Author Topic: Fallout Play-By-Post  (Read 32067 times)

Mirasol

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Re: Fallout Play-By-Post
« Reply #75 on: June 09, 2021, 02:25:52 PM »
Faust decides he will stand between her and the skeleton. It is making her unsurprisingly uneasy. He gives her a light tap on the shoulder, just a small grounding gesture. Before unease turns into panic. Which he doubts would happen, since she immediately went to distract herself with a console, but still. "Don't worry. We'll get out of here soon."

"That´s... not it." Well, it kind of is. After all, who or whatever killed that person is most likely dead or gone by now. Getting nervous is irrational... probably...

Charlie shakes her head and smiles at Faust. "Whatever. Thanks."

She shoots the console an annoyed glare. "Nothing besides this science-stuff here anyways. Moving on sounds good."

Nine

His area of interest? Indeed, he had seen a good amount of bodies and bullet holes... But not many skeletons, unless in abandoned areas or buildings. He couldn't tell anything just by looking at the bones. The pistol is a 10mm combat one, standard issue sidearm, with no visible modifications or extras. It packs a punch, particularly on unarmoured targets, and is reliable. Not much to say besides that, could be military or civilian.

Just one body and five shots fired, as far as they could see. It wasn't exactly a battle. More like a confrontation, probably between just two persons. Nine doesn't see any useful information on all that, and turns to the others. It seems there's nothing of special interest, besides those people in the pods being, allegedly, dead.

Well, at least they now have a weapon and a pip. And they know there's no exit this way. Nine walks around the room, looking carefully. He sees the glint of metal behind one pod and crouches to check what it is. A crowbar! Nine raises it to eye level, feeling the cold and solid metal on his hand. A nice piece! There's a good, primitive feeling on having something to defend himself, even if it's not a firearm. He approaches the others, showing the crowbar. "Hey, look what I found. Jay, if you really want to open something this may be a solution."

Then Robin speaks. She wants to go back to the other room with the pip. Makes sense. "All right, but I go with you. I don't want anyone walking alone." Nine looks at the others. "You could look around while we go there. If I found this you may found something else." Opening the door he checks the corridor, that remains empty, and waits for her.

The crowbar reminds her. She adresses everyone who stayed in the room.

"In the hallway where we came from were some tools on the ground. Maybe some of them are useful. If we can´t find something here anymore, we should go look."
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Songbird

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Re: Fallout Play-By-Post
« Reply #76 on: June 09, 2021, 02:58:12 PM »
Robin

Despite not having much experience with computers as small as pip-boys it doesn't take Robin long to transcribe the information. The device isn't harder to use, just uncomfortably small. She glances towards her mother's pod one last time, Nine's presence keeping her from approaching it. She suspects a few of them feel ambivalent towards letting someone young take risks. Her vulnerability is not a notion she wants to reinforce in them.

"Done," she informs him and scurries back into the hallway, still holding the pip-boy awkwardly in her hands instead of wearing it. She nods to the others as she gets closer to the group and peers down the passage. "Same configuration from before?"

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Re: Fallout Play-By-Post
« Reply #77 on: June 09, 2021, 05:13:20 PM »
Kid is doing better, mission complete.


As "Faust" ponders, Arthur is already stowing the magazines about his person. Replacing the pistol's magazine with one of the full ones, He then checks the safety is on, and takes the pistol in his right hand.

Nice. He seems to be able to handle the weapon properly. He has no complaints about this.

Faust checks the room one last time while Robin and Grey are away. Nothing, really.
It's time to move on...

The crowbar reminds her. She adresses everyone who stayed in the room.

"In the hallway where we came from were some tools on the ground. Maybe some of them are useful. If we can´t find something here anymore, we should go look."

Robin
"Done," she informs him and scurries back into the hallway, still holding the pip-boy awkwardly in her hands instead of wearing it. She nods to the others as she gets closer to the group and peers down the passage. "Same configuration from before?"

"Sounds good. Charlie, we can check for those tools on the way..." he says.


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Re: Fallout Play-By-Post
« Reply #78 on: June 09, 2021, 06:43:45 PM »
Nine

Good, he thinks. They are ready to move ahead. Nine heard Charlie and Faust talking about the tools scattered around. Seems a good idea to take a look. Then he makes a gesture for Robin to wait, and cautiously approaches the opening on the right side of the hallway, with the crowbar ready on his left hand. He peeks at the opening. There are a few steps, and what seems to be another corridor. He sees more damage here, and flashes of light, but there's no evident danger.

