenge, 1 Transport and 1 Company.
If we always started and ended with a property, and put the transport in the middle (as in Monopoly) that will give us something like:

P F P P T S P C P
P F P P T S C P P
P P P S T C P F P

And so on... (if somebody wants to check all possible combinations... suit yourself, I'll be delighted to hear the results)

The Dream World side would be different. Taking on Wyrm initial suggestion I was thinking in 4 Havens, 4 Dream World cards and one Transportation (Spirit Boat). It would give us:

H D H D T D H D H

Having the dream world cards only on that side would surely make traveling through the Dream World a different experience from the Country sides.

I'll like to hear from you both and also any other Minnion that want to have its say.

See you soon.
Title: Re: SSSS Monopoly game
Post by: Jitter on March 18, 2020, 11:32:40 AM
I agree with the Dream World side, gotta have lots of chances to get in trouble! Btw I think I’ll change the Pastor Anne into the Dream World deck and then Scavenging and Fate will both have one card (rune) that will banish one ghost.

I’m also slower with this (and the writing!) than I’d like to be. Schools are closed as of today, and I’ll be working on my actual work by event shift as the kids need support with their home study. Although today went much better than I feared! I suppose the novelty will wear off, but at least this gives me courage - we can do it!

Ps you made it to the Safe Zone! I posted it on the Promotion Celebrations thread.
Title: Re: SSSS Monopoly game
Post by: thegreyarea on March 18, 2020, 01:52:01 PM
I agree with the Dream World side, gotta have lots of chances to get in trouble! Btw I think I’ll change the Pastor Anne into the Dream World deck and then Scavenging and Fate will both have one card (rune) that will banish one ghost.

I’m also slower with this (and the writing!) than I’d like to be. Schools are closed as of today, and I’ll be working on my actual work by event shift as the kids need support with their home study. Although today went much better than I feared! I suppose the novelty will wear off, but at least this gives me courage - we can do it!

Ps you made it to the Safe Zone! I posted it on the Promotion Celebrations thread.
Your idea sounds good. :)

Don't worry about our delivery time. I know that, considering our generous payment, we should be, but don't. I'm sure all Minnions prefer that we take all the time we need to make our game correspond to the comic quality level, and they know that doing it is a challenge!
(speaking of games I just noticed that we have a pacman emoji!  :V ..... )

Do we have a Promotion Celebrations Thread?!
* go check and post *
Yes we have! Thank you!!!
Title: Re: SSSS Monopoly game
Post by: Jitter on March 18, 2020, 06:15:59 PM
Ooh! You know what  :V... is eating?

Spoiler: show
Particle beans
Title: Re: SSSS Monopoly game
Post by: Vulpes on March 18, 2020, 07:14:59 PM
Pff, get overwhelmed at work and lose your internet for a couple days, and you miss all the fun!

I love everything I'm seeing here - the Dalsnes feast hall is particularly good, and Saimaa fishing. It's all good. Not good, great! Most best!

Looking forward to having some more time to devote to this, if there's anything I can contribute. Our last two weeks of semester are going online, and once I get everything posted, I'll have a bit more slack will collapse from exhaustion and sleep for a week. Then I can chip in!
Title: Re: SSSS Monopoly game
Post by: Vulpes on March 18, 2020, 07:35:36 PM
Ooh! You know what  :V... is eating?

Spoiler: show
Particle beans


Ah... and now I discover where those beans appeared. So tired I can't even read a discussion thread properly.  ::)

Edit, mere moments later - and now I find that you already solved the mystery over on the Disqus thread and this is not the origin of those darn beans! So tired I... should just go to bed, perhaps.
Title: Re: SSSS Monopoly game
Post by: thegreyarea on March 18, 2020, 07:53:37 PM
Ooh! You know what  :V... is eating?

Spoiler: show
Particle beans


Believe me, I knew that it was that before hitting the spoiler! I'll be known as "The Particle Beans Guy"! :D

EDIT: And I found a picture of my alter ego, Dr Greynz Areanshmirtz, doing some tests on something that may be related with particle beans!

(https://i.postimg.cc/P5PdPq76/Dr-Greynz-Areanshmirtz.jpg) (https://postimages.org/)

Maybe I should change my avatar...

(you have heard of Phineas and Ferb, right?)

I love everything I'm seeing here - the Dalsnes feast hall is particularly good, and Saimaa fishing. It's all good. Not good, great! Most best!

Looking forward to having some more time to devote to this, if there's anything I can contribute. Our last two weeks of semester are going online, and once I get everything posted, I'll have a bit more slack will collapse from exhaustion and sleep for a week. Then I can chip in!

Thanks! We are trying our most best! We will be counting with you then. For some reason our plans now include a lot of time at home...

BTW wouldn't it be great if we had this really working online as a MMOMG (Minnionly Multiplayer Online Monopoly-like Game)? It seems that we would have lots of possible players...
Title: Re: SSSS Monopoly game
Post by: Jitter on March 19, 2020, 01:29:50 PM
I do believe you!

I currently have a lot less time available, because with the kids studying at home I can’t seem to get much done during the day and thus spend the evening working. I don’t know if it’s their presence (they have been miraculously quiet so far*!) or just that I’m on edge with the virus. I hope it will get better. I’m exhausted.

* it’s only been two days so this might well change...

 :V🍌🍌🍌🍌🍌🍌🍌
Title: Re: SSSS Monopoly game
Post by: thegreyarea on March 19, 2020, 08:49:53 PM
I currently have a lot less time available, because with the kids studying at home I can’t seem to get much done during the day and thus spend the evening working. I don’t know if it’s their presence (they have been miraculously quiet so far*!) or just that I’m on edge with the virus. I hope it will get better. I’m exhausted.

* it’s only been two days so this might well change...
These have been hard days for all of us. Everybody is tired and worried, and it's hard to concentrate on work. But I'm sure that we will adapt to this new situation.

Curiously, or not, for me it's much more easy to make our SSSS things. It's a way to escape from reality, of course, but as long as we manage to balance this escape with our responsibilities it seems to be a nice choice :)

But no worries, we must do this for pleasure, and not as a obligation. We have plenty of those... BTW those beans are going bananas!

I've spent some time with the board, to make a proper version that included our recent work.
It has almost no image, but it surely will be useful to develop the game, imagine rules, etc...
I positioned the settlements on each side/country considering their geographic position (well, with some artistic licence) as well as the transport companies and the remaining cards.
I also remade the stave, with a more accurate drawing and added colors to each country.
In one corner I put the stave with houses and an hotel, so you can see the size, and also included a graphic scale.
And I  remade the background, including the corners and weathered the central "diamond flags" logo.
Bellow its a series of small images that respect the 700 pix wide rule, one is the whole board, but it's hard to read because it's too miniaturized... After that i made separate images for each side for a better visualization.
The big version (26 MB) is on our dropbox, while the really big version (86 MB, 20000x16800 pix) is on my computer. If anyone want to see tell me.
I hope all this is useful. See you soon, and remember, the Butter is with us! (and the beans too) :)

EDIT: This is the link to a decent resolution version that is around 10 Mb : https://i.postimg.cc/MT29P4Z8/Board-1-2-C-light-small.jpg (https://i.postimg.cc/MT29P4Z8/Board-1-2-C-light-small.jpg)

Board:
(https://i.postimg.cc/632B0kmf/Board-1-2-C-small.jpg) (https://postimg.cc/xJQrj4YX)

Side 1, Iceland
(https://i.postimg.cc/TwzfHk8M/board-Iceland.jpg) (https://postimages.org/)

Side 2, Sweden
(https://i.postimg.cc/gj3m9vdw/board-sweden.jpg) (https://postimages.org/)

Side 3, Denmark (with the Kastrupp option... All cities are together in one side because Bornholm is really small)
(https://i.postimg.cc/PfDt8kZt/board-denmark.jpg) (https://postimages.org/)

Side 4, Norway
(https://i.postimg.cc/tCH93mtF/board-norway.jpg) (https://postimages.org/)

Side 5, Finland
(https://i.postimg.cc/DydnBdBH/board-finland.jpg) (https://postimages.org/)

Side 6, Dream World (and the scale)
(https://i.postimg.cc/CxhYtB21/board-dream-world.jpg) (https://postimages.org/)
Title: Re: SSSS Monopoly game
Post by: Jitter on March 20, 2020, 12:13:44 PM
Wow! It’s great! Really a work of art!

