The Stand Still, Stay Silent Fan-Forum

Creative Corner => Roleplay Board => Topic started by: Kelpie on April 10, 2017, 11:14:45 PM

Title: TTRPG Thread
Post by: Kelpie on April 10, 2017, 11:14:45 PM
I've been thinking of making this for a while so here it is! An entire thread for everything TTRPG! Talk about different systems, your characters, and tell any cool stories you may have.

Now that it's here I don't know what to say so I'll start us off and tell you the story of why you should always pick up everything you find.
Spoiler: "The Flippity Floppity Fish" • show
This is in 5e D&D and I'm playing a stereotypical warlock of dubious morals. The group needed a place to sleep for the night so we looked for an inn, and the closest one was called The Flippity Floppity Fish. We were all like okay, that's a weird name but whatever as long as we can sleep there so we went in. We were greeted by an extremely enthusiastic innkeeper who started talking to the lawful good super-righteous Cleric man.

Innkeeper (with a heavy accent that changed the whole time we were talking to him): Welcome to the Flippity Floppity Fish!!!
 It is ten gold for a night, but! You may pay in fish if you wish! *flops a fish around*

Cleric: Okay, yeah here's the mon-

Me: WAIT.

It was about then that I realized I had an entire bag of fish bones in my backpack for some reason. I still don't know where they came from. I dumped them out on the counter.

Innkeeper: No nonono! These fish are not flippity floppity! The fish must be flippity floppity, and these are no longer!

Me: But sir, *waves a hand over the fish and makes them look alive with prestidigitation* would you still say that these fish are not flippity floppity?

Innkeeper: *gasps in wonder at the fish and gets one of the employees* Look! These fish were not flippity floppity and he has made them flippity floppity! Take the fish behind and I shall bring them to their rooms.

So from there I knew that the spell only lasts like a few minutes or something but we had a free room for the moment and I was taking it. We slept for the night.

DM: Hey Jhev, you're awoken by the sound of very loud arguing.

I went downstairs to find the sorceress and the rogue arguing with the innkeeper.

Me: What seems to be the problem?

Innkeeper: The fish are no longer flippity floppity! You have cheated us!

Me: I assure you we did nothing of the sort! You must have done something to the fish!

And so it went back and forth like that for a while until...

Me: How do I know you didn't eat the fish?

Innkeeper: I would never eat the fish!

Me: Then what about one of the employees?

The guy got a weird look on his face and walked into the backroom. There was suddenly a bunch of yelling and the employee from the night before ran out of the inn with the Innkeeper chasing him.

Innkeeper: I am so sorry! You must forgive me, have another night free, and some fish for breakfast!

Turns out, he went in the backroom right as the employee was eating breakfast, and that's the story of how I got two nights free at an inn and an employee fired with nothing but a bag of dead fish.


What weird/cool stuff have you guys pulled off? Something better than my lame fish story, I'm sure.
Title: Re: TTRPG Thread
Post by: Jethan on April 11, 2017, 12:40:46 AM
That's such a funny, silly story.  :))
Unfortunately I haven't roleplayed much, but I look forward to reading other people's funny stories.
Title: Re: TTRPG Thread
Post by: Purple Wyrm on April 11, 2017, 01:20:02 AM
Here's a nice coincidence - while doing some cleaning over the weekend I uncovered a box full of all my old Middle Earth Role Playing (MERP) stuff, which reminded me of an incident in the campaign I ran for my friends many years ago.

I'd run them through the introductory campaign from the boxed set which involved raiding a sorcerer's castle in the Trollshaws. During the course of this adventure they'd picked up an arrow of Fell Beast slaying - they weren't able to identify it completely, but they knew it was enchanted.

From the Trollshaws they decided to travel to Tharbad to sell their loot. Along the way they picked up a fellow traveller who - unbeknownst to them - was the sorcerer whose castle they'd trashed. He wasn't very happy, and had a plan to get his revenge.

When they reached the Barrow Downs he surreptitiously summoned a fog and led them off the road (you've got to get lost in a fog on the Barrow Downs! It's tradition! ;D ). He then summoned a Fell Beast, revealed his identity and attacked!

The group's archer decided to use the enchanted arrow. I had of course planned for this - a Fell Beast was a bit too tough for the party to handle but the arrow should even the odds. He let fly, and rolled the percentile dice...

He rolled a 99.

Under the MERP system when you roll above 97 you roll again and add it to the total. The arrow gave the roll a +50, so the total was already at 149 (out of 100), and he got to roll again. He rolled...

98!

The total was now at 247 with another roll to go! He rolled again...

55

The final attack roll was 302 out of 100. I dropped my dice to the table without even bothering with an opposing roll, and described the Fell Beast exploding into a fine pink mist before collapsing into hysterical laughter along with everyone else  ;D
Title: Re: TTRPG Thread
Post by: Abprallen on April 11, 2017, 07:00:58 AM
The first campaign I played we were still learning the ropes - it was also our DM's first game - so I have a few funny stories from that! One that sticks though is this one, when we were escaping from prison.
Should also mention it was D&D 5e!
Spoiler: long and swearing • show

We'd started off in a court house where we were all being tried of a crime we didn't commit, and it ended up with us being in the back of a covered wagon as they transferred us to a bigger prison.
My character was a bear. My character did not like being cooped up in the wagon. So I decided I was going to sort the guards out and take the front seat.
DM: okay, d20
I rolled a natural 20.
DM: (laughing) oh my god, okay, you punch through the wood and take a guard out.
Me: Yes!
Spurned on by my success, another tried the same thing but ended up just having to stab through the wood with their sword. But we were free from the guards. The wagon, however, continued moving until we heard a commotion outside and the sound of the horses panicking.
So we all jumped out to take a looksie and a tree had come to life and was chilling out in the middle of the path. We managed to calm it and convince it to go back into the forests around us, but we weren't so lucky with our horses. Only one managed to calm down somewhat, but the other was still panicking.
T: I'll make a potion for it!
DM: Go for it, d20.
He rolled a 1.
The horse took one whiff of the potion he'd made and died on the spot. The other horse was, understandably, shitting itself.
S: we'll need that meat, though.
We all nod in agreement, our DM watching in horror as we all agree to cut up the dead horse and take it with us as food. We roll and do pretty well, getting most of the viable meat from it.
The wagon is useless without two horses to pull it, so we cut it apart for firewood and eat 1/3 of the horse on the spot. The rest we wrap up and put on the other horse to carry for us.
DM: (almost crying) you sick, sick bastards!! You've just traumatised it! First you kill its companion in front of it, now you force it to carry them!
All: Your point??

There's a lot more from this campaign like when we convinced an ogre we were the god of the forge but I'll save it for another day :P
Title: Re: TTRPG Thread
Post by: Purple Wyrm on April 11, 2017, 08:39:35 AM
My character was a bear.