Nine gives a thumb up, and points the door at the end of the hallway for Robin to check. He always had good visual memory and orientation, and, while recent events still felt blurred, he recalls going straight from the entrance to the pod's room where they woke up. If he's right they may be just a few  steps away from the exit.

While waiting it occurs to him that "recent" would hardly be the right term for 200 years old events... He had been through many unexpected troubles before, but this one really takes the prize.
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Re: Fallout Play-By-Post
« Reply #79 on: June 09, 2021, 07:07:55 PM »
Robin

Despite not having much experience with computers as small as pip-boys it doesn't take Robin long to transcribe the information. The device isn't harder to use, just uncomfortably small. She glances towards her mother's pod one last time, Nine's presence keeping her from approaching it. She suspects a few of them feel ambivalent towards letting someone young take risks. Her vulnerability is not a notion she wants to reinforce in them.

"Done," she informs him and scurries back into the hallway, still holding the pip-boy awkwardly in her hands instead of wearing it. She nods to the others as she gets closer to the group and peers down the passage. "Same configuration from before?"


"Yes." replies Arthur curtly, following her out into the hallway, pistol down but ready, eyes scanning the path ahead.
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Songbird

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Re: Fallout Play-By-Post
« Reply #80 on: June 09, 2021, 07:28:27 PM »
Robin

Robin nods and checks the door like Nine requested. The thing is thick, no hinges she can see, more a hatch-like barrier than a door. She inspects the ground more closely, nodding to herself this time. Yeah, up and down. Not easy to force. Noticing Charlie's interest in the tools, she finally slides the pip-boy on her wrist and picks a wrench—nothing too good or heavy, the smaller one—, moving down the passage and into the next hallway once the others are ready to proceed.

Another unremarkable passage so far. Robin peeks through windows to the left but it's impossible to see past the intense light. The room is large and seems to contain at least one running generator with maybe nothing in front of it. She quickly averts her eyes to avoid getting temporarily blinded.

Generator Room (PER): 1d10+6 10

The bend is close enough to the door to the right she looks around the corner, taking in the rest of what turns out to not be an unremarkable corridor at all. She looks to Arthur and creeps up to the door of the room next, cautiously pushing in, looking for both danger or something unusual.

Security Room (PER): 1d10+6 11
« Last Edit: June 10, 2021, 09:05:07 PM by Songbird »

Mirasol

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Re: Fallout Play-By-Post
« Reply #81 on: June 10, 2021, 12:41:05 PM »
Back in the hallway, Charlie kneels down and starts rumaging through the tools, scattered around a toolbox. Other than the wrench that Robin picked there´s two bigger ones, a hammer, a screwdriver and a ladder. Since they´re so close to the big door probably someone tried to open it with them. But alas, they didn´t succeed, the door is still blocked.

She picks some up to check for their condition. Hm, pretty good, considering they´ve been lying around here for decades at least. This place must have maintained a pretty good isolation from water, otherwise the metal tools would have rusted a lot more.

Charlie ponders what to take. Except for the ladder (which is just slightly too big to carry around), all of this stuff seems like a good thing to have. For self-defense and maybe possibly their actual purpose. She looks to Faust.

"Any preferences in starter-weapons? I´m leaning towards this wrench here..."

She holds up the second-biggest one.

"We should also definitly bring the screwdriver, with enough force you can open almost everything with this. Or stab."
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Re: Fallout Play-By-Post
« Reply #82 on: June 10, 2021, 12:45:40 PM »
Back in the hallway, Charlie kneels down and starts rumaging through the tools, scattered around a toolbox. Other than the wrench that Robin picked there´s two bigger ones, a hammer, a screwdriver and a ladder. Since they´re so close to the big door probably someone tried to open it with them. But alas, they didn´t succeed, the door is still blocked.

She picks some up to check for their condition. Hm, pretty good, considering they´ve been lying around here for decades at least. This place must have maintained a pretty good isolation from water, otherwise the metal tools would have rusted a lot more.

Charlie ponders what to take. Except for the ladder (which is just slightly too big to carry around), all of this stuff seems like a good thing to have. For self-defense and maybe possibly their actual purpose. She looks to Faust.

"Any preferences in starter-weapons? I´m leaning towards this wrench here..."

She holds up the second-biggest one.

"We should also definitly bring the screwdriver, with enough force you can open almost everything with this. Or stab."