I like the way you introduced the flag colors to the staves for propertie. However (there is always however...) in Monopoly you have to hold the entire group of properties (2 or 3, depending) in order to be allowed to build there. If we intend to hold to this, I think each country should be divided into two such groups, because anybody getting to collect all properties in one country is not likely to happen. Visually this perhaps could be done by using two different colors of the stave markings? So that they would be “Finland dark” and “Finland light” and so on?

Despite having gobbled the power bananas I’m still kinda shattered. My company has not had any problems with business and it’s looking good for the time being (unless we get a curfew because the elderly are refusing to stay home!) but as I’m a personnel representative I’m also very worried about if we lose work and can’t pay our people. This on top of the health concerns. So I was talking with my boss today and he asked if I have something to help me relax and I told him I’m into this comic and the creative community around it. We were rather amused when I mentioned it’s about a post-pandemic-apocalypse. Also he’s been suffering from issues related to Nordic cooperation 😆 I sent him the link, we’ll see if I manage make him a Minnion.
Title: Re: SSSS Monopoly game
Post by: thegreyarea on March 20, 2020, 02:20:08 PM
Wow! It’s great! Really a work of art!

I like the way you introduced the flag colors to the staves for propertie. However (there is always however...) ... Visually this perhaps could be done by using two different colors of the stave markings? So that they would be “Finland dark” and “Finland light” and so on?

Despite having gobbled the power bananas I’m still kinda shattered. My company has not had any problems with business and it’s looking good for the time being (unless we get a curfew because the elderly are refusing to stay home!) but as I’m a personnel representative I’m also very worried about if we lose work and can’t pay our people. This on top of the health concerns. So I was talking with my boss today and he asked if I have something to help me relax and I told him I’m into this comic and the creative community around it. We were rather amused when I mentioned it’s about a post-pandemic-apocalypse. Also he’s been suffering from issues related to Nordic cooperation :) I sent him the link, we’ll see if I manage make him a Minnion.

Thanks! I'm quite happy with it too! And looking forward to finish all the locations and cards and put it all on the board.
But to do that I'd like to have your (and Wyrm's) OK on the positions of things. Of course we can adjust things later, but the sooner we arrive at a final (experience thought me to never use that word) a stable layout the better.
And I'm sure that we would love to hear from everybody else, that are welcomed in suggestions and collaboration.

As for that differentiation... I had it noted, and had made the groups already, but at some point while developing the drawing I simply forgot! :( But your suggestion is excellent. I'll do that on a sample and post here.

I'm glad to hear that things are going on at your side. All this is undoubtedly stressful. On a work level I'm not very worried in the short term. We have projects to finish. But after that I don't see many people willing to invest, at least for the upcoming months. Luckily we are small, so no big payment list. We may have to go on with our savings for some time, but will manage (or so I, the optimist guy, hope). My bigger worries now are on people I love that are on the front line (doctors, nurses, etc...) working very hard every day to limit this crisis, and there's so very little that I can do to help them... But you do what you can, right?

And so you are out hunting for new minnions! Very good! :)
Title: Re: SSSS Monopoly game
Post by: Jitter on March 20, 2020, 03:02:22 PM
I think the placing is good although only time will tell if the proportion of properties to other spaces is good. We don’t have the rent rules yet either.

I have forgotten what Kastrup will be?
Title: Re: SSSS Monopoly game
Post by: thegreyarea on March 20, 2020, 06:04:28 PM
I think the placing is good although only time will tell if the proportion of properties to other spaces is good. We don’t have the rent rules yet either.

I have forgotten what Kastrup will be?
Yes, this is a new game and we will have to balance a lot of things, including rules and values.

Speaking of rules, I've been thinking that we should try to keep them closer to Monopoly where we can, although that shouldn't stop us to introduce new cards, rules, etc... But it would be nice that anyone that knows Monopoly could feel that regarding that set of rules they are fine, and they just have to learn the new ones. But I'm open to different views on that.
After we have the first draft it would be important to have some experienced Monopoly gamers opinion.

Kastrup was, in my first idea (IIRC), a place like the others, but one where you couldn't build a fortification. it was a way to take the players to the Silent World (like Kastellet). I think that I also mentioned that you could have to roll the dice every time you stepped in Kastrup, and if you had bad luck a Troll would attack you (using the standard Troll Battle Rules - the name sounds good!). Do you think that makes sense?

Maybe, if the story goes there and it becomes relevant, we will be tempted to switch one Finnish Town for Joensuu, with a similar rule...  :)
Title: Re: SSSS Monopoly game
Post by: thegreyarea on March 22, 2020, 01:28:55 PM
Hi!

I finished the cards/companies! Here's the Stage Coach and the Spirit Boat. But I need your help. I have two Spirit Boat options and can't decide which is the most best. Please tell me which you like most.

I also made the Iceland side with all the markers and with two different colours for the staves, to allow property grouping. What do you think? Are they different enough?

Now I just have to prepare the remaining corner images and put it all together!!!

(https://i.postimg.cc/NjC66vX0/Company-Card-STAGE-COACH.jpg) (https://postimg.cc/TKm5xSC8)

(https://i.postimg.cc/zfLnp2wF/Company-Card-SPIRIT-BOAT-1.jpg) (https://postimg.cc/1gQn3Hj8)

(https://i.postimg.cc/0NL74GcR/Company-Card-SPIRIT-BOAT-2.jpg) (https://postimg.cc/TyJyLDzC)

And here's the link to the Iceland corner: https://i.postimg.cc/8cGMp12Z/board-Iceland-V2.jpg (https://i.postimg.cc/8cGMp12Z/board-Iceland-V2.jpg)
And a small preview:
(https://i.postimg.cc/gjKRrCdm/board-Iceland-V2-SMALL.jpg) (https://postimages.org/)
Title: Re: SSSS Monopoly game
Post by: Jitter on March 22, 2020, 01:51:17 PM
The first spirit boat (with just the lantern) is the most bestest of all! The other one is good too, but the first one is perfect. It’s beautiful, and mysterious, and and and. Ilove it!

I also think the grouping of properties is clear enough. And everything about the example side is great!

I haven’t done anything about the cards all week :( I was really coping somewhat badly with the situation, but I think I’m better now. I have been doing some writing at least!
Title: Re: SSSS Monopoly game
Post by: thegreyarea on March 22, 2020, 03:19:12 PM
The first spirit boat (with just the lantern) is the most bestest of all! The other one is good too, but the first one is perfect. It’s beautiful, and mysterious, and and and. Ilove it!

I also think the grouping of properties is clear enough. And everything about the example side is great!

I haven’t done anything about the cards all week :( I was really coping somewhat badly with the situation, but I think I’m better now. I have been doing some writing at least!

Considering your enthusiasm on the first Spirit Boat I think that the issue is settled. :)

And thanks! I'll move to the remaining corners. I can't wait to see the whole board ready! (I'm quite proud of it :) )

But it would be nice to have values for each thing (of course to be evaluated). Do you have any idea or I can try to make up something? (any experienced player out there want to give it a try? The whole board (without the smaller images) is already posted, but here is the link:https://i.postimg.cc/MT29P4Z8/Board-1-2-C-light-small.jpg (https://i.postimg.cc/MT29P4Z8/Board-1-2-C-light-small.jpg) )

Last, but not (at all) least, I'm very happy to see that you are in a better mood! :) :) :)
Title: Re: SSSS Monopoly game
Post by: thegreyarea on March 28, 2020, 07:31:32 AM
Hello!
We all have been involved in a lot of other things lately, so our progress is slooow. I'm included in the lot, of course. :)

Anyway, I just wanted to let you know that I've prepared a small version of our board that fits in an A4 sheet. It has a different layout, but everything is there, except the art. (for now, because it would demand many adaptations). I already printed it :)
The initial idea was to make a home-printable version so we can test and set the values for the cards, and that's still the main idea.
However it occurred to me that we could make a playable version that anyone with an A4 colour printer could make at home. It would be a lot easier (particularly on those lock down times) and cheaper.
Title: Re: SSSS Monopoly game
Post by: Unlos on March 28, 2020, 08:06:44 AM
Beautiful, and well thought out!
Title: Re: SSSS Monopoly game
Post by: Jitter on March 28, 2020, 10:34:27 AM
Grey, is the small board in the dropbox? Our printer is broken!! But my husband will need to visit his work so maybe I can have him print it for me to be able to take a comprehensive look at the whole.
Title: Re: SSSS Monopoly game
Post by: thegreyarea on March 28, 2020, 12:01:16 PM
Grey, is the small board in the dropbox? Our printer is broken!! But my husband will need to visit his work so maybe I can have him print it for me to be able to take a comprehensive look at the whole.

