Author Topic: SSSS Monopoly game  (Read 20702 times)

thegreyarea

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Re: SSSS Monopoly game
« Reply #105 on: March 10, 2020, 09:04:18 PM »
Jitter, they are amazing! I'm impressed by the many references for different points in the story :) It's really very well done! Congratulations!
I'll agree with Wrym on the "Training Kitty" card, that is very nice, and on the extra value. Unless instead of putting the "salary" up we push all the rest down. It would be a way to prevent any shortage of money (I'm presuming that we would use monopoly money).

I was also thinking on replacing the "GO" for something else, more adapted to our game. What do you say about calling it "Bank"? The players would start the game on the Bank, after they pooled all their money, as LooNEY_DAC suggested, and that's the place where they collect their salary. I'd put the BANK next to Iceland, since that's were they are in the beginning.
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Jitter

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Re: SSSS Monopoly game
« Reply #106 on: March 11, 2020, 02:05:31 AM »
Thank you guys!

BTW the original ideas for the Troll, Dream Duck and Kitty are not on this thread. Could you repost here? I have forgotten what the Kitty piece is supposed to do. I was first thinking to include “items” Grade A cat and Grade C cat but then remembered we have the Kitty piece. I’d also love to include “Incendiary device” if there aren’t too many cards already?
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thegreyarea

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Re: SSSS Monopoly game
« Reply #107 on: March 11, 2020, 05:28:29 AM »
Thank you guys!

BTW the original ideas for the Troll, Dream Duck and Kitty are not on this thread. Could you repost here? I have forgotten what the Kitty piece is supposed to do. I was first thinking to include “items” Grade A cat and Grade C cat but then remembered we have the Kitty piece. I’d also love to include “Incendiary device” if there aren’t too many cards already?
Again, your ideas for the cards are really great!

Curiously I also couldn't find the ones you mentioned. Lost in translation transportation from the other thread?
The board image that I edited in the beginning had several figures, among them a cat, a duck and a dog. I erased the others, added the "collar" to kitty, changed the color of the duck from silver to gold and added the "ribs" on the dog.
Originally those were the ideas (IIRC):
The dog (beast/troll) was supposed to move on the board as any player (someone roll the dice for it) and when it landed in the same square the player was it started a "battle". You could win big, and the beast was out of the board for 3 turns, loose and be wounded, skipping a turn, or die, leaving the game.
The cat (Kitty!) moved like the dog. If it was on the same square the player was warned of the beast arrival, and so could choose between normal battle or hide, and the beast cause no effects. Now I'm thinking that if we keep this option Kitty should help in battle, adding some value to the dice roll :)
The duck was fixed on a random square. When a player landed there... I honestly don't remember! :D

However I suppose not all monopoly games have those pieces, particularly the duck. (cat and dog are standard, it seems, as the wheelbarrow...)
Maybe I should create printable versions of those pieces, as I'm planning to do for the team, and as I also have to do for the murderghosts and sleipnope.

I don't think there are too many cards.
Incendiary Device and Kitty Training are good ideas.
I also think that we should do our own fan-service and include a Squirrel Cookie card on Scavenge :D
It would be a card with unpredictable results, good or bad, depending on the dice. You could store it for a moment of need, hoping to be lucky.
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Purple Wyrm

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Re: SSSS Monopoly game
« Reply #108 on: March 11, 2020, 07:05:42 AM »
Grey's original ideas are on Discord comments for episode 235  ;D

The game would also include some specific SSSS elements, and the associated rules:
Fortifications: the purple rings around houses and hotels. You would have to buy them after building in that slot. They offer protection against trolls and beasts
Kitty: Our favorite kitten goes around, moving on each turn. If you are on Kitty's square trolls or beasts won't attack you
Dream Duck: It sits in a random fixed square. If you hit that square you can roll the dice again. As dreams can be in the past or the future you can choose to move forward or backward.
The Beast: Since the original board had a dog I chose Spiderdog for this role. It goes around the board each turn, as any player. If it comes to your current square both roll the dice. You can loose, and get eaten (out of game), have the same value (you and the beast are wounded and skip a turn) or win (the beast skips 3 turns and the other players have to pay you).
I didn't had time to replace "jail" by "quarantine", but it would make sense.
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thegreyarea

