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Author Topic: Art Discussion  (Read 68755 times)

AquaAurion

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Re: Art Critique Thread
« Reply #375 on: February 21, 2016, 04:14:47 PM »
Warning: Art rant:
I added hair, but had sculpted it in a different file because of symmetry, and it turned out remarkably hard to modify.  I have placed the hair wayy to low on his head, for starters. (His scalp is showing through at the top, now that I look at it) And scultpting the hair tended to crash the program constantly because it got just a little too much detail in it, I think. And then I tried to paint a very unfinished version just too see what painting in sculptris was like, and it is the uncanniest valleyland. There are, to be fair, a lot of things about this that I like but there are plenty of stuff that is killing me!
*Shoves head in pillow, rageplaces project on shelf for now. Goes back to photoshop to calm myself down*
But here are some more progress shots, for you lovely people who's been helping me, and a colored version that has been deleted for being so very very wrong (the wrongness came through a lot more on the big version). 
Spoiler: What has had me occupied for a while • show



I think the hair is looking good so far! So much detail! You know you can move the entire hair up by having the move tool set on global, right?



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Unlos

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Re: Art Critique Thread
« Reply #376 on: February 22, 2016, 04:51:24 PM »
I think the hair is looking good so far! So much detail! You know you can move the entire hair up by having the move tool set on global, right?
Thank you! The hair will be moved, but I will need to consult some tutorials on painting before I try that again :P

Curry

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Re: Art tutorials!
« Reply #377 on: February 23, 2016, 11:22:28 AM »
piney asked for tutorials about clothing shading and i figured there are a couple techniques that might interest them so HERE WE GO



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AquaAurion

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Re: Art tutorials!
« Reply #378 on: February 24, 2016, 02:31:53 PM »
I found this tutorial for extra-shading a while ago:
http://sword-waltz.deviantart.com/art/HOW-TO-ENCHANT-YOUR-SHADING-542112458



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Gwenno

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Re: Art Critique Thread
« Reply #379 on: February 27, 2016, 08:40:24 AM »
Okay, as I mentioned on the art museum I'd really appreciate some help with facial anatomy so that next time I try to draw something from my head in a realistic style it will be better! I'm fairly happy with the nose shape at least, but the eyes and mouth had been bothering me no matter how much I modified them, and the location of all the different things >"< I can't see what I'm doing wrong, but there's something *off* about it all. (Also feel free to tear apart the lighting, colouring, and anything else you see is wrong, but mainly tell me what to do to draw realistic faces please!!!)

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Unlos

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Re: Art Critique Thread
« Reply #380 on: February 27, 2016, 10:09:20 AM »
Okay, as I mentioned on the art museum I'd really appreciate some help with facial anatomy so that next time I try to draw something from my head in a realistic style it will be better! I'm fairly happy with the nose shape at least, but the eyes and mouth had been bothering me no matter how much I modified them, and the location of all the different things >"< I can't see what I'm doing wrong, but there's something *off* about it all. (Also feel free to tear apart the lighting, colouring, and anything else you see is wrong, but mainly tell me what to do to draw realistic faces please!!!)
***THANK YOU!***
I like this a lot, and it is also quite a lot more realistic than your usually style. I'm traveling right now with No art program and slooow internet but will try to post some advice tomorrow  ^-^

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Re: Art Critique Thread
« Reply #381 on: February 27, 2016, 10:42:43 AM »
Okay, as I mentioned on the art museum I'd really appreciate some help with facial anatomy so that next time I try to draw something from my head in a realistic style it will be better! I'm fairly happy with the nose shape at least, but the eyes and mouth had been bothering me no matter how much I modified them, and the location of all the different things >"< I can't see what I'm doing wrong, but there's something *off* about it all. (Also feel free to tear apart the lighting, colouring, and anything else you see is wrong, but mainly tell me what to do to draw realistic faces please!!!)
***THANK YOU!***

This is more general advice than critique, but for learning how to construct/ model the face I would recommend studying Andrew Loomis' Drawing the Head and Heads (not least because it's free). Also, references are life-saving here. You don't have to, say, go around copying photos exactly, but even if you just look at yourself in the mirror, seeing how a person's face works (that sounds weird) in a certain angle or expression will definitely help with getting shape and lighting right.

I'll try to get some actual critique about the piece up later when I have a little more time. :)

AquaAurion

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Re: Art Critique Thread
« Reply #382 on: February 27, 2016, 06:48:18 PM »
Okay, as I mentioned on the art museum I'd really appreciate some help with facial anatomy so that next time I try to draw something from my head in a realistic style it will be better! I'm fairly happy with the nose shape at least, but the eyes and mouth had been bothering me no matter how much I modified them, and the location of all the different things >"< I can't see what I'm doing wrong, but there's something *off* about it all. (Also feel free to tear apart the lighting, colouring, and anything else you see is wrong, but mainly tell me what to do to draw realistic faces please!!!)