Paging Sir Bearington! (https://i.imgur.com/tAV3wHl.png) ;D
Title: Re: TTRPG Thread
Post by: Abprallen on April 11, 2017, 09:17:57 AM
Paging Sir Bearington! (https://i.imgur.com/tAV3wHl.png) ;D
Oh my god, I've never laughed harder
Title: Re: TTRPG Thread
Post by: Kelpie on April 11, 2017, 12:15:47 PM
Paging Sir Bearington! (https://i.imgur.com/tAV3wHl.png) ;D
I was about 80% sure Sir Bearington would be brought up on the first page, and I'm glad to see you didn't disappoint.
Title: Re: TTRPG Thread
Post by: Ragnarok on April 11, 2017, 12:40:49 PM
None of these are mine, but they're hilarious:

Spoiler: the tale of ghurrgh • show

Reminds me of the one time I tried to play D&D back in college, where I joined a group as a member had to leave due to a housing dispute. I was a Barbarian, and managed to roll 17+ on every stat except Int, on which I rolled a natural 1. Thus, “Ghurrrrrg!” (not his name, but pretty much the only thing he could say) the Barbarian was born, as strong as a house and about as intelligent. When it came time to take second classes, Ghurrrrrg figured that, if he was strong as a barbarian, if he took barbarian as his second class he could be two barbarians at once! And so, Ghurrrrrg the Barbarian/Barbarian (or Barbarian^2) set off with his companions, each of them grateful for his strength even if he did dribble out of both sides of his mouth.


Spoiler: shadowrun randoms • show

Sadly I’ve never had a group to play DnD with, so I ended up a Shadowrun junky, and boy do we get up to similar shenanigans.

Personal favorite builds include: a possession tradition Free Spirit of Man (Trash/Garbage) trapped in a hybrid flesh form host body, resulting in the filthiest stray dog in the world but with magical superpowers; an elderly but handsome and clever Satyr diplomat, accountant, psychiatrist, and gigolo from Greece; a Malaysian pirate/Dayak Headhunter T’skrang (aquatic lizard/dragon-men from ancient magical prehistory); a timid Japanese office nerd Troll computer whiz who went postal on his corporate cubicle farm and had to flee the country; and a breakdancing cyborg Ork capoeira machine-gunner with specialized pneumatic ankle-spikes used to anchor himself into floors to help absorb full auto recoil living in the apocalyptic ruins of Chicago.

Then there are the community legends – figures of myth, the heroes of stories passed down in whispers in the darkest corners of fansites and forums. Names like “Boas Mungo”, the ork street Shaman / slumlord / professional fixer of the downtown Seattle undercity, reknowned for his sheer rippling machismo and bizarre manner of speech. Or “Bear-Who-Walks-Through-Walls”, the Troll Bear Shapeshifter who can dig tunnels through anything short of a reinforced blast bunker at a rate of at least twenty feet per minute with his bare (bear) hands.


Spoiler: the misfits • show

Back in my RPG times, we also had a band of merry misfits with the most feeble-minded character abilities :
– Lawful good thief who just can “steal” things off another thief to hand it back to the original owner
– Undead paladin who found himself being an abdomination of nature but could not off himself because his god forbid him to do so
– Dwarfen mason with claustrophobia
– High cleric with a serious tourette-syndrome when holdig a sermon
– Many warriors being haemophiliacs, pacifists or simply physically unfit to lift a sword
Title: Re: TTRPG Thread
Post by: Purple Wyrm on April 11, 2017, 07:06:34 PM
I was about 80% sure Sir Bearington would be brought up on the first page, and I'm glad to see you didn't disappoint.

Happy to help!  :))

On the subject of classic RPG tales, how about the Head of Vecna? (https://www.rpglibrary.org/articles/storytelling/headofvecna.php)
Title: Re: TTRPG Thread
Post by: Abprallen on April 11, 2017, 07:11:46 PM
Happy to help!  :))

On the subject of classic RPG tales, how about the Head of Vecna? (https://www.rpglibrary.org/articles/storytelling/headofvecna.php)

Oh my god that's actually hysterical
I'm trying not to wake my parents up from laughing :'D
Title: Re: TTRPG Thread
Post by: Kelpie on April 11, 2017, 11:01:54 PM
Happy to help!  :))

On the subject of classic RPG tales, how about the Head of Vecna? (https://www.rpglibrary.org/articles/storytelling/headofvecna.php)
Yep, that's a good one too!
But see, we're missing the true classic here. The Gazebo (http://www.netfunny.com/rhf/jokes/98/Jul/gazebo.html)

Stories aside, what do you guys who have played D&D 5e think of what's happened to shields? Personally it bugs the heck out of me that a buckler and a tower shield add the same amount of AC bonus and I'm thinking about just using the 3.5 stats for it, but I'm sort of afraid of confusing my friends who have only played 5e.
Title: Re: TTRPG Thread
Post by: Solokov on April 12, 2017, 02:56:11 AM
Spoiler: And the rats go skree • show

So, for the longest time in my D&D group we had a running joke that when rat swarms were out of range of being able to attack anyone but still being in combat, they would go 'skree'.

Well I was pinch gm'ing for the group because the regular gm had to do things, so for starters I put them in a dream state, and then had the mysterious druid show up to chill and smoke his pipe (he's generally our in game cue that things are about to go down).. so somehow the party winds up split up through a labyrinth, the mage has tea and smokes with the druid and the rogue wanders around. Somehow I manage to pipedream  back to one place, and then I have a dragon sized rat claw it's way out of the rouge's forehead after he bumps it on a table.


Enter Skree, god of rats. The fight was supposed to be a TPK dream sequence because of illitihids being annoying and inducing dreams but the mage takes off down the tunnel away from skree and spends 20 minutes shooting magic missiles at skree because I forgot to make the boss room a locked up arena and forgot I as GM could do rocks's fall everyone dies..... Still Skree entered the mythos as the god of rats and has been a running problem dogging the party ever since... and yes I have kept him up to date.

Spoiler: BEHOLD SKREE • show

Skree, god of rats
Huge creature
there are three phases to this fight.

Freshly summoned, fully realized, and partially banished. Each phase has 125 hp for a total of 375.

When freshly summoned, Skree has the following abilities:


Standard actions:

Claw
Attack, melee:
+8 vs AC
1d8+5

Quick Bite:
Unless stunned skree has an attack of opportunity for any target entering
a 2 square cone in front of the rat god. Can only be triggered once per combat round.
2d6x2 to damage -4 versus reflex, on hit target is surprised and cannot attack this round.



When fully realized skree has the above abilities as well as:

Persistant Rat Swarm, 1d4 damage to any players within 12 feet of skree per combat round.

Tail whip: Attack of opportunity any time a player enters or leaves a 20 foot radius of skree. save -3 vs agility, 1d6 damage on hit and the player's turn is suspended and placed at the bottom of the initiative list.

During partial banishment Skree gains the following ability, but loses persistant rat swarm, and Quick Bite

Engulf:
+4 vs agility
Skree lunges foreward and engulfs the target in it's mouth, can be only used on a target within 12 feet

Swallow
-2 vs strength/agility (higher score)

Skree swallows any target currently engulfed, immobilitiing them until they make a strength saving throw of 16 or above to claw their way out of skree's esophogus, placing them back into engulf





Spoiler: The dog suplexed WHAT? • show


So this was a oneshot test campaign during 5e's closed beta. We had two parties of 6 being run by two dms who would then be having the two parties trainwreck into each other.

We'd been dungeoning our way though, more or less the texas chainsaw killer's meat locker and finally got to the center of the dungeon, as the other party walks in as well covered in blood... well we're all covered in blood by this point and we have a good old mexican standoff... until the giant cube of meat in the center of the room moves and tries to smash the nearest paladin.

We start fighting the meat golem, and over the course of 20 minutes we realize that it's just regenerating. Someone figures out that the statue by where it had been sitting was the power source and so the ranger's wolf runs up, and passes the strength check to pick up the  ogre sized stone statue in it's teeth and toss it off into the hole behind it, breaking it and leaving the meat golem unable to regenerate.

