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Total Members Voted: 23

Author Topic: Art Discussion  (Read 68741 times)

Jureeya

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Re: Art Critique Thread
« Reply #450 on: April 17, 2016, 03:56:13 PM »
I tend to always misplace the eyes, even after using a ruler and flipping the image over and over. And now I've become blind to this one, feeling that they are floating up and down as I look at the picture. Are they aligned? I'd like to have them straight before I throw a lot of effort into the shading...


the eyes are aligned but your jaw and hair length aren't, so that's what's probably been throwing you off

Spoiler: Ex. resketch • show



Also i did move the eye a teeny bit, i left the white area so you know by how much

EDIT: also to clarify that's just an example i know i always draw emil's face p thin
« Last Edit: April 17, 2016, 03:57:52 PM by Jureeya »
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Unlos

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Re: Art Critique Thread
« Reply #451 on: April 17, 2016, 04:29:05 PM »
the eyes are aligned but your jaw and hair length aren't, so that's what's probably been throwing you off

Spoiler: Ex. resketch • show



Also i did move the eye a teeny bit, i left the white area so you know by how much

EDIT: also to clarify that's just an example i know i always draw emil's face p thin
Thank you! I hadn't thought to see if the hair was aligned at all. As for the jawline, I had the feeling it was sagging a bit, and that version looks much better.

Guardian G.I.

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Re: Art Critique Thread
« Reply #452 on: April 26, 2016, 04:11:58 PM »
I'm trying out using silhouette drawing (aka cheating like a pro), and I have decided to finish this guy:
Spoiler: show

What needs fixing the most, before I start making a detailed lineart? I'm especially unsure about his left arm.
« Last Edit: April 26, 2016, 04:20:59 PM by Guardian G.I. »
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AquaAurion

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Re: Art Critique Thread
« Reply #453 on: April 26, 2016, 04:25:09 PM »
I'm trying out using silhouette drawing (aka cheating like a pro), and I have decided to finish this guy:
Spoiler: show

What needs fixing the most, before I start making a detailed lineart? I'm especially unsure about his left arm.
I'd say you need to make the legs longer. Usually they're about the same length as the torso + head. (the body is about 8 heads tall, where the legs are about 4 heads)

If you google, there's a lot of images showing how to think about proportions and here's an example:



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Rabbit

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Re: Art Critique Thread
« Reply #454 on: April 26, 2016, 04:46:01 PM »
I'm trying out using silhouette drawing (aka cheating like a pro), and I have decided to finish this guy:
Spoiler: show

What needs fixing the most, before I start making a detailed lineart? I'm especially unsure about his left arm.

Seconding Aurion about the legs and hip area, they could definitely stand to be longer. I can't see anything particularly odd about the left arm itself, but it's possible his shoulders are a bit off-level?
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Guardian G.I.

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Re: Art Critique Thread
« Reply #455 on: April 27, 2016, 04:37:27 PM »
I'd say you need to make the legs longer. Usually they're about the same length as the torso + head. (the body is about 8 heads tall, where the legs are about 4 heads)

If you google, there's a lot of images showing how to think about proportions and here's an example:


Seconding Aurion about the legs and hip area, they could definitely stand to be longer. I can't see anything particularly odd about the left arm itself, but it's possible his shoulders are a bit off-level?

Thanks! I actually have this anatomy picture already.

Spoiler: Made the legs longer and tweaked a few things • show


How does this look like?
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Sumeri

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Re: Art tutorials!
« Reply #456 on: April 29, 2016, 03:06:27 PM »
Wow okay I found this program while on tumblr called DesignDoll, and it's AWESOME, I tell ya(aand now I hope someone hasn't already mentioned it since I'm too lazy to search the thread through)

there's this 3D-doll that you can move pretty much freely, put limbs in different positions etc. There's a free version and a paid version that costs a little under 80$. The free one is plenty adequate, but the catch is that while you can save the doll you make, you can't open the saved file anymore, so you'll have to take pictures of the screen instead. This is pretty much ideal if you're having trouble drawing a certain position OR perspective(as I often have). Here's what I did with it last night:


so here's the doll pic

and here's what i did based on that pic:

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Re: Art tutorials!
« Reply #457 on: April 29, 2016, 03:16:45 PM »
Nice work, Sumeri! Thanks for reminding me about DesignDoll. I heard about it earlier but didn't look into it because I thought there was no free version and I wouldn't be able to afford it. But since there is, I'm downloading it now :D

AquaAurion

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Re: Art Critique Thread
« Reply #458 on: April 30, 2016, 07:25:44 AM »
Thanks! I actually have this anatomy picture already.

Spoiler: Made the legs longer and tweaked a few things • show


How does this look like?
I think it looks better!
I'd still make the legs longer though. They look rather short, especially if you compare with the arms (the upper arm is longer than the thighs)



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Piney

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Re: Art Critique Thread
« Reply #459 on: April 30, 2016, 12:53:36 PM »
Thanks! I actually have this anatomy picture already.

