Author Topic: Reported bugs on CoH prototype  (Read 634 times)

Unlos

  • Ruler of a Derelict Airport
  • *****
    • Tumblr
  • Posts: 1341
Re: Reported bugs on CoH prototype
« Reply #30 on: September 10, 2017, 10:09:04 AM »
So that's what we have: if you launch the game and play your save with more than 4 characters, in battle there will be only Sigrun if present and instant game over if not. After starting new game, going to the fields and going back to the said save, in battle there will be only original characters (for example, if you don't have Emil in your party, you will battle with Reynir, Mikkel and Sigrun). You can battle with Lalli or Onni only if you don't exceed the number of possible battle participants (i.e 4)

Yyyes but I don't think it's a bug when the game is still kinda really early alfa? Just really good to know when you're messing about on your own so thank you for that
Languages: native: :norway: fluent: :uk: understand and speak some: :spain: remnants: :france:
:artd: :book1+: :book2::chap12::chap13::chap14::chap15::chap16:

Avatar by Mad Robin

Kis

  • Newbie
  • *
  • Ugh?
  • Posts: 24
Re: Reported bugs on CoH prototype
« Reply #31 on: September 10, 2017, 10:18:52 AM »
Yyyes but I don't think it's a bug when the game is still kinda really early alfa?

yup, ain't bug. just don't know where else to write things like that. in any case, you're welcome)
I hope I'm doing it right..
Native: :russia:
Enough to understand what's going on: :uk:
Learning: :sweden: (oh so cool)

JoB

  • Admiral of a Sunken Ship
  • ******
  • Posts: 2715
Re: Reported bugs on CoH prototype
« Reply #32 on: September 10, 2017, 10:56:01 AM »
Well, I don't think that this'll be accepted as a bug, either, but it seems that Unity phones home. :(

16:09:13.346587 IP (tos 0x0, ttl 64, id 26387, offset 0, flags [DF], proto UDP (17), length 74)
    thishost.46280 > nameserver.domain: 54831+ A? config.uca.cloud.unity3d.com. (46)
16:09:13.346632 IP (tos 0x0, ttl 64, id 26388, offset 0, flags [DF], proto UDP (17), length 74)
    thishost.46280 > nameserver.domain: 20229+ AAAA? config.uca.cloud.unity3d.com. (46)
16:09:13.394025 IP (tos 0x0, ttl 64, id 35257, offset 0, flags [none], proto UDP (17), length 245)
    nameserver.domain > thishost.46280: 54831 9/0/0 config.uca.cloud.unity3d.com. CNAME d1z2nvz9su3t61.cloudfront.net., d1z2nvz9su3t61.cloudfront.net. A 54.192.44.68, d1z2nvz9su3t61.cloudfront.net. A 54.192.44.39, d1z2nvz9su3t61.cloudfront.net. A 54.192.44.151, d1z2nvz9su3t61.cloudfront.net. A 54.192.44.242, d1z2nvz9su3t61.cloudfront.net. A 54.192.44.164, d1z2nvz9su3t61.cloudfront.net. A 54.192.44.212, d1z2nvz9su3t61.cloudfront.net. A 54.192.44.26, d1z2nvz9su3t61.cloudfront.net. A 54.192.44.232 (217)
16:09:13.405421 IP (tos 0x0, ttl 64, id 35258, offset 0, flags [none], proto UDP (17), length 201)
    nameserver.domain > thishost.46280: 20229 1/1/0 config.uca.cloud.unity3d.com. CNAME d1z2nvz9su3t61.cloudfront.net. (173)
16:09:13.407139 IP (tos 0x0, ttl 64, id 45921, offset 0, flags [DF], proto TCP (6), length 60)
    thishost.56189 > server-54-192-44-68.fra6.r.cloudfront.net.https: Flags [S], cksum 0x5a8f (correct), seq 3650825564, win 29200, options [mss 1460,sackOK,TS val 14392893 ecr 0,nop,wscale 7], length 0
native: :germany:secondary: :usa: :france:
:artd: :book1+::book2: :book3: :chap17: :chap18:
PGP Key 0xBEF02A15, Fingerprint C12C 53DC BB92 2FE5 9725  C1AE 5E0F F1AF BEF0 2A15

P__

  • Ruler of a Derelict Airport
  • *****
  • Posts: 1346
Re: Reported bugs on CoH prototype
« Reply #33 on: September 10, 2017, 11:56:43 AM »
So that's what we have: if you launch the game and play your save with more than 4 characters, in battle there will be only Sigrun if present and instant game over if not. After starting new game, going to the fields and going back to the said save, in battle there will be only original characters (for example, if you don't have Emil in your party, you will battle with Reynir, Mikkel and Sigrun). You can battle with Lalli or Onni only if you don't exceed the number of possible battle participants (i.e 4)

odd, I only got instant game-overs when fighting with no characters at all... But it seems that playing around with party characters may have different results for everyone
:chap5: aye: :france: :portugal: :uk:
:book2: meh: :italy: :germany: :spain: :sweden:
:book3: :betterhat: :hat:
:chap18: :chap17: :chap16: :chap15: :chap14: :chap13: :chap12: :chap11: :chap10: :chap9: :chap8: :chap7: :chap6:

TheDog

  • Newbie
  • *
  • Posts: 5
Re: Reported bugs
« Reply #34 on: September 15, 2017, 10:46:40 AM »
fairly-fast edit: I see from the newly discovered save folder that text speed is indeed saved, for each individual game. Resolution isn't in the file, so I guess it's just that it's not implemented yet (in a global save-file maybe). Might still be worth mentioning to Minna anyway. Have you done it, TheDog?
Yes, a few mails to Minna were emitted, including also some minor graphic inconsistencies...
(Sorry for late reply anyway)