So yeah we finished the short campaign with a wolf suplexing a statue.


Title: Re: TTRPG Thread
Post by: Rhynerd on April 12, 2017, 04:44:56 PM
I was a rather wild DnD 3.5 (with a hint of Pathfinder and Deadlands) campaign back in 2015 (and maybe a bit of 2016). It's probably worth a few stories and chat log excerpts (provided the chat archive wasn't deleted).

Allow me to list some of the more persistent party members:
Spoiler: show
  • A Tengu Rogue/Gunslinger (my character) (https://cdnb.artstation.com/p/assets/images/images/001/929/709/large/jes-udelle-teng.jpg?1454725142)
  • A part-whale dragonborn mage
  • A half-half-elf half-half-orc fighter
  • A human vigilante combat bard
  • A formerly human spirit that occasionally lives in his two swords
  • An NPC human cyborg "razorgirl" (think a grappler that just wants to stab you with cybernetic claws)
  • An NPC human Hedge Wizard with powers rivaling the gods
Title: Re: TTRPG Thread
Post by: LooNEY_DAC on April 12, 2017, 10:38:49 PM
Not mine, but another classic I found lurking on the Order of the Stick forum.

The SUE Files (http://irolledazero.blogspot.com).

Yes, this is where the Cheese Forges came from.
Title: Re: TTRPG Thread
Post by: WrittenEmber on April 19, 2017, 06:13:36 PM
I just started a new DnD 5e campaign last night. Our DM homebrewed a lot of the stats for our characters, so that we could play unusual things. For example, we have a robot halfling, a gunslinger elf, a sentient construct, a fallen angel with amnesia, and my own character, who is a giant, bipedal wolf-person.

Our very first active session, we repaid this hard work and generous encouragement of our creativity by completely derailing our DM's whole plan for us.

Spoiler: Our DM Is In For A Hard Time • show
My character and the angel were already friends and traveling together. All the rest of them came to the starting point -- a market square -- separately. Three of these characters strike up a conversation, which lasts maybe ten minutes before the DM says, "An airship flies over the square, drops ropes, and sky pirates descend on the square and begin attacking and looting." A fight follows, of course, and that's most of the session... but when it's over, the DM says, "The city guard arrives and places all of you under arrest." Arguments are made, none of them work; basically the city guard lets pirates and raiders run rampant and demands protection money from the citizens to keep them safe, and we bungled that up so now we're in trouble.

In meta terms, the DM wants us all in jail together so we can get to know each other and be given some kind of group quest to clear our names or otherwise get ourselves out of trouble -- this is what's supposed to bring all of us strangers together to make a party.

But none of us wants to go to jail.

So the halfling robot says he's going to run across the square and jump in the well. Rolls high and pulls it off, much to the DM's surprise and minor annoyance. Another character thinks that's a great idea and tries it too; he also pulls it off (his first crit all night), even though he spent the entire actual fight trying and failing to run away.

Then my angel buddy decides to lie her backside off and try to convince the guard that I, the wolf-person, am royalty and she's my bodyguard. (This is absurd for several reasons. One, she's super vulnerable and obviously nobody's bodyguard. Two, I'm a huge, tanky fighter and obviously don't need a bodyguard. Three, my race doesn't even have royalty.) Natural 20, plus some ridiculous modifier on top. The guard buys it 100%, apologizes, and calls me 'your highness'. Me and the angel are free to go. We leave immediately before the ruse can fall apart.

So instead of six adventurers bonding in a jail cell, our DM has two characters in jail, two down a well, and two on the loose and booking it out of that town. The DM ended the session and congratulated us on breaking his opener.

We all acknowledged that we are the worst. But we had so much fun doing it.  >:D
Title: Re: TTRPG Thread
Post by: Kelpie on April 19, 2017, 11:28:29 PM
I just started a new DnD 5e campaign last night. Our DM homebrewed a lot of the stats for our characters, so that we could play unusual things. For example, we have a robot halfling, a gunslinger elf, a sentient construct, a fallen angel with amnesia, and my own character, who is a giant, bipedal wolf-person.

Our very first active session, we repaid this hard work and generous encouragement of our creativity by completely derailing our DM's whole plan for us.

Spoiler: Our DM Is In For A Hard Time • show
My character and the angel were already friends and traveling together. All the rest of them came to the starting point -- a market square -- separately. Three of these characters strike up a conversation, which lasts maybe ten minutes before the DM says, "An airship flies over the square, drops ropes, and sky pirates descend on the square and begin attacking and looting." A fight follows, of course, and that's most of the session... but when it's over, the DM says, "The city guard arrives and places all of you under arrest." Arguments are made, none of them work; basically the city guard lets pirates and raiders run rampant and demands protection money from the citizens to keep them safe, and we bungled that up so now we're in trouble.

In meta terms, the DM wants us all in jail together so we can get to know each other and be given some kind of group quest to clear our names or otherwise get ourselves out of trouble -- this is what's supposed to bring all of us strangers together to make a party.

But none of us wants to go to jail.

So the halfling robot says he's going to run across the square and jump in the well. Rolls high and pulls it off, much to the DM's surprise and minor annoyance. Another character thinks that's a great idea and tries it too; he also pulls it off (his first crit all night), even though he spent the entire actual fight trying and failing to run away.

Then my angel buddy decides to lie her backside off and try to convince the guard that I, the wolf-person, am royalty and she's my bodyguard. (This is absurd for several reasons. One, she's super vulnerable and obviously nobody's bodyguard. Two, I'm a huge, tanky fighter and obviously don't need a bodyguard. Three, my race doesn't even have royalty.) Natural 20, plus some ridiculous modifier on top. The guard buys it 100%, apologizes, and calls me 'your highness'. Me and the angel are free to go. We leave immediately before the ruse can fall apart.

So instead of six adventurers bonding in a jail cell, our DM has two characters in jail, two down a well, and two on the loose and booking it out of that town. The DM ended the session and congratulated us on breaking his opener.

We all acknowledged that we are the worst. But we had so much fun doing it.  >:D


This is a 100% percent accurate description of what it's like to be a DM. Which makes me think of another story...

Spoiler: "52 goblins" • show
This was the first campaign I'd ever run, and about half of the players had either never played before or were relatively inexperienced. I was running them through the Sunless Citadel in the Forgotten Realms so that in my first experience I had everything I needed. They had made friends with the kobold clan that lived in the citadel, and were making their way towards the goblins. They did not make friends with them, and killed the goblin warriors/anyone who was fighting. Eventually, they got to the goblin great room, where all of the women and children were. The lady goblins didn't immediately fight, but were going to if they messed with the kids. I rolled to see if any of them spoke common, and one did so they started talking to her.

They were understandably unhappy that their husbands and brothers had been murdered, but the one goblin that spoke common wasn't dumb and tried to make sure her people didn't die. The players were fine with just leaving them there, but the problem was, they knew that as soon as they left the kobolds would come through and finish them off. So they decided that they were taking them with them. 52 goblin women and children. They didn't know where they were going with them, but there was an inn/halfway house in town run by a monk named Mao who was renowned for her kindness (one of my old characters), so they figured they'd take them to her.

After navigating 52 goblins out of a gigantic ravine, they took this group of goblins back to a town that had be raided in the past by the very same goblin tribe. The guards were not happy. After arguing with them for a while, they managed to get one of them go get Mao. She came out, took one look at the gaggle of goblins and was just like what. So after she's super confused they're like they can work for you!!! In the inn! IT'LL BE GREAT!!!! It isn't great. The inn isn't that big. She has three employees and that's really the only room she has.