Yes, it is, on the Board folder, both in JPG and PDF

I'll post it here, but postimage has been in maintenance for the last hours...

EDIT: Finally Postimage is allowing uploads, so here it is: https://i.postimg.cc/wvrJfy4M/mini-board-1.jpg (https://i.postimg.cc/wvrJfy4M/mini-board-1.jpg)

And a small version (hard to read) to show here in the forum. Please note that this is a WIP and the values are NOT defined yet.
(https://i.postimg.cc/PJ8DBX04/mini-board-1-small.jpg) (https://postimages.org/)
Title: Re: SSSS Monopoly game
Post by: Purple Wyrm on March 28, 2020, 10:52:57 PM
That looks great Grey!
Title: Re: SSSS Monopoly gam
Post by: Jitter on March 29, 2020, 07:35:17 AM
Oh, that works surprisingly well! And it also works as a good schematic table for consideration of the various types of squares!
Title: Re: SSSS Monopoly game
Post by: thegreyarea on March 29, 2020, 08:13:24 AM
That looks great Grey!
Oh, that works surprisingly well! And it also works as a good schematic table for consideration of the various types of squares!
Thanks Wrym and Jitter! Actually it started as a schematic table to evaluate the distribution of squares on each side of the main board, so I didn't had to rotate the drawing all the time and/or exercise my ability to read things upside down... :)
But then I thought that it could be more than that and, as I said, am thinking on ways to make a full A4 compatible game so we can easily print it at home (if our printer is working and has ink...) so I thought that we could make our own markers for the players following this scheme:
(https://i.postimg.cc/V6RbhXXB/scheme-1.jpg) (https://postimages.org/)

:D
We would need one for each player and also for murderghosts, trolls, sleipnope...
And we can add to the mini board layout places to mark the existence of fortifications, houses and hotels...
Title: Re: SSSS Monopoly game
Post by: Jitter on March 29, 2020, 09:06:08 AM
Haha I love the instructions picture :D Is the product Böärd Gåme?
Title: Re: SSSS Monopoly game
Post by: thegreyarea on March 29, 2020, 11:08:17 AM
Haha I love the instructions picture :D Is the product Böärd Gåme?
I'd say that SSSSBÖÄRDGÅME (with everything in uppercase and all the words together) looks more like IKEA :)

Since you like the instructions there are many hilarious things on the Net, just search for "ikea instructions man" or "ikea instructions manual"...
And this is one that I think you will like:
https://cdn10.phillymag.com/wp-content/uploads/sites/3/2014/09/ed-harrington-ikea-alien-705x705.jpg (https://cdn10.phillymag.com/wp-content/uploads/sites/3/2014/09/ed-harrington-ikea-alien-705x705.jpg)
Title: Re: SSSS Monopoly game
Post by: Jitter on March 29, 2020, 04:56:53 PM
Yeah, this one I’ve seen. Also Börder Wall :)
Title: Re: SSSS Monopoly game
Post by: Kyara on March 31, 2020, 05:59:36 AM
But it's ... AWESOME. Everything is so well thought out! The assembly and design of the cards is great, what are you working on, Grey? Photoshop? :)
In any case, I will check asap if I still have ink in the printer! Do you already think of making the small "figurines" (no idea how it's called in english...) to walk on the game board ?
(characters figurines ? Cat looking characters ? I have a 3D printer at work. It's too bad that I can't go there otherwise I could have tried to do something to help you ...)

After with cardboard and paper, it is also possible (by taking the character presentation page).
Well in all cases, bravo !  :D
Title: Re: SSSS Monopoly game
Post by: thegreyarea on March 31, 2020, 07:09:29 AM
But it's ... AWESOME. Everything is so well thought out! The assembly and design of the cards is great, what are you working on, Grey? Photoshop? :)
In any case, I will check asap if I still have ink in the printer! Do you already think of making the small "figurines" (no idea how it's called in english...) to walk on the game board ?
(characters figurines ? Cat looking characters ? I have a 3D printer at work. It's too bad that I can't go there otherwise I could have tried to do something to help you ...)

After with cardboard and paper, it is also possible (by taking the character presentation page).
Well in all cases, bravo !  :D

Thanks, Kyara! We (particularly myself, Jitter and Purple Wrym) are having a lot of fun with this, each doing a part.
I'm using AutoCAD for the board design (I'm an architect) and Photoshop for the art.
In an ideal world (or in a few years in the future) we would all have 3D printers at home and somebody could be using Poser or Maya to make 3D figurines (the word exists in English, but to refer decoration https://www.ldoceonline.com/dictionary/figurine (https://www.ldoceonline.com/dictionary/figurine) I'm no native speaker but I think they use just "figures" in this situation.
For the moment I'm thinking in fold-and-glue "figurines" made from the character presentation page and other sources.
I'd love to have you in the team :) You can think in something, and I can talk with the others to find things to do. There's still a lot of things to do.
You do just (fantastic) art or are used to work on Photoshop or other kind of thing?
Thanks again! :)
Title: Re: SSSS Monopoly game
Post by: Kyara on March 31, 2020, 08:28:01 AM
Your are welcome ! This is a great project. I didn't play Monopoly for ages but with those well-adapted rules, it can be really fun (especially with Minna's great illustrations in background).
 
I can use Photoshop, Inkscape, SketchUp and SolidWorks (I used them a lot in my previous job but I learned by myself....it's certainly not perfect ) I can use Blender a little. That's all. I am not sure if that can help you much ?

Never use AutoCAD even if we have it with the 3D printer at work. It looks quite difficult ! Guess that you have to need it to learn how it works (and if you are an Architect, no doubt that's useful).

Fold-and-glue is still a great option. Many board game used this and it looks good !

If you need help to do something, do not hesitate. I will be happy to help !
BTW, you planned to do other games ? I mean, not  complicated ones (I mostly think of card game, like "7 families" or a "the werewolves" because your hands are quite full with this project.

Title: Re: SSSS Monopoly game
Post by: Purple Wyrm on March 31, 2020, 09:23:09 AM
In an ideal world (or in a few years in the future) we would all have 3D printers at home and somebody could be using Poser or Maya to make 3D figurines (the word exists in English, but to refer decoration https://www.ldoceonline.com/dictionary/figurine (https://www.ldoceonline.com/dictionary/figurine) I'm no native speaker but I think they use just "figures" in this situation.

'Figurine' can indeed be used for a gaming piece. But figure is fine too. :)

Possibly we could make figures on Hero Forge (https://www.heroforge.com/)
Title: Re: SSSS Monopoly game
Post by: thegreyarea on March 31, 2020, 10:47:31 AM
Your are welcome ! This is a great project. I didn't play Monopoly for ages but with those well-adapted rules, it can be really fun (especially with Minna's great illustrations in background).
 
I can use Photoshop, Inkscape, SketchUp and SolidWorks (I used them a lot in my previous job but I learned by myself....it's certainly not perfect ) I can use Blender a little. That's all. I am not sure if that can help you much ?

Never use AutoCAD even if we have it with the 3D printer at work. It looks quite difficult ! Guess that you have to need it to learn how it works (and if you are an Architect, no doubt that's useful).

Fold-and-glue is still a great option. Many board game used this and it looks good !

