Thank you guys!
BTW the original ideas for the Troll, Dream Duck and Kitty are not on this thread. Could you repost here? I have forgotten what the Kitty piece is supposed to do. I was first thinking to include “items” Grade A cat and Grade C cat but then remembered we have the Kitty piece. I’d also love to include “Incendiary device” if there aren’t too many cards already?
Again, your ideas for the cards are really great!
Curiously I also couldn't find the ones you mentioned. Lost in
translation transportation from the other thread?
The board image that I edited in the beginning had several figures, among them a cat, a duck and a dog. I erased the others, added the "collar" to kitty, changed the color of the duck from silver to gold and added the "ribs" on the dog.
Originally those were the ideas (IIRC):
The dog (beast/troll) was supposed to move on the board as any player (someone roll the dice for it) and when it landed in the same square the player was it started a "battle". You could win big, and the beast was out of the board for 3 turns, loose and be wounded, skipping a turn, or die, leaving the game.
The cat (Kitty!) moved like the dog. If it was on the same square the player was warned of the beast arrival, and so could choose between normal battle or hide, and the beast cause no effects. Now I'm thinking that if we keep this option Kitty should help in battle, adding some value to the dice roll
The duck was fixed on a random square. When a player landed there... I honestly don't remember!
However I suppose not all monopoly games have those pieces, particularly the duck. (cat and dog are standard, it seems, as the wheelbarrow...)
Maybe I should create printable versions of those pieces, as I'm planning to do for the team, and as I also have to do for the murderghosts and sleipnope.
I don't think there are too many cards.
Incendiary Device and
Kitty Training are good ideas.
I also think that we should do our own fan-service and include a
Squirrel Cookie card on Scavenge
It would be a card with unpredictable results, good or bad, depending on the dice. You could store it for a moment of need, hoping to be lucky.