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Re: SSSS Monopoly game
« Reply #109 on: March 11, 2020, 07:40:55 AM »
Grey's original ideas are on Discord comments for episode 235  ;D

The game would also include some specific SSSS elements, and the associated rules:
Fortifications: the purple rings around houses and hotels. You would have to buy them after building in that slot. They offer protection against trolls and beasts
Kitty: Our favorite kitten goes around, moving on each turn. If you are on Kitty's square trolls or beasts won't attack you
Dream Duck: It sits in a random fixed square. If you hit that square you can roll the dice again. As dreams can be in the past or the future you can choose to move forward or backward.
The Beast: Since the original board had a dog I chose Spiderdog for this role. It goes around the board each turn, as any player. If it comes to your current square both roll the dice. You can loose, and get eaten (out of game), have the same value (you and the beast are wounded and skip a turn) or win (the beast skips 3 turns and the other players have to pay you).
I didn't had time to replace "jail" by "quarantine", but it would make sense.
Thank you Wyrm! See, I didn't remember well. I had Kitty just protecting you, not the option to engage or not (but I believe that I thought about that), and the dream duck idea I completely forgot, but sounds nice. However, now that we have the Dream World cards, maybe in addition to rolling the dice the player could also take a card...
I also forgot the players paying you if you win the beast, but it makes sense.
If we want the troll to become Sleipnope (as Jitter suggested), however, we should perhaps use a troll (which?) instead of Spiderdog, right?

I'll have to check that Discord thing... :)
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Jitter

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Re: SSSS Monopoly game
« Reply #110 on: March 11, 2020, 06:13:37 PM »
Ok I added them to the list of cards. The squirrel cookie effects are yet to be determined.

The dream duck could also mean the Troll can’t ever attack on that square, because the dream duck in the comic appeared in the Trashcan of Protection :)
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wavewright62

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Re: SSSS Monopoly game
« Reply #111 on: March 12, 2020, 03:28:54 AM »
The original money came from a grant by the Nordic Council, perhaps they can be the 'Bank"?
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thegreyarea

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Re: SSSS Monopoly game
« Reply #112 on: March 12, 2020, 06:11:52 AM »
Ok I added them to the list of cards. The squirrel cookie effects are yet to be determined.

The dream duck could also mean the Troll can’t ever attack on that square, because the dream duck in the comic appeared in the Trashcan of Protection :)
Nice! We could have a separate sheet with 12 different effects. People choose to roll 1 or 2 D6 and see what they get. I was thinking in something like the improbability drive :D
( https://hitchhikers.fandom.com/wiki/Infinite_Improbability_Drive ), so we should put our imagination on work over it...

The Dream Duck effect seems perfect! And I didn't knew that the can had a name, but Trashcan of Protection seems more then perfect! (now I'm imagining Reynir developing the "Stave of Trashcan Protection" that magically envelops anyone that steps into it in a trashcan :) , best used to roll downhill to escape your enemies...)

The original money came from a grant by the Nordic Council, perhaps they can be the 'Bank"?

I like the idea to put the Nordic Council in the board (with the Pentagonal Symbol), because it's were adventure 1 began, but it's hard to see a reason for the crew to meet there and receive money, since they don't work for the Council.

What if we call that corner "Nordic Council Street", as if it was a central location on Reykjavik? That street could have the Council Office and also a Bank. If we do that it would make sense to put Iceland in the side that comes just after that, and Reykjavik as the first location, so you step out of the Nordic Council Street into the city of Reykjavik.
We could also try to use the image on the bottom of page 56... If it fits in the available space... I'll try to make something, ok?
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thegreyarea

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Re: SSSS Monopoly game
« Reply #113 on: March 12, 2020, 09:37:58 AM »
Hi! Following my last comment here is my idea for the "Nordic Council Street" corner, that would replace the original "Go". It includes the view from page 56, the Council Logo and the Arrow.
I've already put Reykjavik next to it, and inserted the Dream World and Scavenge cards (while maybe in Iceland we should replace Scavenge for Fate, since after 90 years there shouldn't be much left to scavenge on Iceland :) ).
The stave is still the same as before. I didn't had the opportunity to remake those.
Here's the link to the original: https://i.postimg.cc/Z5CT9hJc/Nordic-Council-Corner.jpg
(I hope nobody gets false warnings this time)

And below an image with 700 px to follow the Forum rules.