If you need help to do something, do not hesitate. I will be happy to help !
BTW, you planned to do other games ? I mean, not  complicated ones (I mostly think of card game, like "7 families" or a "the werewolves" because your hands are quite full with this project.

I'm sure we can find something... I'll let you know. :-)

AutoCAD is very technical. So it helps a lot to know technical drawing. But it's an amazing program that allows you, if you master it, to make basically anything with as much accuracy as you want.

As for the figurines i'll try to put up something. You can help by trying to make them at home and verifying how they fit in your hand and on the mini-board. I'm going to make a set for the mini-board and another, bigger, for the main board. Now I'll focus on the mini-board, considering our present limitations.

Other games would be fun, but right now I cannot take more things... I'm doing this project, making the occasional reminder, writing a fan-fic and preparing an art piece for the upcoming chapter break... And I still have lots of real life work to do. Luckily I don't have many places to go in the coming weeks... :-)

But if you and other people want to try adapting other games I'll be happy to help as much as I can!

Possibly we could make figures on Hero Forge (https://www.heroforge.com/)

It's a great idea. I went there to check, and it's very interesting. However there are some limitations. As an example, they don't have that many haircuts, so there's none like Sigrun's.
I also don't know their prices... But it's something that we can explore in the future.
Title: Re: SSSS Monopoly game
Post by: Kyara on March 31, 2020, 11:02:40 AM
Quote
As for the figurines i'll try to put up something. You can help by trying to make them at home and verifying how they fit in your hand and on the mini-board. I'm going to make a set for the mini-board and another, bigger, for the main board. Now I'll focus on the mini-board, considering our present limitations
Got it ! I look forward to try it.

Quote
AutoCAD is very technical. So it helps a lot to know technical drawing. But it's an amazing program that allows you, if you master it, to make basically anything with as much accuracy as you want.

That's how it looks, for sure. Autodesk software are cool, I am using one of them (SketchBook) for all my illustrations. But AutoCAD is a whole other level.

Quote
Other games would be fun, but right now I cannot take more things... I'm doing this project, making the occasional reminder, writing a fan-fic and preparing an art piece for the upcoming chapter break... And I still have lots of real life work to do. Luckily I don't have many places to go in the coming weeks... :-)

As I said, it is just a suggestion ! :) But I can totally understand that you are already busy (same goes for me, it is a terrible idea to make a comic for the chapter break...) Maybe  finishing first a game sound not bad, before starting something else !

Quote
Possibly we could make figures on Hero Forge
It is too entertaining to be true. My work pause was worth it !
Lalli for the fun :

(https://i.postimg.cc/5XNVLwnR/lalli.png) (https://postimg.cc/5XNVLwnR)

(https://i.postimg.cc/Yj6KPXPP/lalli2.png) (https://postimg.cc/Yj6KPXPP)



Title: Re: SSSS Monopoly game
Post by: thegreyarea on April 04, 2020, 06:28:49 AM
Hi, friends. I think we need a plan to move forward this game. There’s a lot of work already done, and we “just” need a few more steps to make the Mini-Game playable, so we can test our concepts and fine-tune everything.
And, even better, play it :)

I’m finishing the mini-board (a few tweaks) and the game tokens for players and enemies. My idea is that we can print everything at home in normal A4 sheets. I’ll advance with values for the locations but they are just a first try so we can adjust later.

Having that concept in mind we would need:

1 – Numbered lists with the contents of the Fate, Scavenge and Dream World cards.

My idea is that we should limit each to 20 cards. That way, in the test phase, instead of printing and cutting all the cards we can simply print 3 sheets of paper and roll a 20 sided dice every time we need to draw a card. The dice can be found online or made at home with paper. I already downloaded a dice template and will provide it with the rest.

I don’t know how, in this case, the “prophetic vision” will work…

2 – Lists with all the locations and respective values for building houses, hotels and fortifications.

This can be a table for all locations, with 24 lines (locations) and 6 columns. I can make a first try of that too.
However, we still need to define how the “Haven” works. It’s like a location?

3 – Rules

We need to define the rules, both “normal” ones, that are basically the Monopoly rules with a few adaptations, and our “special” rules, with all the nice ideas that we spoke of.

We can use some free time due to the upcoming chapter break to make those things. What do you think?
Title: Re: SSSS Monopoly game
Post by: thegreyarea on April 04, 2020, 06:38:14 AM
It is too entertaining to be true. My work pause was worth it !
Lalli for the fun :

(https://i.postimg.cc/5XNVLwnR/lalli.png) (https://postimg.cc/5XNVLwnR)

(https://i.postimg.cc/Yj6KPXPP/lalli2.png) (https://postimg.cc/Yj6KPXPP)

Kyara, I loved your Lalli! Wouldn't you want to use a few pauses to make the others? If you took note of the definitions some of us could eventually order them (if they are not ridiculously expensive).
Title: Re: SSSS Monopoly game
Post by: Jitter on April 04, 2020, 02:02:58 PM
Grey, I agree. I have had the cards in a hiatus for a bit but I actually do have a bit more than the ones I have listed here.  Can promise to provide a list of 20 each by Easter. Can they still include items? Those could be separate tokens on just paper one holds, or simply have everyone have a sheet of paper and write any items on it, and cross when used.
Title: Re: SSSS Monopoly game
Post by: thegreyarea on April 04, 2020, 02:20:52 PM
Grey, I agree. I have had the cards in a hiatus for a bit but I actually do have a bit more than the ones I have listed here.  Can promise to provide a list of 20 each by Easter. Can they still include items? Those could be separate tokens on just paper one holds, or simply have everyone have a sheet of paper and write any items on it, and cross when used.

That's great, Jitter! Easter seems good. :) I'd stand with 20 cards each to allow the use of the dice, as I explained. later, in the full version, we can include more cards.

I'd go with pen/pencil and paper and notations, so it's easier to produce. When somebody wins an item it should be announced so everybody can take note.

Do you have a draft of the rules, don't you? Maybe somebody could help on that...
Title: Re: SSSS Monopoly game
Post by: Vulpes on April 04, 2020, 03:26:46 PM
Give me a week and a half to finish off the semester - just a bit more marking, exams, then submit grades - and I'll have time to help out in whatever way I can. I will need something totally different to wind down my brain after the last few weeks!
Title: Re: SSSS Monopoly game
Post by: thegreyarea on April 04, 2020, 05:53:55 PM
Give me a week and a half to finish off the semester - just a bit more marking, exams, then submit grades - and I'll have time to help out in whatever way I can. I will need something totally different to wind down my brain after the last few weeks!

Excellent! it will be great to have you (fully) on board.
We are not exactly running... I'm sure there will be lots of things to do, hopefully of the kind that will help you to relax. At least nobody spoke about introducing insects in the game... so far. ;)
Title: Re: SSSS Monopoly game
Post by: Vulpes on April 04, 2020, 07:47:13 PM
At least nobody spoke about introducing insects in the game... so far. ;)

Well if you do, I can certainly advise on appropriate taxa! Hum, maybe I should take the downtime as an opportunity to work on my rusty biological illustrating skills, not for this but for my own entertainment.
Title: Re: SSSS Monopoly game
Post by: thegreyarea on April 05, 2020, 01:51:02 PM
Here we go!

I finished the new version of the mini board. It's v1-2. This new version has a few improvements:
- The staves are bigger so we can see their details better.
- The staves have 2 colours for each country, a "rusted iron" for bigger locations and an "oxidized cooper" for smaller ones.
- the "rusted iron" staves have additional arrows to make the difference more evident for those that are colour-blind.
- Inside the staves we have shaded "logos" for the fortification, houses and hotel. This is to allow us to visually mark, when playing, what has been built.

I also managed to define the tokens for the good and bad guys. They are very small, but so is the board, and I thought that we should prevent it being cluttered.
- On one side, the players and the dream duck
- On the other side, the spiderdog/cthulhound, 4 murder ghosts and our friend sleipnope in his 4 degrees of evolution.
- On the same sheet I included a template for a 20-sided dice. (I still haven't tried to make it, so good luck :) )
Please be careful when cutting the tokens and the dice. The tokens have dashed lines on each side that indicate the cuts. I would use a cutter and a ruler, because it's more precise, but it's also more dangerous for those that are not used to it.

