Thank you, and you were indeed correct about the wedding couple.
Did anybody catch that I finally figured out a way to work in *my own* SSSSona, even though it was only as a mention and not 'on camera'?
Helle-Mai? Yeah, spotted her.
Okay, gonna drop another OC here, this one based off my Fallout: New Vegas playthrough, specifically the New Vegas Bounties III mod.
Name: Georg Konig (may be an alias)
Known Aliases: the Hunter, the Courier, Devil's Bane, the Breaker
Age: 32 (minimum, extrapolated from references)
Height: 6'1
Build: Fit
Immunity: Yes (assumed)
Eye color: Grey
Hair color and style: Grey, typically in a swept-back style paired with a beard
Languages: German, Danish, Swedish, has demonstrated knowledge of Latin and the dead language of English.
Clothing: A heavy dark grey duster with an ace of spades symbol on the back, over grey body armor. Wears a helmet/gas mask combo with red eye lenses and a short antenna on the right side. Armor is liberally festooned with bandoliers and containers, and he wears a red scarf at his throat. Carries a dark brown satchel on his back.
Distinguishing Marks: Scar stretching from right eye to mid right head, clearly bullet wound. Bullet scars over left eye, patch over same. Hands show signs of having been mangled by bullet wounds at some point.
Background:
Unknown. First appearance on record is in the Wastes near the Danish border in Y80, gunning down a small gang of Death Worshippers.
From there, Georg has engaged in a variety of tasks, including guard duty, pathfinding, caravan protection, detective work, retrieval missions, bounty hunting, and paramilitary operations. In each, he has demonstrated both high skills in the use of firearms and melee weapons, and an ironclad moral code (details below), the latter of which often leads to trouble.
Confirmed reports of Georg's activities are difficult to come by, given the nature of 'civilization' north of the Regnum, and the most ludicrous can easily be dismissed. However, what can be ascertained is that the man is stubborn and driven to the point of being near-suicidal. There have been at least three reliable kill reports on Georg, and all have been proven false, typically coinciding with the prompt delivery of his would-be killer's head. Georg has survived trolls, Giants, beasts, Death Worshippers, mutants, the entirety of the Empty Mountain's escaped experiments, Regnum assassins, radiation, and murderous clowns, to date. It is believed he either possesses the protection of a deity or some form of magically derived endurance or luck.
As of the last reports, Georg has returned from the town of Frosthill, just north of the Regnum proper. No replies have come from communication attempts to Frosthill, and the town should be assumed destroyed.
Known skills and preferred weapons:
Georg typically prefers to utilize a cartridge conversion of a Remington New Model Army revolver, or a modified PGM Hecate II AMR. He also carries a great variety of knives and explosives, and makes use of both as needed.
Notes: Moral Code:
Georg seems to be a great believer in redemption, allowing guilty criminals to escape or outright ignoring them provided they change their ways. This redemption is only extended once, however, and any who persist in unlawful activities are quickly killed. Georg also seems to harbor a dislike for governmental authority, though he will cooperate willingly if the pay is good.
Notes: Personality and Known History:
Georg seems to possess a dry wit and casual sense of humor when not engaged in combat. He makes frequent references to 'the Divide' and 'that slow-speaking motherf***er'. He does not seem overly concerned by the murder of fellow humans, and in combat and out of it frequently quotes biblical verses, typically those from the Old Testament. He associates these with 'Father Graham', who he apparently considered a mentor.
Further notes: Georg seems to have a home base of some sort, possibly a pre-Rash bunker. It would explain the sheer diversity and quality of weaponry he has wielded.