"Oh yeah, screwdrivers are good shivs. And wrenches are generally more useful than hammers, I think? I doubt anyone nailed anything down for us to need the hammer to take the nails out... This place looks far too fancy" he says. "Wrenches for both?" he suggests. "Let's take all three, I suppose..."


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Re: Fallout Play-By-Post
« Reply #83 on: June 10, 2021, 08:10:10 PM »
Nine

Nine watches as Robin checks the door at the end of the hallway. She gestures, making clear that it's locked. He can see by the look on her face that opening that will be hard. Damn! So close! He observes as she grabs a wrench from a few tools scattered on the floor, soon followed by the others. Sure, they may be useful as tools or weapons, just like his crowbar.

Robin and Arthur pass by him and turn to the right on the new corridor after the stairs. He gives them a second and follows. Nine can see many bullet holes. The corridor saw a fight, and the damage is evident. He notices another flash of light. it comes from some windows on the left wall. He tries to peek at one of them, just to be briefly blinded by another bolt.

After a few seconds he can see again. There are two big generators inside a large room, and they seem damaged too, considering the constant dance of electric charges around them. Occasionally a more intense bolt connects the machines with the walls or the ground. Dangerous place, Nine thinks, remembering a mission, many years ago, when he had to move his team through an old factory with one rogue generator like these, but smaller. An overenthusiastic newbie decided that he would be faster then the lightning, and ended up as toast. They had to fund another way, through an underground tunnel, to reach the other side. If one generator was bad he didn't want to find out how it  is with those two monsters. Hopefully they won't have to cross that room.
Generator room (through window) (PER) 1d10+6: 11 [1d10=5]

Nine turns his attention to the hallway. It bends to the left, and there's a door on the right. At the end several body bags are piled. He doesn't like that, brings up too many bad memories. Robin and Arthur already looked beyond the bend, returned and entered the door. Nine checks if the others are following him and moves closer to the door. It has a sign with "Security Room" over it. Looks promising, he thinks. maybe they will find some answers here.

He enters the room.
Security room (PER) 1d10+6: 16 [1d10=10]
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Songbird

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Re: Fallout Play-By-Post
« Reply #84 on: June 10, 2021, 09:39:57 PM »
Robin

At first glance the security room seems empty of living or dead people, but it's far from being empty of useful things. Robin's eyes lock onto the two stimpacks on a desk. She makes a beeline, letting go of the wrench for a moment to take them. A cursory look around reveals a shoulder bag in the corner. She retrieves it too and turns, waiting for everyone enter in the room.

"This is a stimpack," she holds it high so they can all see it. "It treats... pretty much everything. Broken arm? Done. Punctured lungs? Easy. Just stick it into the affected area and it'll administer itself. Understood?" She stuffs it into the bag and drops it on the desk. "I think Jay or Charlie or Nine should keep it for now. It's too valuable to be with the ones scouting. It must remain with people staying farther from danger."

"But listen carefully, they should only be used for critical injuries. Anything else you come to me. I'm trained to administer aid in the field."

She lets the information hang in the air for a moment, giving them a moment to ask questions if they may and looking over her shoulder to something that briefly caught her attention when first entering the room. There's something on the wall just to the side of a terminal: A map of the Vault.

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Re: Fallout Play-By-Post
« Reply #85 on: June 11, 2021, 09:24:23 AM »
Nine

The room isn't big. He sees Robin and Arthur close to the opposite wall, looking at what seems to be a layout of the place. Good! Nine proceeds to check the rest. There are some lockers, and one is down on the floor. He turns it around and a large smile comes to his face. "Jackpot!"

He retrieves a 10mm pistol, a box of bullets, a baton and... Oh, a bulletproof vest! Excellent! Nine brings them to the table at the middle of the room. "We got ourselves one more firearm." He says, while he verifies the slide mechanism. Working fine, and the magazine is full. Again he wonders how long these things have been abandoned. He looks for pockets, and finds none. "Who makes those stupid suits without pockets?"

Nine puts the box of bullets, the baton and the crowbar next to the shoulder bag that Robin found. It's good to have the stimpaks. It always surprised him how those things would save a person from deadly wounds. He takes the protective vest and inspects it. He wouldn't mind the extra protection, but it's time to think on the team. Nine shows the piece to the others. "I don't know what you guys think, but I believe the person that takes the lead should use this." He looks at Robin. "Unless you think that it hinders your movements, then Arthur should use it."