And, last but not least, the table with all the locations and associated values, based on the Monopoly originals. Of course the values are just initial estimates that must be tested. I tried to keep values low to reduce pressure over players that will have to deal with other kind of problems beyond money...
Note: Cost to build means the value a player pays for each thing it builds. If we follow Monopoly each player would have to build, in sequence: Fortification, Houses 1 to 4 and Hotel.

And that's it! So much work and so little to show. I hope you like it. The smaller 700px wide versions are below. The bigger ones (A4 sized) are in our dropbox and here:
Board: https://postimg.cc/R3sL95km (https://postimg.cc/R3sL95km)
Tokens: https://postimg.cc/5HNSZNkp (https://postimg.cc/5HNSZNkp)
Locations: https://postimg.cc/TKcc7WQp (https://postimg.cc/TKcc7WQp)

(https://i.postimg.cc/RV0YpVmf/mini-board-v1-2-A4-board-small.jpg) (https://postimg.cc/rzvgKTKF)

(https://i.postimg.cc/c1hjctp0/mini-board-v1-2-A4-tokens-and-dice-small.jpg) (https://postimg.cc/Z09VbnYM)

(https://i.postimg.cc/hv254NLf/mini-board-v1-2-A4-locations-table-small.jpg) (https://postimg.cc/LgZTNC0p)

See you soon! :)
Title: Re: SSSS Monopoly game
Post by: Jitter on April 05, 2020, 02:07:57 PM
Wow! That is not a little, it%u2019s so much! Thank you grey! (Why do you want to have glue applied to you??)

They all look so cool, I love it!

The table of rents should have the transports too, no?
Title: Re: SSSS Monopoly game
Post by: thegreyarea on April 05, 2020, 02:46:55 PM
Wow! That is not a little, it%u2019s so much! Thank you grey! (Why do you want to have glue applied to you??)

They all look so cool, I love it!

The table of rents should have the transports too, no?

Thanks!

The transports would fit better in a separate table, simply because this one is already quite full, don't you agree?
Also, if we keep it simple (just an acquisition price and a rent price) it could go directly on the board, avoiding another table. I still couldn't think much on those, anyway. If you (or anybody else) have ideas for that I'd love to hear them.

The glue... I was about to write "in the grey area" and just couldn't resist ;D

Title: Re: SSSS Monopoly game
Post by: Temteno on April 06, 2020, 09:24:38 AM
The SSSS monopoly looks so wonderful - I can't wait to test it out!
Are there somewhere written the rules for it? It would be nice that those who aren't used to Monopoly could also play this without knowing the original Monopoly itself (or then I'm just a little doozy and can't find the rules if they are written somewhere :D).
Unfortunately I can't play it with my friends who also like SSSS due to quarantine, but I can't wait to test it out at the summer! Maybe it would be good idea to learn the rules and become the master of SSSS monopoly ;)
Title: Re: SSSS Monopoly game
Post by: Jitter on April 06, 2020, 09:45:10 AM
Hello Temteno!

We don't have all the rules gathered yet, but we plan to do so. First the rules that are different from normal Monopoly, but I suppose the basic rules about buying and selling properties, building and rent can be written down on it. Would you like to share any insight as to the rent levels and other payments? Does it look balanced to you? There are more properties to pass (I think! I didn't actually count) during each round.

It would also be awesome to be able to play online but we haven't really looked into that yet. Best to concentrate on MVP game first rather than spread out too thin :)
Title: Re: SSSS Monopoly game
Post by: Temteno on April 06, 2020, 10:18:43 AM
Hello Temteno!

We don't have all the rules gathered yet, but we plan to do so. First the rules that are different from normal Monopoly, but I suppose the basic rules about buying and selling properties, building and rent can be written down on it. Would you like to share any insight as to the rent levels and other payments? Does it look balanced to you? There are more properties to pass (I think! I didn't actually count) during each round.

It would also be awesome to be able to play online but we haven't really looked into that yet. Best to concentrate on MVP game first rather than spread out too thin :)

What I quickly glance out, it looks pretty balanced (I have to mention though that I'm branched to mathematics and not to economics, but I would say that it looks good for now what I compare it to Monopoly money)! You all have done really good work with this <3

As people always say KISS (Keep It Simple, Stupid), it's good if there isn't too much either. However, I will say that there's enough flavor for this to fit perfectly into the SSSS world and be distinct from the basic Monopoly.

Maybe have on the board arrows to show which way you should go? What I understood, the game starts from the Nordic Council and then goes from there left to right. However, does it continue from Akureyri to Lulea or from Akureyri to Quarantine? Does it jump also from Prophetic vision (or if the board goes differently, from Haven 4) back to the Nordic Council? The readability is a little problem to me, but I will say that it's mostly because of my brain :D

(Exactly, better to focus on one thing at a time.)
Title: Re: SSSS Monopoly game
Post by: thegreyarea on April 06, 2020, 11:57:36 AM
What I quickly glance out, it looks pretty balanced (I have to mention though that I'm branched to mathematics and not to economics, but I would say that it looks good for now what I compare it to Monopoly money)! You all have done really good work with this <3

As people always say KISS (Keep It Simple, Stupid), it's good if there isn't too much either. However, I will say that there's enough flavor for this to fit perfectly into the SSSS world and be distinct from the basic Monopoly.

Maybe have on the board arrows to show which way you should go? What I understood, the game starts from the Nordic Council and then goes from there left to right. However, does it continue from Akureyri to Lulea or from Akureyri to Quarantine? Does it jump also from Prophetic vision (or if the board goes differently, from Haven 4) back to the Nordic Council? The readability is a little problem to me, but I will say that it's mostly because of my brain :D

(Exactly, better to focus on one thing at a time.)

Hi Temteno! Nice to have you back with us! And thanks!
I'm sure we will have to make adjustments after a few tests, but that's what tests are for. ;)

The idea is to go as you read, so on the end of the first line...
you jump to the next one...
And so on. :)
But I will add arrows on the beginning of each line. In this it's better to be over than under.

Thanks again! It's good to have you as part of the team.

Title: Re: SSSS Monopoly game
Post by: Jitter on April 06, 2020, 12:36:47 PM
Thanks Temteno! I mean for you to check the rates as a Monopoly enthusiast, not as a scientist of a relevant field. Which you did so yay!

Our printer is still broken, which has me a bit worried over the future test runs!
Title: Re: SSSS Monopoly game
Post by: Temteno on April 06, 2020, 03:20:23 PM
No problem at all - I'm happy if my help contributes to this Monopoly project! As said, I will wait with excitement (and try to give my advice when I can).
Title: Re: SSSS Monopoly game
Post by: Jitter on April 12, 2020, 05:35:53 PM
Here are finally the cards! There's 20 in each category now, but I have several more for Fate and Scavenging. Dream World is a bit trickier, I already moved several of the ones related to magic into it.

FATE

1.   Council summons. Advance to Council St - collect 200 kr
2.   Item: Proof of Immunity! Get out of quarantine. This card may be saved until used
3.   Scratch by a grossling! Go to quarantine. Go directly to quarantine without passing Council St.
4.   Rune of banishment. Remove one ghost (your choice) on board. Use immediately. If no ghosts, no effect.
5.   Cunning Plan! You manage to get yourself smuggled along in a crate. Go forward 2 spaces.
6.   Engine failure! Go back 3 spaces.
7.   Your transport is attacked. Throw one d6:
        6 - crew nopes outta here fast. Go forward 2 spaces.
        4-5 - guards defeat it. Proceed as normal
        2-3 - the giant breaks the engine, lose one turn
        1 - the giant eats the driver / captain. Go back 3 spaces.
8.   Holiday in Reykjavik! Advance to Reykjavik (if owned, pay normal rent, if unowned, you can buy it)
9.   Last minute tickets. Advance to the nearest Transport and pay owner twice the normal rent. If Transport is unowned, you may buy it from the Banki
10.   Language barrier! Lose 1 turn trying to buy tickets.
11.   You join the Cleansers for a campaign. Lose 2 turns and collect 200 kr as payment.
12.   Your cookbook Candle Soup and Other Delicacies published. Everyone wants it. Collect 20 kr from each player.
13.   Payday for expedition crew. Pay each player 50 kr
14.   Snowed in. Your transport is stuck in a surprise snowstorm. Lose 1 turn.
15.   Your expedition returns! Receive 200 kr in proceedings.
16.   Against all odds you return from the Silent World. Collect life insurance, receive 100 kr from Banki
17.   You win second prize in a beauty contest. Receive 10 from Banki
18.   Cat academy fees, pay 30 kr to Banki
19.   Incomplete report. You are surprised by trolls. (Move the Troll to your location, battle as normal)
20.   City walls need repair!  Pay 30 kr for each Property you own.