I have set into panic mode at this point. They have 52 goblins. Where am I going to put 52 goblins. I didn't want to kill them, because at this point that just seemed really mean and unnecessary. After some frantic mind-racking where I tried to look calm but I'm sure I didn't, I remembered the first campaign arc I ever played where Mao was my character. We had been in Lonelywood and there was an orc tribe we were supposed to kill, but instead of doing that we made a treaty with them, and Lonelywood and the Orcs still live in peaceful cohesion. So Mao brings up this town, but says that she doesn't know if they would actually take in a third party or not, it'd be difficult to negotiate.

Two of my players were there for the original Lonelywood peace treaty and they got HYPED. They 100% wanted to bring the goblins to Lonelywood so that's what they're going to do now. Mao placed the goblins under her protection and threatened anyone who dared bother them so now there's a camp of goblins outside town until they finish the Sunless Citadel and sail down the river with them.

So basically they took my plans, ripped them into tiny little pieces, and scattered them to the wind. But hey, that DMing for you and I figured it was going to happen, I just didn't think it would happen so soon.
Title: Re: TTRPG Thread
Post by: Jethan on April 20, 2017, 03:16:19 AM
I just started a new DnD 5e campaign last night. Our DM homebrewed a lot of the stats for our characters, so that we could play unusual things. For example, we have a robot halfling, a gunslinger elf, a sentient construct, a fallen angel with amnesia, and my own character, who is a giant, bipedal wolf-person.

Our very first active session, we repaid this hard work and generous encouragement of our creativity by completely derailing our DM's whole plan for us.

Spoiler: Our DM Is In For A Hard Time • show
My character and the angel were already friends and traveling together. All the rest of them came to the starting point -- a market square -- separately. Three of these characters strike up a conversation, which lasts maybe ten minutes before the DM says, "An airship flies over the square, drops ropes, and sky pirates descend on the square and begin attacking and looting." A fight follows, of course, and that's most of the session... but when it's over, the DM says, "The city guard arrives and places all of you under arrest." Arguments are made, none of them work; basically the city guard lets pirates and raiders run rampant and demands protection money from the citizens to keep them safe, and we bungled that up so now we're in trouble.

In meta terms, the DM wants us all in jail together so we can get to know each other and be given some kind of group quest to clear our names or otherwise get ourselves out of trouble -- this is what's supposed to bring all of us strangers together to make a party.

But none of us wants to go to jail.

So the halfling robot says he's going to run across the square and jump in the well. Rolls high and pulls it off, much to the DM's surprise and minor annoyance. Another character thinks that's a great idea and tries it too; he also pulls it off (his first crit all night), even though he spent the entire actual fight trying and failing to run away.

Then my angel buddy decides to lie her backside off and try to convince the guard that I, the wolf-person, am royalty and she's my bodyguard. (This is absurd for several reasons. One, she's super vulnerable and obviously nobody's bodyguard. Two, I'm a huge, tanky fighter and obviously don't need a bodyguard. Three, my race doesn't even have royalty.) Natural 20, plus some ridiculous modifier on top. The guard buys it 100%, apologizes, and calls me 'your highness'. Me and the angel are free to go. We leave immediately before the ruse can fall apart.

So instead of six adventurers bonding in a jail cell, our DM has two characters in jail, two down a well, and two on the loose and booking it out of that town. The DM ended the session and congratulated us on breaking his opener.

We all acknowledged that we are the worst. But we had so much fun doing it.  >:D


Priceless.  ;D
Title: Re: TTRPG Thread
Post by: Solokov on April 20, 2017, 04:34:53 AM
Got another one.

Spoiler: GG guys you broke Time itself • show

Featuring: the dragoness shapeshifted into a moon elf ranger
The human half troll barbarian.
The druid of indeterminant species, may or may not have been a bugbear.
The two gnome rogues.
The drow cleric (my character... also secretly a shapeshifted shadow dragon) who was raised by moon elves that escaped their slavery.



I don't even remember if we were using a module or not for this... but I think the place was called brightstone keep... generic keep over top of some mines with a volcano area... pretty neat and all. We were going in to hunt down a twin set of necromancers and totally broke that encounter, they were supposed to retreat further into the mines and we kinda crit decked the first twin to death and I in my infinite wisdom used my new raise corpse spell on the one twin, and the first order I could come up with was "[expletive] thy brother!".... and well.. you know .. spell casting, orders and phrasing are a thing.


So we wander down into the mines itself because the legless dwarf king the twin necromancers were keeping prisoner told us that to break the curse minding him there we needed to destroy a glowing rock of some kind.

Obviously we split the party with I and the Ranger finding our way to the volcano area and finding an emerald dragon egg (we'd already found two others earlier in the campaign and had determined that  by the end of things everyone in the party would have a young dragon companion.)

The rest of the group managed to find the rock the dwarf was talking about and instead of breaking it, rolled it through a suspicious looking portal. They exited out the way we came in while I and the ranger left out the top of the volcano after having a heart to heart with a bronze dragon.

Group get's back together we find magic is shorting out, dragoness and I head back to the town we were dispatched from to brightstone keep to check in with the priest, take shelter in a cave from a "knife storm"... yeah literally raining knives, like out of adventure time. Find out the cave is occupied by another dragon... the great grandfather of them all io... dragoness has another heart to heart find out somehow we're in a timeline where io never split into two, my character is desperately hoping io does not drop the secret my cleric is a dragon as well (dragons of the material plane don't like shadow dragons IIRC.. she already didn't like him because he was a drow.).

And out characters somehow make it to the town to find that no only are we in a different timeline but have also been catapulted foreward in time about 50 years, somehow the old priest is still alive and details that the party rolling the magic stone through the portal may have put us in the alternate timeline, but the brightstone keep has weird time things going on with it anyway and that while we were in there time for us slowed while time outside remained the same.

I may also be missing details.. I vaguely remember an explosion as a result of smokepowder mixed with druegar ale... but that may have been another campaign.
Title: Re: TTRPG Thread
Post by: Aierdome on April 23, 2017, 10:09:38 AM
Oh my. This thread is amazing  ;D

I've got a story from the first time I ever tried being a game master. The system is GURPS, for the record, and the world is science fiction with robots.

Spoiler: Ask before you act • show

So the players are a group of mercenaries, and they're in a restaurant meeting with the client. Suddenly, they're ambushed by a pair of guys wielding the most powerful weapon in the game. This is when I realize that making a weapon that you have to roll 24d6 for is not only ridiculous, but it will turn everything it hits into a cloud of fine pink dust, which is exactly what happens to the players' client. The players understandably flee and go to the train station, as the train is the only way to get to and from the spaceport, and their ship is docked there.

On a train, they hear an announcement that the authorities are investigating a shooting in the restaurant, which makes them panic slightly. A moment later, a pair of robots get on the train and start checking everyone's train tickets. The players react to this by pulling out the heaviest guns in their arsenal and blasting the ticket controllers into smithereens. Other passengers panic, the train is stopped, the spaceport is on a lockdown and every police bot in the city is out for players' blood as they think they're the people who shot up the restaurant. Generally speaking, the situation sucks.

Shortly afterwards, as they're making their way on foot, one player wonders:

"Wait, if the train is the only transport between the city and the spaceport, how did we get into the city in the first place?"