Spoiler: Made the legs longer and tweaked a few things • show


How does this look like?
I think it looks better!
I'd still make the legs longer though. They look rather short, especially if you compare with the arms (the upper arm is longer than the thighs)

I agree with Aqua; the general rule of thumb I've been taught is that the length of the legs are the same as the length of the body pelvis up. (only approximately in real life, but for art you can make these generalizations :P )

I think you just need to extend the thighs, something like this:

Spoiler: show




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Haiz

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Re: Art Critique Thread
« Reply #460 on: May 04, 2016, 05:39:20 PM »
heeeeeeeeeey so I'm working on a commission (!) and it's supposed to be two characters slumped together in the aftermath of a battle, and they're sort of holding hands?? or some kind of Hand Contact, anyway. I'm in the Early Sketching Phase to get the pose down, and I DON'T KNOW HOW TO HANDS

 

I think i'm onto something in the second one, but WHAT IS FORESHORTENING HOW DO. i'm just gonna leave this be for today and go to bed, but if anyone has some helpful tips or ideas that would be pretty dang neat! if you spot some other Anatomical Mistake please point out also. (apologies for crappy photos ahaha ha)
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Re: Art Critique Thread
« Reply #461 on: May 05, 2016, 08:35:19 AM »
okay. It's been several eternities since I drew seriously, but I'll do my best.

As far as hands go, USE REFERENCES (you know that already), USE YOUR HANDS, and if at all possible GET SOMEONE TO SHOW YOU THEIR HANDS. hands are complicated
Foreshortening is, too. but it's basically seeing stuff in 3D and showing it in 2D. like all that is drawing, except more. once again, references (especially live 3D references) are great for that (and closing one eye, or, a great technique I discovered is to hold something transparent like a plastic sheet in front of your 3D reference, so your brain instantly sees the stuff projected onto the flat surfece. That works really well for all the complicated volume stuff like foreshortening).

how you do it, besides looking at stuff, is to force yourself to imagine things seen at an angle (even stronger than you need, 'cause you'll probably do too little anyway. brains are weird). Your brain will tell you "no! that forearm should have a length, it can't almost disappear like that" Ignore that, it can. It gets hidden by itself and whatever things (even smaller like fingers) are supposed to be ahead of it.
Also, depending on how far the "camera" is, don't hesitate to strengthen the perspective and make whatever's close really bigger. BE DARING, basically.

Spoiler: MS paint • show


case 0 is seen from above
case 1 is more from the front
case 2 has a bit of perspective and (should have) the hand's mass covering the forearm so that less of it is visible. The red circle-shape should actually overlap with the bar, but you get the idea

edit: I talked about forearms, but other things work the same, of course
edit2: and congrats on being paid to draw \o/
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Haiz

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Re: Art Critique Thread
« Reply #462 on: May 05, 2016, 08:46:28 AM »
ahhh that is really nice and all but what i REALLY need help with is finding a pose for the hands here!! im really thankful for all that you said i just need. more specific feedback on how to make these two particular hands/arms fit into thr picture ;___; i might be asking too much and i will probably find out somehow 


edit: i see now i was really unspecific about what i actually needed help with last night haha. hands and foreshortening is scary but ill do it, but the main problem is that i cant get a pose that in happy with re: hands, and it may or may not be foreshortening. i need it to look somewhat natural and goes with the flow
« Last Edit: May 05, 2016, 09:01:22 AM by Haiz »
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Unlos

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Re: Art Critique Thread
« Reply #463 on: May 05, 2016, 09:24:48 AM »
heeeeeeeeeey so I'm working on a commission (!) and it's supposed to be two characters slumped together in the aftermath of a battle, and they're sort of holding hands?? or some kind of Hand Contact, anyway. I'm in the Early Sketching Phase to get the pose down, and I DON'T KNOW HOW TO HANDS
I think i'm onto something in the second one, but WHAT IS FORESHORTENING HOW DO. i'm just gonna leave this be for today and go to bed, but if anyone has some helpful tips or ideas that would be pretty dang neat! if you spot some other Anatomical Mistake please point out also. (apologies for crappy photos ahaha ha)

I tried to draw some suggestions, but it is a pretty complicated angle (foreshortening yes), and they feel a bit clumpy. Taking a photo of my hands in that position turned out to be impossible, but I recommend getting someone to hold that pose (it's a right and left hand so should be possible to get someone in your household to do it, and take a couple of decent reference photos.


AquaAurion

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Re: Art Critique Thread
« Reply #464 on: May 05, 2016, 10:44:03 AM »
heeeeeeeeeey so I'm working on a commission (!) and it's supposed to be two characters slumped together in the aftermath of a battle, and they're sort of holding hands?? or some kind of Hand Contact, anyway. I'm in the Early Sketching Phase to get the pose down, and I DON'T KNOW HOW TO HANDS

 

I think i'm onto something in the second one, but WHAT IS FORESHORTENING HOW DO. i'm just gonna leave this be for today and go to bed, but if anyone has some helpful tips or ideas that would be pretty dang neat! if you spot some other Anatomical Mistake please point out also. (apologies for crappy photos ahaha ha)
I agree with Unlos and tried to take some reference photos for you!

Spoiler: First a pose with my dolls • show


Spoiler: And then I tried to photograph my hands • show


You probably want to change the angle somewhat, but I hope it helps! Based on the posing with the dolls I'd expect the last picture of my hands to be the one that'd look most natural
« Last Edit: May 05, 2016, 11:31:02 AM by AquaAurion »



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