I've played D&D, but only a few times and most of us were terrible at it. Fun anyways though. Sooner or later I figure it'd be possible to make a proper tabletop game based on SSSS. That could be really fun, even though we might have to play through skype.
I would DEFINITELY be interested in doing this! I've created my own systems before and used to balancing rules, and once we had something I'd be more than happy to GM some play testing sessions. Sound like a project people could get behind?
That's a general problem with RPGs. If the story is set up too tight and the game master insists on playing all the adventures fitting into the main setting of the RPG it won't make that much fun.
Funnily enough the opposite problem is my main grip in nWoD: it gives no straight answer to anything. Such as VII, the mysterious vampire organisation. Gives you loads of different theories but nothing concrete. Dammit WW, I just want some background, not vague ideas!
There's nothing worse than an inflexible GM though. Players can and will trample over your carefully laid plot, so you have to be able to roll with it and let them have fun, even if it doesn't fit the setting much. Hell, my players somehow managed to
win Call of Cthulhu, which technically is impossible and not what I was planning, but hey, they earned it, so they deserved it even if it doesn't fit.