Me: Well, you bought the train tickets, obviously.

"So we still have them?"

Me: Yep.

A moment of pause.

"Please don't tell me they're still valid."

Me: They're still valid.

Much cursing ensues.

Title: Re: TTRPG Thread
Post by: Ragnarok on March 11, 2018, 03:23:36 PM
*resurrecting*

I've joined two sessions: one of Starfinder (literally Pathfinder IN SPACE) and one of Necessary Evil (a Savage Worlds supplement).

Spoiler: Starfinder • show

As usual, our group is collectively insane. The most notable are the manga-obsessed Lashunta adolescent with a propensity for hitting things in melee while on fire, the android mechanic whose drone looks exactly like her, and my own character, an operative who while incredibly dour (to the level of 'TTS Rogal Dorn') worships the Vesk (our enemies) god of conquest, Damoritosh.
Our party is rounded out by a CQC-centered halfling operative (who is utterly nuts), a human soldier with a propensity for explosives, an android technomancer, and a dwarf mystic.

Thus far, we've adopted a sewer aberration (an Otyugh) as a mascot and gotten it levels in soldier as a ship's guard, killed countless Vesk, our mystic took Harm Undead and proceeded to kill everything by healing her teammates, my operative literally made the Lashunta poop himself in fear with a glare and followed it up by stabbing a turret to death, our halfling is apparently a space-heroin addict, and we have a pack of robots, one of which is a dog with a flamethrower mouth.




Spoiler: necessary evil • show

Everything in these campaigns is supposed to be ridiculous- we're playing supervillains fighting alien occupation after all.

Highlights of the insanity include the entire team dying due to being abandoned on the microscopic level, our bosses always being food-themed mad scientists (our GM has a thing for horrible puns), the person who killed the team last run abandoning her character to Dracula because, quote, she wanted to bang the hot vampire, unquote, my new character one-shotting a giant fish with a pistol (7d6 damage, which in Savage is pretty terrifying), and general buffoonery.

Title: Re: TTRPG Thread
Post by: Noodles on March 11, 2018, 03:42:04 PM
I'm currently in several DnD groups but in one of them the party bard just learned the spell "enemies abound" which essentially makes one creature absolutely dead convinced that everyone they encounter is out to kill them (for a minute, if they fail enough saves), causing them to attack at random among the people you can see. He's gotten really good at hitting the boss or other particularly scary enemies while they're in a group of others, and the DM hates it because now he has to run like three separate fights that don't contain a single pc
Title: Re: TTRPG Thread
Post by: Purple Wyrm on March 12, 2018, 12:51:30 AM
Does Gloomhaven count as an RPG?

I've just started a campaign with some friends. Our party "The Guardians of the Gallows Tree" consists of a Brute named "Ug", a Mind-Thief rat-man named "Skeet", a Spell Slinger who (for no apparent reason) goes by "The Nameless Terror" and my own Tinkerer who I have shamelessly christened "Kier Fiore" (after the character from Thrilling Intent).

I've renamed all my abilities to Thrilling Intent references, so I heal the other characters with refreshing cans of "Keer Energy Drink", I'm equipped with "Sneakiers" instead of boots and my harmless contraption - which is supposed to be something like a wind up mouse - is instead a robotic duplicate of myself named "Mecha-Kier".

I at least am having a ball :D
Title: Re: TTRPG Thread
Post by: amaranthineamusement on July 04, 2018, 03:21:08 PM
Pssst, if anyone wants to get into RPGs but doesn't have a group IRL, I'm starting a murder mystery rp over at the rp repository.

--> https://www.rprepository.com/g/cityofglass (https://www.rprepository.com/g/cityofglass)

It's a sci-fi noir world with crime, mystery, and a lot of fun. ;^) Posting this here cause I figured people might be interested, although the thread is maybe a little dead.

It's not very heavily dice based, but there's enough in there that I'd call it an RPG homebrew. Everyone's welcome!

-Am
Title: Re: TTRPG Thread
Post by: Solokov on July 04, 2018, 04:09:43 PM
Pssst, if anyone wants to get into RPGs but doesn't have a group IRL, I'm starting a murder mystery rp over at the rp repository.

--> https://www.rprepository.com/g/cityofglass (https://www.rprepository.com/g/cityofglass)

It's a sci-fi noir world with crime, mystery, and a lot of fun. ;^) Posting this here cause I figured people might be interested, although the thread is maybe a little dead.

It's not very heavily dice based, but there's enough in there that I'd call it an RPG homebrew. Everyone's welcome!

-Am

I'll check it out.


Got another one from long ago.

Spoiler: YOU MISSED.....WITH THE CEILING! • show

Featuring:

A classless dwarf. (chaotic neutral)
My drow rogue (chaotic neutral)
An overpowered pixie barbarian (chaotic good)
A wood elf ranger (lawful good)
and a half elf cleric. (lawful evil)


So this one was during the transition to 5.e where things got weird, so we decided to do a standard fare dungeon crawl to clear out the local kobold infestation. Kobolds... so many kobolds.

Turns out the kobolds were supplicants to a red dragon who was not very fond of guests. Well the pixie got iced literally in the first round of combat so my rogue decided to bounce and through a combination of good rolls, some climbing gear and drow levitate began climbing stright for the ceiling of the cave.

Dwarf decides to throw rocks at me for being a coward and somehow the cleric and ranger are holding their own against the dragon.

Three rounds later my rogue is now nestled into the stalactites in the ceiling and am kicking a big one loose that's over the dragon. I'm told to roll a D4 and literally roll the only result that left the dragon unscathed.

Drawf lands the finishing blow the next round (which was nice because the DM was being an ass and wouldn't let us know if it was bloodied or not.)

I get a hard time for missing withe the stalactite and contributing absolutely nothing to the fight. The moment I land after floating down from the ceiling, the floor collapses under us because the stactite punched straight through into the cavern below. Turns out the dragon had a big sister living in the next cave down. Dwarf rolls to seduce the dragon and crits ends up becoming the dragoness's consort right then and there and they consummate the union (like I said, classless) while the party tries to get some sleep and figure out how to heal the pixie with the cleric being out of spells and no one having any potions and her hovering about two negative hp away from death.

Title: Re: TTRPG Thread
Post by: Rhynerd on July 04, 2018, 04:09:52 PM
If there’s still any life if that thread I might be interested in giving it a shot.

For now, I’ve been playing some 40k RPGs as of late. Our group got together for the second edition of Dark Heresy as the following:
Spoiler: show
-Two Psykers, one being a veteran player who uses the same psyker for everything and the other being a new player who thought being a psyker would be fun. Both of them were named Echo.
-A Praetorian Gaurdsman Captain named Barnaby
-Edgar Kevo, my hive hanger
-A tech priest Chiurgeon with a name that goes like Shiv
-A late edition Vostroyan Firstborn priest

We ran through a core rulebook campaign long enough to get fed with up and have the inquisitor solve the case himself, and then solved a series of strange murders among a guard regiment on a planet only starting to be relcaimed by humanity.

Now we’re playing Rogue Trader, and here’s our crew so far:
Spoiler: show
-The Priest became the Rogue Trader, who’s a bit of a xenophile.
-I became the ship’s Navigator. A somewhat mutated daughter of a nomadic family, and possibly “the straight woman” of the group.
-Echo the competent psyker remained Echo the competent psyker.
-Captain Barnaby was recommended by the Inquisitor to become an Arch-Militant and join our crew along with Echo
-The Less competent Echo became Grog, Evil Suns Freebootta Ork with a dream of becoming a mekboy
-Shiv became a voidmaster who I haven’t gotten the name of yet.