SCAVENGING

1.   Item:Proof of Immunity! Get out of quarantine. This card may be saved until used
2.   Scratch by a grossling! Go to quarantine. Go directly to quarantine without passing Council St.
3.   Your expedition loots a University library. Collect 200 kr
4.   You find usable equipment in a ruined storage room. Collect 50 kr from Banki
5.   Refund for returning rental rowboat. Collect 100 kr
6.   Scavenger team finds shiny round objects. No value.
7.   Pier, my old nemesis! You leave your bag behind. Pay 50 kr for new equipment.
8.   Stolen meat. You pilfer a teammate's food. Random player must pay you 10 kr.
9.   Crate of candles! You have taken wrong equipment. Pay 50 kr for replacements.
10.   Buy Medic kits and bandages for your crew. Pay 50 kr.
11.   Dirty Secret. You persuade a ship captain to deliver food supplies. Collect 50 kr.
12.   You need boat tickets. Pay 20 kr to Banki.
13.   Payment for exclusive interview on your adventures, receive 20 kr from Banki.
14.   Books collector buys a rare volume. Collect 50 kr from Banki.
15.   Your drawing wins an art competition. Receive 100 kr.
16.   Rare maps! You sell them - collect 100 kr.
17.   Item: Rune of protection when a ghost tries to attack you, it is banished. You suffer no harm. Keep card until used.
18.   Item: Grandma's rifle - +2 to battle roll as long as you have this item. Keep card with you. Every time you pass Council St, pay 10 for ammo. If you fail to pay, return rifle to the deck.
19.   Item: Incendiary device - when used in battle, roll d6 (keep card until used)
         6 - opponent shredded with no further battle
         2-5 +3 to battle roll
         1 - oops counted to four instead of three! Take one wound / lose one hit point.
20.   Turret maintenance for all properties! For each house owned pay 25 kr for each hotel 100 kr.

DREAM WORLD

1.   Shared dream. Random player moves to your space.
2.   Handsy moose! Move Troll to your location, battle as normal
3.   Vision of Prosperity. Your fylgja points to a spot, after waking you find valuable items there. Collect 100 kr.
4.   Vellamo's blessing. Advance to Saimaa Canal.
5.   Scary reed place. Turn around. Go back 2 spaces.
6.   Nightmares. Too tired to travel. Lose 1 round.
7.   Item: Rune of confusion. Use when an enemy approaches (after use return to deck). The enemy will not attack you, but will move 1-3 spaces forward (1-3) or backward (4-6)
8.   "Item": Onni ex machina. You establish a connection to Onni's haven. You may call upon him when attacked. Kokko will obliterate the enemy. Keep card until used.
9.   Kuutar's blessing. You are safe from attacks for the next 2 turns.
10.   Path of lilypads. You may go forward 1-2 spaces (optional)
11.   Summons from the cousin. Go to KEURUU - if you pass Council St collect 200 kr
12.   You perform Kallohonka on a slain beast. Lose one turn.
13.   Mage school tuition, pay 50 kr
14.   Who disturbs my slumber? You irritate a spirit. Spawn 1 murderghost at your location.
15.   Sensory overload. The spirits cause a racket. Lose 1 turn to recover.
16.   Unbeliever! You have to demonstrate the might of the Gods to a Swede. Lose 1 turn.
17.   Empty(?) nesters: too many pods to check. You call your Luonto to help. Lose 2 turns recovering.
18.   Pastor Anne: remove all ghosts (and Sleipnope) on board. Use immediately.
19.   Dream ocean serpent! Move the Troll to your space, battle, Troll gets +1 on battle roll.
20.   Dream of childhood. You spend time looking around your home village. Lose 2 turns.

The Onni ex machina isn't exactly an item, but it's supposed to adhere to same rules, i.e. keep until used.

Any comments and suggestions are welcome! For the full version there could be maybe 25 of each at least on Fate and Scavenging, on Dream World I need help. I left out Squirrel cookies from this one since creating the effects table should probably happen only after the key rules are established.
Title: Re: SSSS Monopoly game
Post by: thegreyarea on April 12, 2020, 07:52:39 PM
Here are finally the cards! There's 20 in each category now, but I have several more for Fate and Scavenging. Dream World is a bit trickier, I already moved several of the ones related to magic into it.
...
Any comments and suggestions are welcome! For the full version there could be maybe 25 of each at least on Fate and Scavenging, on Dream World I need help. I left out Squirrel cookies from this one since creating the effects table should probably happen only after the key rules are established.

That's an AMAZING work, Jitter! Such creativity! I'll study them and comment later. The first thing that occurs to me is that we will probably have to raise the "wages" because there's so many ways to spend money... :) (Is the game becoming too real?)

Now we need to think about the rules, try to arrive at a first Draft. Comments and suggestions are very, very welcomed!
Title: Re: SSSS Monopoly game
Post by: Jitter on May 10, 2020, 02:26:18 PM
Hiya all!

We suddenly seem to have ran out of steam, when arriving at the somewhat tedious part of making sense of the rules instead of creating all sorts of new things :) And of course the lovely Chapter Break Filler has taken time from many of us, not to mention the strain on everyone created by the ever developing corona situation.

Anyways, schools are starting again next week in Finland. The summer vacation of schools is also near, school breaks for summer at end of May. This means first that the kids will be out of my hair, and after that they will be very nearly invisible in their rooms when they don’t have classes :)

Soo, I’m thinking I could try and collect the rules we have into a first draft, and supplement from Monopoly rules on the basic stuff. My timeline is something around 2-3 weeks, but that’s better than indefinite, isn’t it? So, any ideas and suggestions especially about those parts of the rules we haven’t considered yet are very welcome, just leave them here in the meantime! After we have version 0.1 it will be easier to see what needs to be done still before we can have a test game!
Title: Re: SSSS Monopoly game
Post by: thegreyarea on May 10, 2020, 04:20:06 PM
Hi Jitter! Hi Everybody!

Yes, we lost some steam, but now it's time to regain momentum!
Jitter, your proposal is excellent, and I'm here to help if you need anything.

I'll check back at the mini-board and also at the main board, where there are a couple of thing to do. I'll also take a good look at all the visual material already produced, try to organize it and see if there's something that needs a retouch.

I'll keep you all updated. It will be a fun game to play!
Title: Re: SSSS Monopoly game
Post by: JoB on May 11, 2020, 02:18:30 PM
Soo, I’m thinking I could try and collect the rules we have into a first draft, and supplement from Monopoly rules on the basic stuff.
(Just being paranoid here, and assuming that we won't copy stuff over rule by rule (copyright issues!), are we sure that "The Monopoly Rules" are the same, down to the details, in all licensed versions of the game?)
Title: Re: SSSS Monopoly game
Post by: Jitter on May 11, 2020, 05:24:06 PM
No, I think we should write briefly the key points in the Tome of Rules for this game too, firstly to make sure everybody has the same rules and secondly to make it playable also if you don't have a Monopoly set. And yes, it shouldn't be exactly the same!

