Uh... Vulpes, wavewright62, JoB, I found your mandibles! You, uh, you want them back? ^^"
[is having a short break after doing ¾ of the dishwashing]
... put it on the dishrack for now, please, so's the magma can drip off ...
I learned that animating an inanimate object in 2D is rather different from animating a moving breathing character (hence why they are often done in 3D now in bigger productions).
Yeah, squishy bodies (and anything soft around them, like clothes) make for a lot of leeway before they
stand out as being out of place or deformed. There's a
reason why I zeroed in on that rifle.
Also I don't know sh*t about rifles haha. ^^"
Don't worry, I spent a couple minutes of research before going for "
stock front-end", too (and I
still can't tell whether just "stock" would be understood as the
entire wooden part (le fût / der Schaft), or just the part pressing against the shoulder (la crosse / der Kolben); the recent discussion on "bump stocks", which looked like replacement parts only for the
latter in TV footage, leaves me wondering). Unless you want to do an animation of Lalli running away from a swarm of floating signs indicating "hood", "socks", "flash suppressor", "trigger", "M4 bolt", "
threadlocker thereon", etc. etc., of course.
as an animated series (I think it'd be the best way to adapt it, way better than a live action version).
Better than winding up with Vin Diesel playing Emil just because
he doesn't need to worry about repeated "smoldering
hairdo peruke" scenes, that's for sure.