Our ship is a small raider called the Carpe Noctum, which is both resolute and Haunted. Some notable members of the crew include:
Spoiler: show
-John Goodman: a demonic entity who lives up to his last name.
-Hazel: a techpriest explorator who finds herself cleaning up after Grog’s repairs.
-Navi: a cousin to my navigator who is horrible at finding the astronomica but excellent in guiding ships through the power of spite/cussing. She’s also somebody you don’t wanna fight.

We’ve only had two sessions so far but we’ve had a bit of a silly time helping some techpriests in one session and hunting pirates in anoher.
Title: Re: TTRPG Thread
Post by: Solokov on July 04, 2018, 04:14:02 PM
-John Goodman: a demonic entity who lives up to his last name.

Please tell me your game master plays him as a straight up carbon copy of the real life John Goodman.

Title: Re: TTRPG Thread
Post by: Rhynerd on July 04, 2018, 07:24:23 PM
I don’t think he’s played straight up as the actor, but then again we haven’t really spent much time together.
Title: Stand Still, Stay Icewind - recreating the Crew in Icewind Dale 2
Post by: RanVor on September 26, 2018, 05:36:09 PM
Hi, fellow Minnions!

Just yesterday I went through hell to get Icewind Dale 2 running on my laptop, even going as far as to reinstall Windows (it didn't help). But I somehow managed to prevail and that means it's party creation time! And the party will be SSSS-inspired because of course it has to be.

And this is where it gets complicated.

Basically, even a semi-faithful recreation of the Crew in any D&D-based game is insanely difficult. There is, for example, an alarming lack of a sheep herder class. But it would be dumb to give up now, after all I've done to get the game working, right?

So here I am, asking for advice. The aim is to recreate the Crew in Icewind Dale 2 as faithfully as possible class-wise. (Not race-wise, though. Playing only humans would be boring.)

What do you think? How would you recreate the cast of the most wonderful comic on the Internet in Icewind Dale 2?
Title: Re: Stand Still, Stay Icewind - recreating the Crew in Icewind Dale 2
Post by: Purple Wyrm on September 26, 2018, 08:11:10 PM
I'm not specifically familiar with Icewind Dale, but presuming it's a standard AD&D setting then if you don't make Lalli an Elf and Tuuri a Halfling, then you're doing it wrong ;D
Title: Re: Stand Still, Stay Icewind - recreating the Crew in Icewind Dale 2
Post by: Mebediel on September 26, 2018, 10:08:34 PM
I'm not specifically familiar with Icewind Dale, but presuming it's a standard AD&D setting then if you don't make Lalli an Elf and Tuuri a Halfling, then you're doing it wrong ;D
Seconded. I'm not familiar with Icewind Dale either, but here are some (very uncertain) guesses for what the characters could be based on D&D:

Sigrun - Half-orc?????, barbarian?
Mikkel - Human, cleric (for healing)
Tuuri - Halfling (like Wyrm said), rogue (best fits her role as mechanic, I think)
Lalli - Elf (also like Wyrm said), ...not sure if either druid (for the mage part) or ranger (for the scout part), but I'm leaning toward druid. Sorcerer might also be a good option?
Emil - Human, fighter
Reynir - Half-elf, wizard
Title: Re: Stand Still, Stay Icewind - recreating the Crew in Icewind Dale 2
Post by: P__ on September 27, 2018, 03:51:38 AM
Assuming the classes work similarly to Pathfinder:
Mebediel's options seem good, but I'd also suggest

Mikkel might also be half-orc, due to his bulk and physical prowess. And since he's not that good a healer, low-WIS cleric would make sense. Or healing-oriented Druid, since he's also in charge of the cookery and whatnot
I'd rather cast Tuuri as a bard, since that's the more scholarly/linguistics class
Lalli's role could also fit to a rogue (sneak-attacking the trolls and such). Considering rangers can also get magic but are not as good at it, I'd pick ranger rather than druid. Is multiclassing an option?
Onni would then be the Druid, or the Bard (with a kantele of course). Finnish magic is really druidic/bardic
Reynir, yes Wizard would do, that's the kind of magic Icelanders get. But what we've seen from him was pretty spontaneous, so maybe Sorcerer just for him?
Title: Re: Stand Still, Stay Icewind - recreating the Crew in Icewind Dale 2
Post by: Purple Wyrm on September 27, 2018, 06:19:48 AM
I got curious enough to find an Icewind Dale wiki and do some research. I'd tend to go with an Undead Hunter Paladin for Sigrun, a Totemic Druid for Lalli, an Abjurer for Reynir, a Priest of Lathander for Onni, and a generic Fighter for Emil.

I'm not sure what to do with Tuuri or Mikkel, although it's tempting to suggest Jester for the latter :'D
Title: Re: Stand Still, Stay Icewind - recreating the Crew in Icewind Dale 2
Post by: P__ on September 27, 2018, 10:21:56 AM
Yes! Paladin Sigrun sounds great. Although... is smiting evil in any way similar to burning trolls with a flame-thrower? Nah, Emil is more in the "lobbing explosives" business (but I really don't see him as an alchemist, just a well-equipped fighter)
Title: Re: Stand Still, Stay Icewind - recreating the Crew in Icewind Dale 2
Post by: RanVor on September 27, 2018, 01:08:40 PM
I didn't consider casting Sigrun as a paladin, but it's an interesting idea, to say the least.

My original idea was something along the lines of:

SIGRUN EIDE - Barbarian/Fighter, Chaotic Good
EMIL VÄSTERSTRÖM - Fighter with lots of explosives, Neutral Good
MIKKEL MADSEN - ??? (it would make sense for him to be a cleric, but, you know, an atheist), Neutral Good
LALLI HOTAKAINEN - Ranger/Cleric or Druid (I'm a little torn on this one. His spell selection seems to be more druidic, but the nature of his magic is more clerical), True Neutral
TUURI HOTAKAINEN - Rogue (to represent her mechanic skills)/Bard (Skald), Chaotic Good
REYNIR ARNASON - Wizard (Abjurer), Neutral Good

And thanks for all the replies, they will definitely help.
Title: Re: TTRPG Thread
Post by: Ragnarok on September 29, 2018, 10:10:57 PM
Okay.
I killed a ghost with a potato in our last Starfinder session.

Background:
My new Operative, Pavel, is the embodiment of every single Russian stereotype possible, at least on the surface. I even put on the accent when playing.
One of his numerous quirks is that he doesn't pray to any deities: no, he prays to a potato. A literal potato, which he carries with him.

So, we're investigating this abandoned undead base and come under attack by these weird ghost-things. Which are immune to physical/projectile weaponry.
Pavel has only projectile weapons.
So Pavel starts praying to his potato. The GM rolls, nods, and says they leave Pavel alone.
However after the first round they've done a massive amount of Wisdom damage to one of our guys and are going to definitely kill him next round unless something happens. Pavel is the only one able to do anything because everyone else has had their turns and failed to kill all the ghosts.
Pavel considers for a moment, then throws his potato at the ghost.
It does full damage, pops the thing like a balloon, and terrifies the remaining ghost so badly it fails to attack and is killed by the rest of the team.
Somehow.
This is a potato. There is literally nothing special about it.
Title: Re: TTRPG Thread
Post by: Sc0ut on September 30, 2018, 03:40:17 AM
I can't believe I missed this thread so far! I'll make sure to check all your stories after posting this, since they are always gold.