I've been pondering the money issue and I have one idea, but I'm not sure if it's worth the added complication: There could be a Citizen, along with the other NPC pieces, who moves on every turn (one of the player throws the dice for her) and pays rent where she lands, but is not affected by any special effects, doesn't pick cards and also doesn't run out of money, i.e. represents general economic activity. It's a lot easier to come up with rules that take money from the players than that give some to them :) This could again be an optional rule.
Title: Re: SSSS Monopoly game
Post by: thegreyarea on May 11, 2020, 07:21:23 PM
JoB, I'm not worried on the copyright issue because we are more in the line of making a game inspired by Monopoly than an almost direct adaptation like it was in the beginning. So our rules will naturally have many differences from the original. Not to mention the many optional rules that we discussed.

Jitter, I like the idea of giving money to players, particularly because, as we talked before, the game evolved so far in something that is not centered solely in winning as much money as possible and driving your friends bankrupt :) Your idea is interesting, but wouldn't it benefit only (and to a greater amount) the players that have buildings? Maybe it's easier to increase the starting money and/or the "wage" that players receive when they cross the starting point. It won't be very easy to balance things... But we will manage!
Title: Re: SSSS Monopoly game
Post by: RanVor on May 11, 2020, 07:51:04 PM
Here are finally the cards! There's 20 in each category now, but I have several more for Fate and Scavenging. Dream World is a bit trickier, I already moved several of the ones related to magic into it.

FATE

1.   Council summons. Advance to Council St - collect 200 kr
2.   Item: Proof of Immunity! Get out of quarantine. This card may be saved until used
3.   Scratch by a grossling! Go to quarantine. Go directly to quarantine without passing Council St.
4.   Rune of banishment. Remove one ghost (your choice) on board. Use immediately. If no ghosts, no effect.
5.   Cunning Plan! You manage to get yourself smuggled along in a crate. Go forward 2 spaces.
6.   Engine failure! Go back 3 spaces.
7.   Your transport is attacked. Throw one d6:
        6 - crew nopes outta here fast. Go forward 2 spaces.
        4-5 - guards defeat it. Proceed as normal
        2-3 - the giant breaks the engine, lose one turn
        1 - the giant eats the driver / captain. Go back 3 spaces.
8.   Holiday in Reykjavik! Advance to Reykjavik (if owned, pay normal rent, if unowned, you can buy it)
9.   Last minute tickets. Advance to the nearest Transport and pay owner twice the normal rent. If Transport is unowned, you may buy it from the Banki
10.   Language barrier! Lose 1 turn trying to buy tickets.
11.   You join the Cleansers for a campaign. Lose 2 turns and collect 200 kr as payment.
12.   Your cookbook Candle Soup and Other Delicacies published. Everyone wants it. Collect 20 kr from each player.
13.   Payday for expedition crew. Pay each player 50 kr
14.   Snowed in. Your transport is stuck in a surprise snowstorm. Lose 1 turn.
15.   Your expedition returns! Receive 200 kr in proceedings.
16.   Against all odds you return from the Silent World. Collect life insurance, receive 100 kr from Banki
17.   You win second prize in a beauty contest. Receive 10 from Banki
18.   Cat academy fees, pay 30 kr to Banki
19.   Incomplete report. You are surprised by trolls. (Move the Troll to your location, battle as normal)
20.   City walls need repair!  Pay 30 kr for each Property you own.

SCAVENGING

1.   Item:Proof of Immunity! Get out of quarantine. This card may be saved until used
2.   Scratch by a grossling! Go to quarantine. Go directly to quarantine without passing Council St.
3.   Your expedition loots a University library. Collect 200 kr
4.   You find usable equipment in a ruined storage room. Collect 50 kr from Banki
5.   Refund for returning rental rowboat. Collect 100 kr
6.   Scavenger team finds shiny round objects. No value.
7.   Pier, my old nemesis! You leave your bag behind. Pay 50 kr for new equipment.
8.   Stolen meat. You pilfer a teammate's food. Random player must pay you 10 kr.
9.   Crate of candles! You have taken wrong equipment. Pay 50 kr for replacements.
10.   Buy Medic kits and bandages for your crew. Pay 50 kr.
11.   Dirty Secret. You persuade a ship captain to deliver food supplies. Collect 50 kr.
12.   You need boat tickets. Pay 20 kr to Banki.
13.   Payment for exclusive interview on your adventures, receive 20 kr from Banki.
14.   Books collector buys a rare volume. Collect 50 kr from Banki.
15.   Your drawing wins an art competition. Receive 100 kr.
16.   Rare maps! You sell them - collect 100 kr.
17.   Item: Rune of protection when a ghost tries to attack you, it is banished. You suffer no harm. Keep card until used.
18.   Item: Grandma's rifle - +2 to battle roll as long as you have this item. Keep card with you. Every time you pass Council St, pay 10 for ammo. If you fail to pay, return rifle to the deck.
19.   Item: Incendiary device - when used in battle, roll d6 (keep card until used)
         6 - opponent shredded with no further battle
         2-5 +3 to battle roll
         1 - oops counted to four instead of three! Take one wound / lose one hit point.
20.   Turret maintenance for all properties! For each house owned pay 25 kr for each hotel 100 kr.

DREAM WORLD

1.   Shared dream. Random player moves to your space.
2.   Handsy moose! Move Troll to your location, battle as normal
3.   Vision of Prosperity. Your fylgja points to a spot, after waking you find valuable items there. Collect 100 kr.
4.   Vellamo's blessing. Advance to Saimaa Canal.
5.   Scary reed place. Turn around. Go back 2 spaces.
6.   Nightmares. Too tired to travel. Lose 1 round.
7.   Item: Rune of confusion. Use when an enemy approaches (after use return to deck). The enemy will not attack you, but will move 1-3 spaces forward (1-3) or backward (4-6)
8.   "Item": Onni ex machina. You establish a connection to Onni's haven. You may call upon him when attacked. Kokko will obliterate the enemy. Keep card until used.
9.   Kuutar's blessing. You are safe from attacks for the next 2 turns.
10.   Path of lilypads. You may go forward 1-2 spaces (optional)
11.   Summons from the cousin. Go to KEURUU - if you pass Council St collect 200 kr
12.   You perform Kallohonka on a slain beast. Lose one turn.
13.   Mage school tuition, pay 50 kr
14.   Who disturbs my slumber? You irritate a spirit. Spawn 1 murderghost at your location.
15.   Sensory overload. The spirits cause a racket. Lose 1 turn to recover.
16.   Unbeliever! You have to demonstrate the might of the Gods to a Swede. Lose 1 turn.
17.   Empty(?) nesters: too many pods to check. You call your Luonto to help. Lose 2 turns recovering.
18.   Pastor Anne: remove all ghosts (and Sleipnope) on board. Use immediately.
19.   Dream ocean serpent! Move the Troll to your space, battle, Troll gets +1 on battle roll.
20.   Dream of childhood. You spend time looking around your home village. Lose 2 turns.

The Onni ex machina isn't exactly an item, but it's supposed to adhere to same rules, i.e. keep until used.

Any comments and suggestions are welcome! For the full version there could be maybe 25 of each at least on Fate and Scavenging, on Dream World I need help. I left out Squirrel cookies from this one since creating the effects table should probably happen only after the key rules are established.
It just occurred to me - in this game, you will be playing as SSSS characters, right? If so, maybe it would be cool if some of those cards had additional effects if you play a certain character? (Sorry for suggesting more work for you, feel free to ignore me.)
Title: Re: SSSS Monopoly game
Post by: thegreyarea on May 11, 2020, 08:34:41 PM
It just occurred to me - in this game, you will be playing as SSSS characters, right? If so, maybe it would be cool if some of those cards had additional effects if you play a certain character? (Sorry for suggesting more work for you, feel free to ignore me.)

There's no reason to be sorry, Ran. That's a nice idea, and not that hard to implement. It's a matter of looking at them and thinking on the characters particularities. maybe cards associated with Magic are more effective in Mages (if said effect is positive, or less harmful if negative).