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Jitter

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Re: SSSS Monopoly game
« Reply #114 on: March 12, 2020, 12:58:27 PM »
Hmmm... I'm in two minds about having Reykjavik come first. If it's going to be the irritatingly expensive place like Broadway is, is it good or bad that it's right after go? Temteno, do you have any opinion on this?

The "salary" could actually come from the Council I think. Not directly perhaps, but if the Council has given a grant and the team has decided to be creative about it and use it as starters for their effort to raise more? But in that case it would still be in the bank. BTW the bank must be called BANKI (see p. 22 / A2) if it's to be written anywhere :) In any case I like the design for the corner!
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Jitter

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Re: SSSS Monopoly game
« Reply #115 on: March 12, 2020, 01:03:59 PM »
BTW Grey, 2d6 has 11 alternatives as you can't roll 1 on two dice :) The more we come up with the more dice we can add, I mean even if you have just the one you can roll three (or more) times!

A question on the cards. Should we change "summons" to "summons from family" at which Reynir would have to go to Brualadalur, Lalli and Tuuri to Keuruu, Sigrun to Dalsnes etc?

I think I had some ideas for the Dream world cards yesterday or probably last night, but now I have forgotten them! I only have one:
Shared dream - move one other player (random, roll to determine) to your location immediately, with no passing of Council St
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thegreyarea

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Re: SSSS Monopoly game
« Reply #116 on: March 12, 2020, 02:36:44 PM »
Hmmm... I'm in two minds about having Reykjavik come first. If it's going to be the irritatingly expensive place like Broadway is, is it good or bad that it's right after go? Temteno, do you have any opinion on this?

The "salary" could actually come from the Council I think. Not directly perhaps, but if the Council has given a grant and the team has decided to be creative about it and use it as starters for their effort to raise more? But in that case it would still be in the bank. BTW the bank must be called BANKI (see p. 22 / A2) if it's to be written anywhere :) In any case I like the design for the corner!
I thought about that "first" problem, but it only happens if you draw a 1, right? And everybody will eventually hit it, wherever we put it... But I'm no specialist, so I think you are right and we should hear more opinions.

I still didn't feel the need to write it anywhere (the banki is outside the board, right?). But if we decide to make notes it will be necessary :)

And I'm glad that you like it!
BTW Grey, 2d6 has 11 alternatives as you can't roll 1 on two dice :) The more we come up with the more dice we can add, I mean even if you have just the one you can roll three (or more) times!

A question on the cards. Should we change "summons" to "summons from family" at which Reynir would have to go to Brualadalur, Lalli and Tuuri to Keuruu, Sigrun to Dalsnes etc?

I think I had some ideas for the Dream world cards yesterday or probably last night, but now I have forgotten them! I only have one:
Shared dream - move one other player (random, roll to determine) to your location immediately, with no passing of Council St
That's true, but that's why I said that the player could choose to roll 1 or 2 (so the chance to have just 1 existed). Anyway we could have just 11 effects, or roll more times, as you said. I think that will depend on our imagination: how many effects we will create? :)

I like "summons from family"! It's a nice adaptation.

As for the ideas, that's how dreams work! We have them, and later forget :) But I like the remaining one, the Shared Dream. Maybe the Dream Duck should be moved to the same location, avoiding it being "stuck" in the same place the whole game.
Anyway, seems that you are being effected by the cards magic! Better be careful with the Squirrel Cookie ones... :D
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Jitter

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Re: SSSS Monopoly game
« Reply #117 on: March 12, 2020, 03:33:39 PM »
Some of the cards say ”collect from Banki”

The dream cards still haven’t come back to me! Irritating!
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Re: SSSS Monopoly game
« Reply #118 on: March 12, 2020, 03:35:17 PM »
No, actually, here’s anothe one

Handsy moose - move the Troll to your location, battle as normal (no chance to SSSS)
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thegreyarea

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Re: SSSS Monopoly game
« Reply #119 on: March 13, 2020, 10:14:42 PM »
No, actually, here’s anothe one

Handsy moose - move the Troll to your location, battle as normal (no chance to SSSS)
I like that one!

I was thinking on having different pieces for the troll. Sleipnope forms, IIRC, after the original ghost absorbs 3 trolls: the wounded leaf-troll, the trapped water-troll and the horse beast...

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