But first, I bring a question! How do you settle on a personality for a character you made in a rush just to join a game that was starting soon? I'll give specifics if necessary but for now I just want to hear ideas. I will say that my game is roleplay-heavy so my character's personality does matter. I'm pretty new to TTRPG and not used to creating characters in any other context. For some reason this doesn't come easily to me at all.
Title: Re: TTRPG Thread
Post by: Rhynerd on September 30, 2018, 04:34:27 AM
I would probably take into acount the following:
1: how do i plan to mechanically play this character?
2: what kind of setting and/or tone will they be a part of?
2.5: what’s an interesting aspect of this setting that the character would fit into?
3: what’s a notable detail about them and how can I work a personality out of it?

From there, I would then try and build out the character in ways such as this:
-finding songs that would fit them
-doing a long ramble in-character
-find a video of others playing a TTRPG and drop your character into situations the players face
Title: Re: TTRPG Thread
Post by: Sc0ut on September 30, 2018, 06:48:50 AM
Thanks Rhynerd, that's very helpful! I've never thought about finding songs or doing an in-character ramble. That's all very new to me but I'm excited to see the results of the exercise.

The problem is a bit compounded by the fact that I've actually played 3 whole sessions and I still couldn't pin down my wizard's voice or personality. For instance, I initially wanted to make him a coward, but in the last session, he ended up risking his life to try to save an almost certainly doomed party member that he had no strong connection to (they both made it, exclusively thanks to luck). I'm not sure if I'm able to stay in character or the only way I can play right now is to do what feels right for me, ha :D
Title: Re: TTRPG Thread
Post by: Rhynerd on September 30, 2018, 07:06:50 AM
The finding songs and long rambles ideas were techniques I've heard/seen other players do. I've only managed to try the song search with one character. Hopefully it helps!

Now in regards to how they set now, I can still see a way to make this combination work. You ever seen Courage: The Cowardly Dog? Maybe you can build your wizard's personality around that. Have them try and avoid most situations that seem threatening but end up quite able to get into the thick of a situation if it means keeping somebody safe.
Title: Re: TTRPG Thread
Post by: Bhaskara on December 01, 2018, 02:44:05 PM
Been gaming for years but don’t, currently, have the time to run or even play.

I have like three campaigns practically ready to run, but just never seem to find the time where the folks I enjoy gaming with can make it to a game.

I’m nore if a fan of systems like GURPs or Fantasy Hero, but for ease of play DnD works in a pinch.
Title: WH40k Genestealer Cult background HELP
Post by: RanVor on February 22, 2019, 01:53:52 PM
Uh, I really don't know if it's the right place to come with this. If it's not, I apologize, please, don't kill me.

So I've recently started a Genestealer Cult army in Warhammer 40k, and I figured that I should create some background for my force to get the hang their fighting style before I start investing absurd amounts of money into it. The problem is, I'm out of ideas. For that reason, I decided to ask the best, the nicest and the most helpful people in the world (that's you). I am aware that most of you are probably unfamiliar with Warhammer 40k, so I'll try to explain the best I can what a Genestealer Cult is about. Brace yourselves, it may get a bit long.

Wait a sec. What are you even talking about? Oh well. Warhammer 40k is a science fantasy tabletop wargame, in which you control an army on the battlefield. It is set 40000 years into the future in our galaxy, except it's full of space magic, evil gods, bloodthirsty maniacs, war machines the size of a small country and aliens suspiciously similar to classic fantasy races (except dwarves). Also, a corpse in a chair is a god of humanity.  It's notoriously dark and expensive to play. I hope this short description will clear things up for you if you've never heard of Warhammer 40k at all.

Alright. What is a Genestealer Cult? Simply put, it's a horde of alien-worshipping mutants posing as freedom fighters for good publicity. They worship mighty hive fleets of the Tyranids, known to them as Star Children, as gods. The head of the cult is a Magus, a space wizard with mind control powers. They infiltrate the downtrodden society of their home planet, luring people in with promises of equality and revolution against the tyrants, to prepare for the coming of their alien masters. They fight using mostly repurposed industrial tools and vehicles but have access to some military grade equipment too. A cult is founded when a Genestealer (think xenomorph with brainwashing powers) lands on a planet and starts infecting people with its genetic material, turning them into its loyal servants. Any children they have bear a physical resemblance to it, which becomes less and less pronounced over the generations. When the cult grows large enough, it exports Genestealers to other planets, starting the process anew.

But Ran, what are those Tyranids you mentioned? Well, if you're familiar with StarCraft, they're basically meaner, hungrier Zerg. If you're not familiar with StarCraft, they're an extra-galactic alien race travelling across the stars in vast swarms known as the hive fleets, attacking planets with hordes of bio-engineered monsters with the intention of consuming them. Every individual organism, by itself no more than a vicious animal, is controlled by an outrageously intelligent Hive Mind binding the entire race together.

Creepy. What do you have so far? My Genestealer Cult is known as the Sons of Jormungandr and hails from a cluster of space stations. They worship the Great Serpent in the Sky, also known as Hive Fleet Jormungandr, which favors subterranean assault as the tactic of choice. They dress mainly in black and yellow, mimicking the colors of the aliens they revere. Originating from a relatively isolated community, they've been able to spread relatively unimpeded and have already expanded to several planets in the sector.

What do they want? Main goals of the cult consist of spreading their influence, keeping their true nature secret and acquiring weapons and equipment to prepare for the great uprising and the coming of the Star Children.

If you have any ideas on how to expand upon that, please, let me know. If you have any questions regarding the source material, I will gladly answer them. And once again, I'm sorry if it's not a good place to ask.
Title: Re: WH40k Genestealer Cult background HELP
Post by: wavewright62 on February 22, 2019, 04:18:15 PM
I have no input on the query, alas, but I can say as a mod that I have no problem with the thread's existence.
Title: Re: WH40k Genestealer Cult background HELP
Post by: Purple Wyrm on February 23, 2019, 07:56:23 AM
Vile Xeno scum on our message board?! By the Emperor!! ;D

If they hail from a cluster of space stations they probably have a lot of pilots and technicians. You could customise the models with some Mechanicus bits (scattering some Skitarii heads among the rank and file can be really effective) and maybe have them disguise their cult as a version of the Cult Mechanicus. The Great Serpent in the Sky could be claimed to be an aspect of the Omnissiah. Maybe they could concentrate on recruiting tech adepts, and take over planets by subverting the infrastructure - a few tech priest with multiple servo-arms could be nice count-as Hybrids.

Hope that provides some inspiration!
Title: Re: WH40k Genestealer Cult background HELP
Post by: RanVor on February 23, 2019, 01:48:00 PM
Thank you for your input, Purple Wyrm! That will certainly help.

If you don't mind, I'm going to name my Patriarch after you.  ;D

If somebody else has something to add, please, don't hesitate to do so! Every idea counts!