"I would keep the gun, because I have more experience and Robin should have her hands free." Then it strikes him that he's again playing the commander role. Not easy to do otherwise after being one for years, particularly in a challenging situation. He tries to soften things a bit. "Again, anyone feel free to argue. I'm not your commander." While waiting for an answer Nine takes the crowbar. He liked the feel of the steel, but now he have the gun, and should keep one hand free. Remembering the way Faust look at the crowbar before he handles it to him. "I guess you would like to try this."
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Songbird

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Re: Fallout Play-By-Post
« Reply #86 on: June 11, 2021, 10:10:43 AM »
Robin

Robin turns toward Nine and studies the vest without taking her hands from the map, which she had started to peel off the wall. "It's a bit too big for me. I'm not sure if it'll hinder my movements, but I was counting on not being noticed by hostiles and dodging the ones who do notice me, letting the people with guns deal with them. I was only trained to handle rifles."

She places the map next to their other finds so they can examine it closely. "Uh... Good news: The Pip-boy is mapping our way as we go." She frowns. "Bad news: We'll have to pass through the generator room."

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Re: Fallout Play-By-Post
« Reply #87 on: June 11, 2021, 10:30:50 AM »
Nine

He hears Robin telling they would need to pass the generator room. "I don't think that's a good idea. Those generators are discharging at random at walls and ground. If one of these hits... I don't know if the stimpack will be enough. Also, I think I saw something between the generators. I'm not sure what it was, it didn't seem to move, but... I have a bad feeling about this."

Nine points at the map. "Maybe we should first check the other rooms." He raises the gun. "This looks in good shape. Maybe the place was occupied until a few years ago, and we could find some food and water."
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Re: Fallout Play-By-Post
« Reply #88 on: June 11, 2021, 10:31:44 AM »
As the group walks onward, there is a few body bags at the end of the hallway.
Hmmmm...

Some timeline would be nice. The man (? Or a woman. He's not judging.) back in the other pod room was a skeleton, and he died in what he assumed was a shootout. There are lots of bullet holes around... Perhaps it was a cleanup of the entire site? If so, why?
Was the goal, perhaps, to get everybody on ice, and then dispose of the people who did it? That means the cleanup happened 200 years ago, and it begs the question - why? If it was higher-ups getting rid of the people who knew too much, they would surely take the bodies out. If it was someone else, out to stop them or deal with them, why did they leave people in the pods? Perhaps they killed everyone who could open them...
Alternatively, if the shootout happened only 60 years ago... why did they leave the six of them locked up. Very rude.

He waves at Charlie to keep her distance as he approaches the body bags. He gives one a very careful poke. Not soup, solid. Bones.

With his arm in front of his face as an extra bit of precaution, he carefully unzips a few centimeters of the bag. Skull. It still smells, though. Decomposition in a small, closed bag was bound to, but it's not bad enough to make him puke.

He respectfully closes the bag. Dead should rest in peace and not stink up the hallway.

All he got from this is that they died at about the same time. He still has no clue if bodies can turn to skeletons within 60 years... Eh.

Nine

The room isn't big. He sees Robin and Arthur close to the opposite wall, looking at what seems to be a layout of the place. Good! Nine proceeds to check the rest. There are some lockers, and one is down on the floor. He turns it around and a large smile comes to his face. "Jackpot!"

He retrieves a 10mm pistol, a box of bullets, a baton and... Oh, a bulletproof vest! Excellent! Nine brings them to the table at the middle of the room. "We got ourselves one more firearm." He says, while he verifies the slide mechanism. Working fine, and the magazine is full. Again he wonders how long these things have been abandoned. He looks for pockets, and finds none. "Who makes those stupid suits without pockets?"

Nine puts the box of bullets, the baton and the crowbar next to the shoulder bag that Robin found. It's good to have the stimpaks. It always surprised him how those things would save a person from deadly wounds. He takes the protective vest and inspects it. He wouldn't mind the extra protection, but it's time to think on the team. Nine shows the piece to the others. "I don't know what you guys think, but I believe the person that takes the lead should use this." He looks at Robin. "Unless you think that it hinders your movements, then Arthur should use it."

"I would keep the gun, because I have more experience and Robin should have her hands free." Then it strikes him that he's again playing the commander role. Not easy to do otherwise after being one for years, particularly in a challenging situation. He tries to soften things a bit. "Again, anyone feel free to argue. I'm not your commander." While waiting for an answer Nine takes the crowbar. He liked the feel of the steel, but now he have the gun, and should keep one hand free. Remembering the way Faust look at the crowbar before he handles it to him. "I guess you would like to try this."

Faust turns to Grey while he talks.
"I agree, give the kid the magic healing thing" he says. "And take the gun, too."