***THANK YOU!***
For the eyes I think they're a little too open, so combined with a toothy smile he looks a little crazy ;P I'd try to lower the upper lids a little so that it doesn't look as if his eyes are wide open.



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Piney

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Re: Art Critique Thread
« Reply #383 on: February 27, 2016, 07:10:09 PM »
I'll repost this here:

I don't actually have any experience doing realistic art but I notice a couple things here that make it look a little off. The eyes seem like they might have too much shading around them? They look a little sunken in. Also I feel like they should be about half closed, they're too wide open and that makes it look kinda creepy.
I don't actually have any experience doing realistic art but I notice a couple things here that make it look a little off. The eyes seem like they might have too much shading around them? They look a little sunken in. Also I feel like they should be about half closed, they're too wide open and that makes it look kinda creepy.

Having experience drawing realistic people, I'd say the eyes don't look very sunken in to me, but that there's too much space between the eyes and the eyebrows, so that makes the eyes look a little deeper than they are.
I don't think the eyes are super wide, it's just that they tend not to be perfectly almond-shaped/symmetrical. The bottom eyelid can't widen (I mean, mine can't, so as far as I know) so they're always relaxed. When you smile, the eyelid squinches up, so I think it looks a little weird just because the eyes don't match the mouth. This isn't my best eye, but it might look something like this. Generally when relaxed, the iris will touch both eyelids. Hope I could help!


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Unlos

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Re: Art Critique Thread
« Reply #384 on: February 28, 2016, 06:23:45 AM »
Okay, as I mentioned on the art museum I'd really appreciate some help with facial anatomy so that next time I try to draw something from my head in a realistic style it will be better! I'm fairly happy with the nose shape at least, but the eyes and mouth had been bothering me no matter how much I modified them, and the location of all the different things >"< I can't see what I'm doing wrong, but there's something *off* about it all. (Also feel free to tear apart the lighting, colouring, and anything else you see is wrong, but mainly tell me what to do to draw realistic faces please!!!)
***THANK YOU!***

I'm home again after a short trip to Copenhagen, I missed the minnion meetup by one day, aww! But I have some tips to your drawing, I hope they are helpful!
First, ref lines for drawing faces are good, and it looks to me like you've looked them up before you drew Emil! I've drawn in the ref lines for a face seen directly from  the front, and they match his face almost exactly:

Now, the nose is not seen from the front, and so that explains some of the off-feeling of the rest of his face, I think. Looking in a mirror (I suspect you've done that, his mouth look slightly familiar!) take note of how your eyes and mouth change in relation to the nose when you move your head. If you move the structures on his right more towards the center, the different parts of his face comes together better. As noted, the eyes are usually also a bit more closed than in your drawing, with the irises partly covered by the eyelids.
I played around somewhat with liquefy to show what I mean. (You've done a very neat job of making him look in one direction and I messed that up a bit, when moving his face around :P)
I also moved his face and neck to the right, because the angle of neck and face is really hard to reproduce in real life.

But overall I will stress: Really really nice drawing, it is obvious that a lot of work went into this, and also a lot of keen observation on the details! Well done!

Gwenno

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Re: Art Critique Thread
« Reply #385 on: February 28, 2016, 07:42:15 AM »
This is more general advice than critique, but for learning how to construct/ model the face I would recommend studying Andrew Loomis' Drawing the Head and Heads (not least because it's free). Also, references are life-saving here. You don't have to, say, go around copying photos exactly, but even if you just look at yourself in the mirror, seeing how a person's face works (that sounds weird) in a certain angle or expression will definitely help with getting shape and lighting right.

I'll try to get some actual critique about the piece up later when I have a little more time. :)
Thank you very much for the link and advice ^_^ I've been having a bit of a lookthough the book today and it seems just perfect to study, and filled with precisely the information I'll need to improve :3 Hahah, I was actually making funny faces in the mirror for a large portion of drawing this to try and figure out facial muscles (and not quite managing) and I take your reference advice very much to heart! What I really want in the long run is to understand everything I can't see in a face which makes it act the way it does, and I guess drawing from references to start is the best way to get there.

For the eyes I think they're a little too open, so combined with a toothy smile he looks a little crazy ;P I'd try to lower the upper lids a little so that it doesn't look as if his eyes are wide open.
Thanks ^_^ Yeah this seems to be the general consensus amongst the advice givers and it is duly noted!