EDIT: My cousin has some Skitarii, so the conversion bits shouldn't be hard to acquire.  ;)
Title: Re: WH40k Genestealer Cult background HELP
Post by: Purple Wyrm on February 23, 2019, 07:41:41 PM
If you don't mind, I'm going to name my Patriarch after you.  ;D

As long as you don't tell my Valhallans! ;D

Glad to help out!
Title: Re: WH40k Genestealer Cult background HELP
Post by: Solokov on February 25, 2019, 02:55:58 PM
Vile Xeno scum on our message board?! By the Emperor!! ;D

If they hail from a cluster of space stations they probably have a lot of pilots and technicians. You could customise the models with some Mechanicus bits (scattering some Skitarii heads among the rank and file can be really effective) and maybe have them disguise their cult as a version of the Cult Mechanicus. The Great Serpent in the Sky could be claimed to be an aspect of the Omnissiah. Maybe they could concentrate on recruiting tech adepts, and take over planets by subverting the infrastructure - a few tech priest with multiple servo-arms could be nice count-as Hybrids.

Hope that provides some inspiration!


..... *has visions of nid aligned legionius titanicus forces working in concert with Viciators and harridan air support*

By slaanessh this heresy is delightful.
Title: Re: Stand Still, Stay Icewind - recreating the Crew in Icewind Dale 2
Post by: RanVor on August 28, 2019, 10:18:53 AM
Alright, first things first, I'm sorry for performing necromantic rituals on this thread. Starting another one for nearly the same purpose just didn't seem appropriate. Second things second, I apologize in advance for the length of the post, because I'm pretty sure it will get really long.

So I'm starting a game of Icewind Dale again, the first one this time, and as my well of inspiration runs dry, I'm turning to SSSS once more. However, creating a party in Icewind Dale 1 involves even more hassle than in 2. Quite a significant amount, in fact. That's why I'm here again, asking the best, kindest and most awesome human beings in the world (you) for help.

Except this time I'm going to explain stuff to you, so prepare for a confusing wall of text that won't help you understand anything.

So for those of you who haven't played Icewind Dale (or maybe you have and you don't remember), what's the problem? Simply put, restrictions. Lots and lots of annoying restrictions on everything, but the most painful of them is restricted multi-classing, which makes all the most fun and appropriate class combos impossible to achieve. Why is it like that? Well, if you're familiar with multi-classing rules existing in D&D since 3rd edition... it's completely different here.

In Icewind Dale, a character can be created single- or multi-classed. Multi-classed characters split their XP between all their classes, which means they advance in all of them simultaneously, but at a slower rate than single-classed characters. Moreover, multi-classed characters cannot be humans. If they are human, they can instead choose to dual-class at some point during the game. If they do so, they stop advancing in their original class altogether, and they lose all the benefits of it. Instead, they pick another class available to them and start from scratch in their new class. Once they achieve a level in their new class that is above their level in their original class, they get their benefits back, but they can never gain any progress in their original class again. Done correctly, dual-classing tends to create powerful characters, but it requires careful planning, patience and a certain amount of knowledge and experience with the game (which I do indeed happen to possess).

The allowed class combinations are:
- Fighter/Mage/Thief/Cleric (two of those in any combination),
- Fighter/Druid,
- Ranger/Cleric,
- Fighter/Mage/Cleric,
- Fighter/Mage/Thief.
No other class combinations are possible, either in multi- or dual-classing. Some of them are also race-restricted, but I don't remember that, so I'm not going to list it.

The classes are the same as from the 3rd edition onwards, but they also have sub-classes. I'm not going to explain those (unless you ask), because the post is long enough as it is.

Another thing to mention is that while optimization is very low on my list of priorities, a party absolutely must include a healer (Cleric and/or Druid) and a Thief in order to have any chance of surviving the dangers of Icewind Dale. Moreover, due to the restrictions, they must be included in the party from the start of the game.

So, there we go! The aim is the same as the first time (except more difficult): recreate the Crew as faithfully as possible class- and alignment-wise!

PS: I was considering going for the ultimate challenge run (no optimization + no reloads) with this one, but I'm hesitating. Should I give it a go, or have mercy on the poor Crew and try another time?
Title: Vikingr - RPG
Post by: Pat the Curious Cat on June 23, 2020, 06:02:42 PM
Hello, I'm Pat the Curious Cat, I am new to this forum and forums in general. I stumbled on a RPG called Vikingr a while ago and I noticed that it seems mostly complete (thought the weapon system I find lacking).

I find it odd that it is only mentioned once, so does anyone know anything about it and if you do are you interested in a game?

URL https://github.com/GunmetalStuG/Vikingr
Title: Re: Vikingr - RPG
Post by: Mirasol on June 26, 2020, 11:23:51 AM
Hi Pat the Curious Cat/fellow newbie! I haven´t heard of this game but I think over in the SSSS-board there was a thread called "SSSS TTRPG" or something, maybe that´s what your looking for. It´s pretty old though... But it seems the game you´re referring to hasn´t been worked on in a while either, so maybe it actually refers to the same thing.

Since you´re new, you can officially introduce yourself to the forum over here if you want to: https://ssssforum.com/index.php?topic=131.0
Welcome either way  :))  A cookie for you: :squirrelcookie:
Title: Re: TTRPG Thread
Post by: thegreyarea on July 28, 2021, 11:18:30 AM
@RanVor , I'm willing to be part of it, but I know nothing about the game. If you have the patience to explain a few... a lot of things I'll be glad to play as healer, which would mean Mikkel.
Title: Re: TTRPG Thread
Post by: RanVor on July 28, 2021, 02:57:48 PM
@RanVor , I'm willing to be part of it, but I know nothing about the game. If you have the patience to explain a few... a lot of things I'll be glad to play as healer, which would mean Mikkel.
Oh boy, this is going to be a mess...

Ok, first of all, I don't think my Icewind Dale posts belong in this thread at all. If anything, they should go to the Video Game Thread. Icewind Dale is an RPG video game based on the Dungeons & Dragons system. The thread was meant purely for brainstorming ideas for recreating the characters from SSSS in that system as closely as possible. I didn't mean to host any kind of multiplayer game.

I apologize for the confusion.
Title: Re: TTRPG Thread
Post by: Jitter on July 28, 2021, 03:07:33 PM
Ran, it’s not your fault that someone has merged your question into the wrong thread :)
Title: Re: TTRPG Thread
Post by: thegreyarea on July 28, 2021, 04:12:42 PM
Oh boy, this is going to be a mess...

Ok, first of all, I don't think my Icewind Dale posts belong in this thread at all. If anything, they should go to the Video Game Thread. Icewind Dale is an RPG video game based on the Dungeons & Dragons system. The thread was meant purely for brainstorming ideas for recreating the characters from SSSS in that system as closely as possible. I didn't mean to host any kind of multiplayer game.

I apologize for the confusion.
Sorry Ran, I misunderstood. I guess that my total lack of knowledge won't let me help you. But if I can just tell. :)
Title: Re: TTRPG Thread
Post by: RanVor on July 28, 2021, 04:14:35 PM
Ran, it’s not your fault that someone has merged your question into the wrong thread :)
No, but perhaps I could have worded it more clearly.

Sorry Ran, I misunderstood. I guess that my total lack of knowledge won't let me help you. But if I can just tell. :)
Don't worry, the question hasn't been relevant in a long time anyway.
Title: Re: TTRPG Thread
Post by: translunaryAnimus (TA) on December 30, 2022, 05:42:43 PM
Finally posting here because i am a giant ttrpg nerd.

I’ll put fun anecdotes from my nordic based Changeling: The Lost (CtL) campaign here when it starts up. May have some ssss characters pop in as fun little easter eggs (my party does not read ssss).

And if anyone is interested in discussing systems with me i’m open!