He accepts the crowbar with a smile. "Thanks. I guess it runs in the family... I won't be much use with it, though." It is a nice, reassuring feeling though.

Robin

Robin turns toward Nine and studies the vest without taking her hands from the map, which she had started to peel off the wall. "It's a bit too big for me. I'm not sure if it'll hinder my movements, but I was counting on not being noticed by hostiles and dodging the ones who do notice me, letting the people with guns deal with them. I was only trained to handle rifles."

"Arthur should have the vest, then?" he suggests. "He is with you in the front."

She places the map next to their other finds so they can examine it closely. "Uh... Good news: The Pip-boy is mapping our way as we go." She frowns. "Bad news: We'll have to pass through the generator room."

"Well, duck."


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Mirasol

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Re: Fallout Play-By-Post
« Reply #89 on: June 11, 2021, 11:54:24 AM »
"Oh yeah, screwdrivers are good shivs. And wrenches are generally more useful than hammers, I think? I doubt anyone nailed anything down for us to need the hammer to take the nails out... This place looks far too fancy" he says. "Wrenches for both?" he suggests. "Let's take all three, I suppose..."

Charlie nods and hands him the last wrench. She turns to the others.

"In case anyone wants it, here is a hammer. If not, I´ll just leave it here."

With that she follows into the new hallway.

He waves at Charlie to keep her distance as he approaches the body bags. He gives one a very careful poke. Not soup, solid. Bones.

With his arm in front of his face as an extra bit of precaution, he carefully unzips a few centimeters of the bag. Skull. It still smells, though. Decomposition in a small, closed bag was bound to, but it's not bad enough to make him puke.

He respectfully closes the bag. Dead should rest in peace and not stink up the hallway.

All he got from this is that they died at about the same time. He still has no clue if bodies can turn to skeletons within 60 years... Eh.

Creepy hallway. Bulletholes in the walls and body-bags at the end. What the heck happened here? Faust signals her to stay behind, which she has no problem with. She has absolutely no desire to look into one of the bags. Instead she focusses on the screwdriver still in her hand. Hm. It´s kinda unhandy to just hold it, and the weird suit she´s wearing has no pockets...

Unceremoniously she gathers her hair, pulls it up into a bun and fixates it with the tool. Perfect, now two problems are solved in one. No hair in her face, and a free hand.

Faust seems to be done examining the dead people, without finding something significant. She takes that as her cue to enter the room the others went into.

Nine

Nine puts the box of bullets, the baton and the crowbar next to the shoulder bag that Robin found. It's good to have the stimpaks. It always surprised him how those things would save a person from deadly wounds. He takes the protective vest and inspects it. He wouldn't mind the extra protection, but it's time to think on the team. Nine shows the piece to the others. "I don't know what you guys think, but I believe the person that takes the lead should use this." He looks at Robin. "Unless you think that it hinders your movements, then Arthur should use it."

"I would keep the gun, because I have more experience and Robin should have her hands free." Then it strikes him that he's again playing the commander role. Not easy to do otherwise after being one for years, particularly in a challenging situation. He tries to soften things a bit. "Again, anyone feel free to argue. I'm not your commander." While waiting for an answer Nine takes the crowbar. He liked the feel of the steel, but now he have the gun, and should keep one hand free. Remembering the way Faust look at the crowbar before he handles it to him. "I guess you would like to try this."

"Sounds good to me. I´ve never shot a gun and don´t really intend on changing that, so good when people who know how to use them properly have them. If anything comes my way, I´ll hit it with this."

She holds up her wrench again.

Nine

He hears Robin telling they would need to pass the generator room. "I don't think that's a good idea. Those generators are discharging at random at walls and ground. If one of these hits... I don't know if the stimpack will be enough. Also, I think I saw something between the generators. I'm not sure what it was, it didn't seem to move, but... I have a bad feeling about this."

Nine points at the map. "Maybe we should first check the other rooms." He raises the gun. "This looks in good shape. Maybe the place was occupied until a few years ago, and we could find some food and water."

"Yeah, we should."

While looking around in the room, Charlie starts wondering whether the vault-people kept any of their personal stuff. Even if, a lot of it would probably have decomposed, especially clothing. But maybe there was a small chance that some things survived. It wasn´t like Charlie brought anything particularly useful or valuable to this place, but it´s still her things. If the opportunity was given, she would like to have them back.

Oh, another terminal. She walks over.

"Has someone checked this already?"

She turns it on.
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