I'll repost this here:
Having experience drawing realistic people, I'd say the eyes don't look very sunken in to me, but that there's too much space between the eyes and the eyebrows, so that makes the eyes look a little deeper than they are.
I don't think the eyes are super wide, it's just that they tend not to be perfectly almond-shaped/symmetrical. The bottom eyelid can't widen (I mean, mine can't, so as far as I know) so they're always relaxed. When you smile, the eyelid squinches up, so I think it looks a little weird just because the eyes don't match the mouth. This isn't my best eye, but it might look something like this. Generally when relaxed, the iris will touch both eyelids. Hope I could help!
Thanks so much ^_^ Yeah, I see what you mean with the eyes and scrunching up when you smile, and it's pretty obvious once pointed out >"< although the iris touching both eyelids was something I hadn't really thought about before and probably should have :P

I'm home again after a short trip to Copenhagen, I missed the minnion meetup by one day, aww! But I have some tips to your drawing, I hope they are helpful!
First, ref lines for drawing faces are good, and it looks to me like you've looked them up before you drew Emil! I've drawn in the ref lines for a face seen directly from  the front, and they match his face almost exactly:

Now, the nose is not seen from the front, and so that explains some of the off-feeling of the rest of his face, I think. Looking in a mirror (I suspect you've done that, his mouth look slightly familiar!) take note of how your eyes and mouth change in relation to the nose when you move your head. If you move the structures on his right more towards the center, the different parts of his face comes together better. As noted, the eyes are usually also a bit more closed than in your drawing, with the irises partly covered by the eyelids.
I played around somewhat with liquefy to show what I mean. (You've done a very neat job of making him look in one direction and I messed that up a bit, when moving his face around :P)
I also moved his face and neck to the right, because the angle of neck and face is really hard to reproduce in real life.

But overall I will stress: Really really nice drawing, it is obvious that a lot of work went into this, and also a lot of keen observation on the details! Well done!
Oh wow, you've really gone all out here thank you!
The tips are indeed very helpful (Hahah, it is kinda embarrassing that you can recognise my mouth in this >"< I tried to make it look more Emil-esque, but honestly the best way I could figure out how the mouth would move was by watching my own aaaaaaand apparently it shows :P) The second drawing especially, where you've corrected and annotated the mistakes is great, and honestly it makes me really happy to see the picture more as I wanted it to look ^_^
Sadly I don't think FireAlpaca has an equivalent to liquefy so whenever I change something it means painting everything over :-[ (Unless someone knows of a way to do it in which case I am all ears! The transform tool is the closest I could find, but it's nowhere near as good) I'm not going to re-do this one, or at least not for a little while. It was pretty time and energy consuming, and I'm pretty tired of it, but I'll take all the advice into consideration when doing the next picture, and it will hopefully be a bit better  ;D
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Jureeya

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Re: Art Critique Thread
« Reply #386 on: March 03, 2016, 04:46:06 PM »
Is this an okay place to ask for critique? I just started drawing after a 7-year break.

This sketch is missing some detail (such as lacing on the boots) and doesn't have any highlight or shading (other than those highlights on the armrests that are there to remind me what I'm planning to do) since I'll just do those once I start colouring. I don't normally post in-progress stuff, but since it'll take a few days before I'll have built a tracing desk, I figured I'd ask for advice now that I can still change things easily.



*Reynir voice* I'm great at giving critiques

Overall your anatomy is pretty solid, especially the torso and legs, but I noticed that her head is a bit cut-off (her forehead and crown should be higher) and her arms are a little short for a woman (women generally have longer and thinner arms than men). Besides that, good job on drawing the crossed arms and legs. You're probably doing that better than I could lol.

As for the chair, you might want to make the curls on the arm rests a little larger so that the picture is overall more balanced. You've got this big grand back cushion and these teeny weeny little arm rests and it throws the whole thing off a little bit.

Hope that helped!
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Re: Art Critique Thread
« Reply #387 on: March 04, 2016, 01:57:12 PM »
*Reynir voice* I'm great at giving critiques

Overall your anatomy is pretty solid, especially the torso and legs, but I noticed that her head is a bit cut-off (her forehead and crown should be higher) and her arms are a little short for a woman (women generally have longer and thinner arms than men). Besides that, good job on drawing the crossed arms and legs. You're probably doing that better than I could lol.

As for the chair, you might want to make the curls on the arm rests a little larger so that the picture is overall more balanced. You've got this big grand back cushion and these teeny weeny little arm rests and it throws the whole thing off a little bit.

Hope that helped!
omg I'd have never even noticed the chair thing - I fixed it and now the picture looks so much better
Thanks for the feedback! (Also thanks to whoever moved this to the appropriate topic - I'd somehow managed to forget a separate critique thread existed.) I decided to leave her arms short (maybe the character is trans *shrugs*), but fixed her head. Again, it looks much better now, so thank you!

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Re: Art Critique Thread
« Reply #388 on: March 04, 2016, 02:00:26 PM »
omg I'd have never even noticed the chair thing - I fixed it and now the picture looks so much better
Thanks for the feedback! (Also thanks to whoever moved this to the appropriate topic - I'd somehow managed to forget a separate critique thread existed.) I decided to leave her arms short (maybe the character is trans *shrugs*), but fixed her head. Again, it looks much better now, so thank you!

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Re: Art Critique Thread
« Reply #389 on: March 04, 2016, 06:06:49 PM »
(Also thanks to whoever moved this to the appropriate topic - I'd somehow managed to forget a separate critique thread existed.)

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