This is a "work" that is supposed to be fun! You could advance suggestions. I'd love to hear them. :)
Title: Re: SSSS Monopoly game
Post by: RanVor on May 11, 2020, 08:47:07 PM
There's always a reason to be sorry. If you want an example, however, how about that: if you draw the "summons from cousin" card (which makes you go to Keuruu) as Lalli, you don't have to pay, even if Keuruu is owned by another player (because it's his home and where he worked as a scout for most of his life). Of course, this only applies if you go to Keuruu as a result of drawing the aforementioned card - otherwise you have to pay normally. Additionally, if you drew the card as Emil, it could make you go to Mora instead of Keuruu (because that's where his cousins are).

Also, I guess I'm advancing to scoutdom, yay!
Title: Re: SSSS Monopoly game
Post by: Vulpes on May 13, 2020, 06:49:40 PM
Let me know if there's anything I can help with. I mostly vanished there for a while, I thought I would have some slack after grades were submitted but somehow I've ended up being nearly as busy. Now I seem to be on top of things (I hope that doesn't jinx it) and have a little time for fun things.
Title: Re: SSSS Monopoly game
Post by: Mirasol on May 29, 2020, 10:09:57 AM
Wow this game idea is great! I really like the hexagonal board, and the overall design Grey, and the card-descriptions that Jitter made are so awesome and funny (I love all the references in there!) and also the Norwegian Party hall and... and... (struggling here not to name absolutely everything)

I´d like to offer some help if you´re still looking for some. Today two weeks of holidays start where I live that I will spend not in Finland as planned (cries in Corona-Lockdown), but also not doing that school-presentation I was supposed to do since that got canceled (cheers in Corona-Lockdown), so I´ll have lots of free time for those two weeks (except for on the week-ends).
I sadly also don´t have any useful programming skills or game design-experience, but I have been a passionate monopoly-player all my life. Haven´t played in a while, but even more of a reason to get back into it. I currently have a simmilar printing-problem as Jitter does, my dad switched the cables in our printers the other day and now both of them refuse to work, but once that´s solved I would happily volunteer for beta-testing if you still need some (that is the perfect opportunity to finally get my family to read SSSS >:D). 

And some general ideas: I also think that character-specific effects would be really cool, but it might end up being a little too confusing if there are special things to think about for every card. Also things could easily get unbalanced. So instead there could be specific cards that have a simmilar, but character-specific effect on everyone, while others function no matter which character you play. An example:
the "summons from cousin" would be kinda difficult because not all characters have cousins (that we know about). But there could be a card like "home emergency" or something, that causes each character to go to the next property-field (is that what it´s called?) of their home-country. (I guess this would still give a slight advantage to whoever gets their hands on the Finland-properties first, since there are three playable characters that live there, but maybe this could be solved by making Finland the cheapest properties (?) I haven´t looked at your current pricing system in too much detail yet…)

If I´m overcomplicating things right now please tell me to stop... But if you found something for me to do to contribute, I´d gladly help ^-^
Title: Re: SSSS Monopoly game
Post by: thegreyarea on May 29, 2020, 12:15:19 PM
Hi Mirasol and Vulpes and Ran and Jitter and Wrym and everybody else!

Mirasol, thanks! I'm sure that we will be able to use your experience soon. :)

I think it's time to make this wonderful idea move faster again.
To be honest I've been too involved in my writing lately, but now I will dedicate my free time to this game.
Before we all move to the test phase I'll have to review what we already have and set a few things that aren't ready, together with Jitter and Wrym.
I'm expecting that we will be ready soon, but I can say exactly when.
As soon as we have things set I'll let you know so we can actually play (even if it's beta playing, with some funny "crashes" to happen...)

Thanks again for all the praise and support! :)

Title: Re: SSSS Monopoly game
Post by: Jitter on May 29, 2020, 02:19:17 PM
Yeah, I don’t think anyone has tried to play yet. The rules haven’t been collected, in theory everything is in this thread (and what isn’t is supposed to be adapted from Monopoly) but in practice I certainly wouldn’t want to try before putting the rules together :) I have promised to do that, and then I was suddenly very busy at work. I think I just sent everything in, so next week should be better!

As for the cards, my idea is that all events apply to anyone. So Mikkel can keep the Onni ex Machina card Lalli has to pay the Mage Academy fees and Reynir can have Grandma’s Rifle etc. In the case of the Summons from Cousin it can easily be changed to Summons from Family and anybody will to their own hometown, but in general I suggest the events are the same for everyone.

We were earlier discussing possible character specific rules, which would be optional and would apply permanently if they are taken into use. Mikkel can take a second Scavenging card, Sigrun is stronger against the Troll etc. They are somewhere here!

I’m still worried about the money balance but I suppose only playtesting will help with that. Are we going to include the mortgage rules? I’d rather not, as this is not supposed to be mainly about property speculation any more, although the properties, buildings and rents form a basic context so that we don’t have to start from scratch.
Title: Re: SSSS Monopoly game
Post by: Mirasol on May 29, 2020, 05:41:54 PM
As for the cards, my idea is that all events apply to anyone. So Mikkel can keep the Onni ex Machina card Lalli has to pay the Mage Academy fees and Reynir can have Grandma’s Rifle etc. In the case of the Summons from Cousin it can easily be changed to Summons from Family and anybody will to their own hometown, but in general I suggest the events are the same for everyone.

Yeah I think that´s the best option too. It´s kind of how I ment it I just phrased it weirdly…

I´m not sure about the mortgate rules. Maybe there needs to be some rule put in place to be able to emergency-save-yourself from bankruptcy, assuming that that would still be a way to lose permanently, alongside to dying. But I agree with you that these rules as they are don´t really fit into the story and goal of our Minnaopoly/Minnionopoly/SSSSopoly/The Game (uhm… I have no explanation for this collection of random names for the game right there... Except that I´m tired).
Title: Re: SSSS Monopoly game
Post by: Suominoita on August 05, 2020, 06:55:42 PM
Well, some things... such as playing as different characters. Or are we giving different skillsets and/or a nationality?
Such as... language barrier depends on the languages you speak... and where your token is. Then there's the similarity of Swedish/Norwegian/Danish to be considered. So you may need to solve it with a dice...

The Academy payment... Sigrun/Mikkel pay for Kitty's cat-training, Reynir attends the Academy, Lalli/Onni get lessons from some other Finnish mage, and Tuuri would be learning something else.
Title: Re: SSSS Monopoly game
Post by: Jitter on August 06, 2020, 07:29:52 AM
The current idea is that any player may have any event happen to them, i.e. you go to dreamworld even if you are Sigrun and Mikkel can have Grandma’s Rifle. We were thinking about optional rules for characters, and the nationality / languages could be included with that.

Good of you to revive the thread! I have dropped the ball, I am supposed to (promised to, not made to) collect the rules into initial test set, but have failed to do so. Not by decision! Nw that I’ve been reminded, I’ll try to see to it.
Title: Re: SSSS Monopoly game
Post by: RanVor on August 06, 2020, 08:40:50 AM
Well, some things... such as playing as different characters. Or are we giving different skillsets and/or a nationality?
Such as... language barrier depends on the languages you speak... and where your token is. Then there's the similarity of Swedish/Norwegian/Danish to be considered. So you may need to solve it with a dice...

The Academy payment... Sigrun/Mikkel pay for Kitty's cat-training, Reynir attends the Academy, Lalli/Onni get lessons from some other Finnish mage, and Tuuri would be learning something else.
Hmm... Last time I put this idea forward, it's been deemed too difficult to balance. Let's see if you're luckier than me with this.
Title: Re: SSSS Monopoly game
Post by: Jitter on August 06, 2020, 11:23:25 AM
Ran, I haven’t been thinking about the rules for a long while, my earlier answer to you was provided better considered han this . If it was me :) After I wrote the reply I’ve been wondering whether it’s doable after all, as Tuuri has many languages and Lalli and Reynir only one and clearly it’s very easy to create an unbalance. Maybe just making Tuuri’s character rule special bonus about languages would be easier, something to that effect was probably suggested before.
Title: Re: SSSS Monopoly game
Post by: Suominoita on August 07, 2020, 11:58:47 AM
Along with mages getting some permanent bonus due to seeing the spirits; while spells come with the potential coma.
I'm thinking maybe players have GROUPS rather than individuals -- or if you do plan on playing a role, then it's going to turn into a role-playing game.